public Arrow(Keys lastKey, object obj) { Image = new Image(); switch (lastKey) { case Keys.W: Image.Path = "Gameplay/Projectiles/arrow_up"; break; case Keys.S: Image.Path = "Gameplay/Projectiles/arrow_down"; break; case Keys.A: Image.Path = "Gameplay/Projectiles/arrow_left"; break; case Keys.D: Image.Path = "Gameplay/Projectiles/arrow_right"; break; } DirectionKey = lastKey; if (obj.GetType() == typeof(Player)) { Player p = (Player)obj; Image.Position = p.Image.Position; } MoveSpeed = 250f; Image.Scale = new Vector2(1, 2); Image.LoadContent(); }
public override void LoadContent() { base.LoadContent(); Image = new Image(); Image.Path = "Gameplay/UI/loadingscreenanimation"; //Image.SourceRect = new Rectangle(0, 0, 400, 100); //Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - 100, // (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - 100); Image.LoadContent(); Image.SourceRect = new Rectangle(0, 0, 100, 100); //Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - 100, // (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - 100); Image.IsActive = true; Image.ActivateEffect ("SpriteSheetEffect"); Image.SpriteSheetEffect.IsActive = true; /* Turn the fade effect off */ Image.FadeEffect.IsActive = false; /* Make the player face the camera */ Image.SpriteSheetEffect.SwitchFrame = 250; Image.SpriteSheetEffect.AmountOfFrames = new Vector2(4, 1); Image.SpriteSheetEffect.DefaultFrame = Vector2.Zero; Image.SpriteSheetEffect.CurrentFrame = Image.SpriteSheetEffect.DefaultFrame; Image.Position = new Vector2 (Image.Position.X - 50, Image.Position.Y - 50); }
public override void LoadContent() { loadingImage = new Image(); loadingImage.Path = "Gameplay/UI/loadingscreenanimation"; //Image.SourceRect = new Rectangle(0, 0, 400, 100); //Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - 100, // (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - 100); loadingImage.LoadContent(); loadingImage.SourceRect = new Rectangle(0, 0, 100, 100); //Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - 100, // (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - 100); loadingImage.IsActive = true; loadingImage.ActivateEffect ("SpriteSheetEffect"); loadingImage.SpriteSheetEffect.IsActive = true; loadingImage.FadeEffect.IsActive = false; loadingImage.SpriteSheetEffect.SwitchFrame = 250; loadingImage.SpriteSheetEffect.AmountOfFrames = new Vector2(4, 1); loadingImage.SpriteSheetEffect.DefaultFrame = Vector2.Zero; loadingImage.SpriteSheetEffect.CurrentFrame = loadingImage.SpriteSheetEffect.DefaultFrame; loadingImage.Position = new Vector2 (loadingImage.Position.X - 50, loadingImage.Position.Y - 50); IsInitializing = true; base.LoadContent(); InputManager.Instance.ResetInputState(); Camera2D.Instance.PlayerPosition = Camera2D.Instance.ScreenCenter; Camera2D.Instance.Position = Camera2D.Instance.ScreenCenter; LoadBackground(); LoadSongism(); LoadButtons(); //_guessingItem = new SongismGuessingItem("All Mixed Up"); //_guessingItem.Position = new Vector2(16, 16); //_guessingItem.LoadContent(); _fDiscovered = currentSongism.Discovered; if (_fDiscovered) { _oSongInfoList = new SongismSongInfoListBox (currentSongism.SongInfo); _oSongInfoList.LoadContent (); } else { _guessingList = new SongismGuessingListBox(); _guessingList.LoadContent(); } IsInitializing = false; }
public void LoadContent() { Image = new Image(); Image.Path = "Gameplay/UI/backpack"; Image.LoadContent(); Image.SourceRect = new Rectangle(0, 0, 64, 64); Image.IsActive = true; Image.DeactivateEffect ("SpriteSheetEffect"); Image.SpriteSheetEffect.IsActive = false; Image.FadeEffect.IsActive = false; Image.TextAlignment = Globals.TextAlignment.Center; Image.TextColor = Color.White; Image.AddText(Inventory.Instance.SongBook.Count.ToString()); }
public void LoadContent() { Image = new Image(); Image.Path = "Gameplay/UI/areaprogressicon"; Image.FontName = "Fonts/GameFont_Size32"; Image.LoadContent(); Image.SourceRect = new Rectangle(0, 0, 100, 100); Image.IsActive = true; Image.DeactivateEffect ("SpriteSheetEffect"); Image.SpriteSheetEffect.IsActive = false; Image.FadeEffect.IsActive = false; Image.TextAlignment = Globals.TextAlignment.Center; Image.TextColor = Color.White; Image.AddText(Inventory.Instance.SongBook.Count.ToString()); }
