public void GamblerThink(Entity player) { player.Call("iprintlnbold", ("^210")); player.Call("playlocalsound", "ui_mp_nukebomb_timer"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^29"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^28"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^27"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^26"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => player.Call("iprintlnbold", ("^25"))); AfterDelay(5000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(6000, () => player.Call("iprintlnbold", ("^24"))); AfterDelay(6000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(7000, () => player.Call("iprintlnbold", ("^23"))); AfterDelay(7000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(8000, () => player.Call("iprintlnbold", ("^22"))); AfterDelay(8000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(9000, () => player.Call("iprintlnbold", ("^21"))); AfterDelay(9000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(10000, () => { int? rng = new Random().Next(14); switch (rng.Value) { case 0: player.Call("iprintlnbold", ("^1You win nothing.")); player.Call("playlocalsound", "mp_bonus_end"); break; case 1: player.Call("iprintlnbold", ("^2You win 500.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 500); break; case 2: player.Call("iprintlnbold", ("^2You win 1000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 1000); break; case 3: player.Call("iprintlnbold", ("^2You win 2000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 2000); break; case 4: player.Call("iprintlnbold", ("^2You win a Ray Gun.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_m9_mp_eotechsmg_camo08"); player.Call("givemaxammo", "iw5_m9_mp_eotechsmg_camo08"); player.SwitchToWeapon("iw5_m9_mp_eotechsmg_camo08"); break; case 5: player.Call("iprintlnbold", ("^1You lose 500.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); break; case 6: player.Call("iprintlnbold", ("^1You lose all money.")); player.Call("playlocalsound", "mp_bonus_end"); player.SetField("lsd_money", 0); break; case 7: player.Call("iprintlnbold", ("^2You win max ammo.")); player.Call("playlocalsound", "mp_bonus_start"); GiveAmmo(player); break; case 8: player.Call("iprintlnbold", ("^1You lose all perks.")); player.Call("playlocalsound", "mp_bonus_end"); player.Call("clearperks"); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); player.SetField("perk1bought", 0); player.SetField("perk2bought", 0); player.SetField("perk3bought", 0); player.SetField("perk4bought", 0); player.SetField("perk5bought", 0); player.SetField("perk6bought", 0); player.Notify("lsd_clearperks", player); break; case 9: player.Call("iprintlnbold", ("^2You win 10000.")); player.Call("playlocalsound", "mp_bonus_start"); player.SetField("lsd_money", player.GetField<int>("lsd_money") + 10000); break; case 10: player.Call("iprintlnbold", ("^2You win a USAS.")); player.Call("playlocalsound", "mp_bonus_start"); if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon("iw5_usas12_mp"); player.Call("givemaxammo", "iw5_usas12_mp"); player.SwitchToWeapon("iw5_usas12_mp"); break; case 11: player.Call("iprintlnbold", ("^1You live or die in 5 second.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => player.Call("iprintlnbold", ("^14"))); AfterDelay(1000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(2000, () => player.Call("iprintlnbold", ("^13"))); AfterDelay(2000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(3000, () => player.Call("iprintlnbold", ("^12"))); AfterDelay(3000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(4000, () => player.Call("iprintlnbold", ("^11"))); AfterDelay(4000, () => player.Call("playlocalsound", "ui_mp_nukebomb_timer")); AfterDelay(5000, () => { rng = new Random().Next(2); switch (rng) { case 0: player.Call("iprintlnbold", ("^2You live!")); break; case 1: player.Call("iprintlnbold", ("^1You die!")); player.Call("suicide"); break; } }); break; case 12: player.Call("iprintlnbold", ("^2Gambler restart.")); player.Call("playlocalsound", "mp_bonus_end"); AfterDelay(1000, () => GamblerThink(player)); break; case 13: player.Call("iprintlnbold", ("^1You lose you curret weapon.")); player.Call("playlocalsound", "mp_bonus_end"); player.TakeWeapon(player.CurrentWeapon); break; } }); }
