protected override void ClassProperties(Factory factory)
        {
            factory.RegisterInt("answer", "Answer");
            factory.RegisterString("answer1texture", "Answer1Texture");
            factory.RegisterString("answer1selectedtexture", "Answer1SelectedTexture");
            factory.RegisterString("answer2texture", "Answer2Texture");
            factory.RegisterString("answer2selectedtexture", "Answer2SelectedTexture");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterInt("number", "Number");
            factory.RegisterString("flag", "Flag");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterString("gameboard", "GameBoardName");
            factory.RegisterClass(typeof(ModelNode), "gameboardmodel", "GameBoardModel");
            factory.RegisterVector3("tree", "Tree");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterVector3("point", "Point");
            factory.RegisterInt("route", "Route");
            factory.RegisterInt("drawroutecolour", "DrawRouteColor");
            factory.RegisterString("connection", "Connection");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterString("heightmap", "HeightMap");
            factory.RegisterFloat("cellsize", "CellSize");
            factory.RegisterFloat("maxheight", "MaxHeight");
            factory.RegisterInt("width", "Width");
            factory.RegisterInt("length", "Length");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterString("heightmap", "HeightMap");

            base.ClassProperties(factory);
        }
        protected override void ClassProperties(Factory factory)
        {
            factory.RegisterString("texture", "TextureName");

            base.ClassProperties(factory);
        }