public void LoadContent() { IsInitializing = true; SongInfoImage = new Image(); SongInfoImage.Text = _sSongInfoText; SongInfoImage.FontName = "Fonts/GameFont_Size32"; SongInfoImage.LoadContent(); SongInfoImage.DeactivateEffect("FadeEffect"); SongInfoImage.DeactivateEffect("SpriteSheetEffect"); SongInfoImage.Alpha = 1.0f; SongInfoImage.AddText(SongInfoImage.Text); //SongNameImage.AddTextThreadSafe(SongNameImage.Text); SongInfoImage.Position = Position; _songNameBoundingBox = new Rectangle((int)SongInfoImage.Position.X, (int)SongInfoImage.Position.Y, SongInfoImage.SourceRect.Width, SongInfoImage.SourceRect.Height); IsInitializing = false; }
private Image CreateItem(XmlNode currentNode) { var item = currentNode.SelectSingleNode("Item"); if (item != null) { var image = new Image { Texture = _manager.Load<Texture2D>("gfx/Items/" + item.SelectSingleNode("Type").InnerText) }; if (item.SelectSingleNode("Rotation") != null) image.Rotation = int.Parse(item.SelectSingleNode("Rotation").InnerText) * (float)(Math.PI / 180f); if (item.SelectSingleNode("Position") != null) { var pos = item.SelectSingleNode("Position").InnerText.Split(','); image.Position = new Vector2(int.Parse(pos[0]), int.Parse(pos[1])); } image.LoadContent(); return image; } return null; }
/// <summary> /// Loads relaven screen content. /// </summary> public override void LoadContent() { base.LoadContent(); //Load enemies images. for (int i = 0; i < enemies.Count; i++) { enemies[i].LoadContent(); enemies[i].SpriteImage.Position = Constants.EnemyPositions[i]; } //Load background. XmlManager<Image> backgroundLoader = new XmlManager<Image>(); background = backgroundLoader.Load("Load/Battle/Background.xml"); background.LoadContent(); //Load player. Player.SpriteImage.Position = Constants.PlayerPosition1; //Start music backgroundMusic = content.Load<Song>("Music/BattleTheme"); BackgroundMusicPlayer.Play(backgroundMusic); //Seed both enemies and player with a random action slice Player.ActionTimeCurrent = (Constants.Random.Next(0, ((Constants.maxActionTimer*10)/Player.Speed))/10f); foreach (var enemy in enemies) { enemy.ActionTimeCurrent = (Constants.Random.Next(0, ((Constants.maxActionTimer*10)/enemy.Speed))/10f); } }
void LoadButtons() { _btnNewGame = new DialogButton(true); _btnLoadGame = new DialogButton(CheckForExistingGameFiles()); Image newGameImage = new Image(); newGameImage.Path = "Gameplay/UI/buttonsheet"; newGameImage.Effects = "SpriteSheetEffect"; newGameImage.FontName = "Fonts/GameFont_Size32"; newGameImage.TextAnimationTravel = new Vector2(0, 9); newGameImage.TextAlignment = Globals.TextAlignment.Center; newGameImage.LoadContent(); Image loadGameImage = new Image(); loadGameImage.Path = "Gameplay/UI/buttonsheet"; loadGameImage.Effects = "SpriteSheetEffect"; loadGameImage.FontName = "Fonts/GameFont_Size32"; loadGameImage.TextAnimationTravel = new Vector2(0, 9); loadGameImage.TextAlignment = Globals.TextAlignment.Center; if (!CheckForExistingGameFiles()) loadGameImage.TextColor = Color.Gray; loadGameImage.LoadContent(); _btnNewGame.ButtonName = "_btnNewGame"; _btnNewGame.Image = newGameImage; newGameImage.SpriteSheetEffect.AmountOfFrames = new Vector2(1, 2); newGameImage.SpriteSheetEffect.CurrentFrame = new Vector2(0, 0); newGameImage.UpdateSourceRectPosition ((int)newGameImage.Position.X, (int)newGameImage.Position.Y); _btnNewGame.Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - (newGameImage.SourceRect.Width), (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - newGameImage.SpriteSheetEffect.FrameHeight); newGameImage.AddText("New Game"); _btnLoadGame.ButtonName = "_btnLoadGame"; _btnLoadGame.Image = loadGameImage; loadGameImage.SpriteSheetEffect.AmountOfFrames = new Vector2(1, 2); loadGameImage.SpriteSheetEffect.CurrentFrame = new Vector2(0, 0); loadGameImage.UpdateSourceRectPosition ((int)loadGameImage.Position.X, (int)loadGameImage.Position.Y); _btnLoadGame.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width - loadGameImage.SourceRect.Width) - (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 25), (ScreenManager.Instance.GraphicsDevice.Viewport.Height - loadGameImage.SpriteSheetEffect.FrameHeight - 16)); _btnLoadGame.Image.Position = new Vector2 ((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - (newGameImage.SourceRect.Width), (_btnNewGame.Image.Position.Y + loadGameImage.SpriteSheetEffect.FrameHeight + 50)); loadGameImage.AddText("Load Game"); _btnNewGame.OnButtonRelease += _btnNewGame_OnButtonRelease; _btnLoadGame.OnButtonRelease += _btnLoadGame_OnButtonRelease; }
public override void LoadContent() { base.LoadContent(); SpriteImage = new Image(); XmlManager<Image> spriteLoader = new XmlManager<Image>(); SpriteImage = spriteLoader.Load(this.ImageLoadPath); SpriteImage.LoadContent(); }
void LoadSongism() { XmlManager<Songism> currentSongismLoader = new XmlManager<Songism>(); currentSongism = currentSongismLoader.Load(System.IO.Path.Combine(Globals.LoadGameplaySongismsDirectory, "CurrentSongism.xml")); CurrentSongismImage = new Image(); CurrentSongismImage.Path = currentSongism.Image.Path; CurrentSongismImage.LoadContent(); CurrentSongismImage.DeactivateEffect("FadeEffect"); CurrentSongismImage.DeactivateEffect("SpriteSheetEffect"); CurrentSongismImage.Alpha = 1.0f; CurrentSongismImage.Scale = new Vector2((512 / CurrentSongismImage.SourceRect.Width), (512 / CurrentSongismImage.SourceRect.Height)); CurrentSongismImage.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) + (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 4) - (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 20), // - (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 100), (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 2) - (ScreenManager.Instance.GraphicsDevice.Viewport.Height / 10)); _songismName = new Image(); _songismName.FontName = "Fonts/GameFont_Size32"; _songismName.TextAlignment = Globals.TextAlignment.Center; if (currentSongism.Discovered) _songismName.Text = currentSongism.Name; else _songismName.Text = "????"; _songismName.LoadContent(); _songismName.DeactivateEffect("FadeEffect"); _songismName.DeactivateEffect("SpriteSheetEffect"); _songismName.Alpha = 1.0f; if (currentSongism.Discovered) _songismName.AddText(currentSongism.Name); else _songismName.AddText("????"); _songismName.Position = new Vector2(CurrentSongismImage.Position.X + (CurrentSongismImage.SourceRect.Width / 2) - (_songismName.SourceRect.Width / 2), 16); }
void LoadButtons() { addToSongBook = new DialogButton(!currentSongism.Discovered); cancel = new DialogButton(true); Image addImage = new Image(); addImage.Path = "Gameplay/UI/buttonsheet"; addImage.Effects = "SpriteSheetEffect"; addImage.FontName = "Fonts/GameFont_Size32"; addImage.TextAnimationTravel = new Vector2(0, 9); addImage.TextAlignment = Globals.TextAlignment.Center; if (currentSongism.Discovered) addImage.TextColor = Color.Gray; addImage.LoadContent(); Image cancelImage = new Image(); cancelImage.Path = "Gameplay/UI/buttonsheet"; cancelImage.Effects = "SpriteSheetEffect"; cancelImage.FontName = "Fonts/GameFont_Size32"; cancelImage.TextAnimationTravel = new Vector2(0, 9); cancelImage.TextAlignment = Globals.TextAlignment.Center; cancelImage.LoadContent(); addToSongBook.ButtonName = "Add"; addToSongBook.Image = addImage; //addToSongBook.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - (addImage.SourceRect.Width / 2), // (ScreenManager.Instance.GraphicsDevice.Viewport.Height - addImage.SourceRect.Height)); //addToSongBook.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - (addImage.SourceRect.Width), // (ScreenManager.Instance.GraphicsDevice.Viewport.Height - addImage.SourceRect.Height)); addImage.SpriteSheetEffect.AmountOfFrames = new Vector2(1, 2); addImage.SpriteSheetEffect.CurrentFrame = new Vector2(0, 0); addImage.UpdateSourceRectPosition ((int)addImage.Position.X, (int)addImage.Position.Y); //addToSongBook.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width / 2) - (addImage.SourceRect.Width), // (ScreenManager.Instance.GraphicsDevice.Viewport.Height - addImage.SpriteSheetEffect.FrameHeight - 16)); addToSongBook.Image.Position = new Vector2(CurrentSongismImage.Position.X - addImage.SpriteSheetEffect.FrameWidth + 16, ScreenManager.Instance.GraphicsDevice.Viewport.Height - addImage.SpriteSheetEffect.FrameHeight - 16); addImage.AddText("Add"); cancel.ButtonName = "Cancel"; cancel.Image = cancelImage; //cancel.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width - cancelImage.SourceRect.Width) - (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 25), // (ScreenManager.Instance.GraphicsDevice.Viewport.Height - cancelImage.SourceRect.Height)); cancelImage.SpriteSheetEffect.AmountOfFrames = new Vector2(1, 2); cancelImage.SpriteSheetEffect.CurrentFrame = new Vector2(0, 0); cancelImage.UpdateSourceRectPosition ((int)cancelImage.Position.X, (int)cancelImage.Position.Y); //cancel.Image.Position = new Vector2((ScreenManager.Instance.GraphicsDevice.Viewport.Width - cancelImage.SourceRect.Width) - (ScreenManager.Instance.GraphicsDevice.Viewport.Width / 25), // (ScreenManager.Instance.GraphicsDevice.Viewport.Height - cancelImage.SpriteSheetEffect.FrameHeight - 16)); cancel.Image.Position = new Vector2(CurrentSongismImage.Position.X + (CurrentSongismImage.SourceRect.Width / 2) + 16, ScreenManager.Instance.GraphicsDevice.Viewport.Height - cancelImage.SpriteSheetEffect.FrameHeight - 16); cancelImage.AddText("Cancel"); addToSongBook.OnButtonRelease += addToSongBook_OnButtonRelease; cancel.OnButtonRelease += cancel_OnButtonRelease; }
public override void LoadContent(ContentManager content, GraphicsDevice graph) { base.LoadContent(content, graph); Settings.UseFPECollisionCategories = true; ConvertUnits.SetDisplayUnitToSimUnitRatio(32f); ServiceHelper.Get<SoundService>().AddSound("zap", "Sounds/zap.wav"); if (world == null) { world = new World(Vector2.Zero); } else { world.Clear(); } world.Gravity = gravity; if (debugView == null) { debugView = new DebugViewXNA(world); debugView.LoadContent(graph, content); } projection = Matrix.CreateOrthographicOffCenter( 0f, ConvertUnits.ToSimUnits(graph.Viewport.Width), ConvertUnits.ToSimUnits(graph.Viewport.Height), 0f, 0f, 1f ); /////////////////////////////////////////////////////////////////////////////// player = BodyFactory.CreateCapsule(world, 0.5f, 0.8f, 1f); player.CollisionCategories = Category.Cat2; player.CollidesWith = Category.Cat1; player.BodyType = BodyType.Dynamic; player.Position = new Vector2(10, 3); player.FixedRotation = true; playerAnimation.LoadContent( content, "Graphics/CodingMadeEasyPlatformer/Hero1", Color.White, ConvertUnits.ToDisplayUnits(player.Position), 200, new Vector2(3, 4) ); playerAnimation.ScaleToBody(player); playerAnimation.isActive = true; for (int i = 0; i < 5; ++i) { Body platform = BodyFactory.CreateRectangle(world, 2f, 2f, 1f); platform.CollisionCategories = Category.Cat1; platform.CollidesWith = Category.Cat2; platform.BodyType = BodyType.Static; platform.Position = new Vector2(2 + (i * 3), 10); Image platformImage = new Image(); platformImage.LoadContent( content, "Graphics/minecraft", Color.White, ConvertUnits.ToDisplayUnits(platform.Position) ); platformImage.ScaleToBody(platform); platforms.Add(platform); platformsImages.Add(platformImage); } }
public void LoadContent() { IsInitializing = true; RadioButton = new Image(); RadioButton.Path = "Gameplay/UI/radiobuttonsheet"; RadioButton.SourceRect = new Rectangle(0, 0, 36, 36); RadioButton.Effects = "SpriteSheetEffect"; RadioButton.LoadContent(); RadioButton.DeactivateEffect("FadeEffect"); RadioButton.Alpha = 1.0f; RadioButton.SpriteSheetEffect.AmountOfFrames = new Vector2(1, 2); RadioButton.SpriteSheetEffect.CurrentFrame = new Vector2(0, 0); RadioButton.Position = Position; RadioButton.UpdateSourceRectPosition ((int)RadioButton.Position.X, (int)RadioButton.Position.Y); font = ScreenManager.Instance.Content.Load<SpriteFont> ("Fonts/GameFont_Size32"); _radioButtonBoundingBox = new Rectangle(RadioButton.SourceRect.X, RadioButton.SourceRect.Y, RadioButton.SourceRect.Width, RadioButton.SourceRect.Height); _songNameBoundingBox = new Rectangle((int)RadioButton.Position.X + RadioButton.SpriteSheetEffect.FrameWidth + 10, (int)Position.Y - 10, (int)font.MeasureString(SongName).X, (int)font.MeasureString(SongName).Y); Loaded = true; IsInitializing = false; }