public void OnPlayerSpawned(Entity player) { player.SetField("perk1bought", ""); player.SetField("perk2bought", ""); player.SetField("perk3bought", ""); player.SetField("perk4bought", ""); player.SetField("perk5bought", ""); player.SetField("perk6bought", ""); player.SetField("speedcolaDone", 0); player.SetField("juggerDone", 0); player.SetField("speedyDone", 0); player.SetField("stalkerDone", 0); player.SetField("mulekickDone", 0); player.SetField("doubletapDone", 0); if (Unitily.GetPlayerTeam(player) == "axis") { player.Call("clearperks"); player.TakeAllWeapons(); player.GiveWeapon("iw5_usp45_mp_tactical"); player.SwitchToWeapon("iw5_usp45_mp_tactical"); player.Call("setWeaponAmmoClip", "iw5_usp45_mp_tactical", "0"); player.Call("setWeaponAmmoStock", "iw5_usp45_mp_tactical", "0"); player.SetField("maxhealth", 150); player.Health = 150; OnInterval(100, () => { player.Call("setmovespeedscale", new Parameter((float)1.1f)); if (!player.IsAlive) return false; return true; }); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); player.SetPerk("specialty_grenadepulldeath", true, false); player.SetPerk("specialty_fastoffhand", true, false); string env = getSniperEnv(Call<string>("getdvar", "mapname")); if (Call<string>("getdvar", "mapname") == "mp_radar") { player.Call("setmodel", "mp_body_russian_military_assault_a_arctic"); } else { player.Call("setmodel", "mp_body_ally_ghillie_" + env + "_sniper"); } player.Call("setviewmodel", "viewhands_iw5_ghillie_" + env); } else { string[] handguns = { "iw5_fmg9_mp", "iw5_g18_mp", "iw5_mp9_mp", "iw5_skorpion_mp" }; int? rng = new Random().Next(handguns.Length); int num = rng.Value; player.TakeAllWeapons(); player.Call("clearperks"); player.GiveWeapon(handguns[num]); player.SwitchToWeapon(handguns[num]); player.Call("givemaxammo", handguns[num]); player.Call("unsetperk", "specialty_delaymine"); player.SetPerk("specialty_fastmantle", true, false); player.SetPerk("specialty_fasterlockon", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetPerk("specialty_fastsprintrecovery", true, false); player.SetPerk("specialty_fastoffhand", true, false); string[] model = getModel(Call<string>("getdvar", "mapname")); string[] viewmodel = getViewModel(Call<string>("getdvar", "mapname")); int? rng2 = new Random().Next(2); player.Call("setmodel", model[rng2.Value]); player.Call("setviewmodel", viewmodel[rng2.Value]); } }
public void usedRandomWeaponBox(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { if (player.HasWeapon(box.GetField<string>("weapon"))) { player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } else { if (getWeaponsNum(player) > 1) { player.TakeWeapon(player.CurrentWeapon); } player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); } weapon.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); isDestroy = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 350) { weapon = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 350); int? rng = new Random().Next(weaponlist.Length); Vector3 temp = box.Origin; temp.Z = temp.Z + 40; weapon.Call("moveto", temp, 3); box.SetField("player", player.GUID.ToString()); box.SetField("state", "using"); for (int i = 0; i < 3000; i += 100) { AfterDelay(0 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } for (int i = 0; i < 1000; i += 300) { AfterDelay(3000 + i, () => { rng = new Random().Next(weaponlist.Length); int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } }); } AfterDelay(4000, () => { int r = rng.Value; string _weapon = weaponlist[r]; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } temp.Z = temp.Z - 40; weapon.Call("moveto", temp, 8); box.SetField("state", "waiting"); box.SetField("weapon", _weapon); }); AfterDelay(12000, () => { if (box.GetField<string>("state") == "waiting" && isDestroy == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy = false; }); } else { player.Call("iprintln", "^1Random weapon need $350."); } } } }
public void usedUpgrade(Entity box, Entity player) { if (!player.IsAlive) return; if (Unitily.GetPlayerTeam(player) == "axis") return; else { if (box.GetField<string>("state") == "using") return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") != player.GUID.ToString()) return; if (box.GetField<string>("state") == "waiting" && box.GetField<string>("player") == player.GUID.ToString()) { player.GiveWeapon(box.GetField<string>("weapon")); player.Call("givemaxammo", box.GetField<string>("weapon")); player.SwitchToWeapon(box.GetField<string>("weapon")); weapon2.Call("delete"); box.SetField("weapon", ""); box.SetField("player", ""); AfterDelay(2000, () => box.SetField("state", "idle")); this.isDestroy2 = true; } else if (box.GetField<string>("state") == "idle") { if (player.GetField<int>("lsd_money") >= 500) { if (weaponlist.Contains(player.CurrentWeapon)) { weapon2 = Call<Entity>("spawn", "script_model", new Parameter(box.Origin)); weapon2.SetField("angles", box.GetField<Vector3>("angles")); player.SetField("lsd_usingboxnum", box.EntRef); player.SetField("lsd_money", player.GetField<int>("lsd_money") - 500); box.SetField("state", "using"); box.SetField("player", player.GUID.ToString()); weapon2.SetField("working", 1); string _weapon = player.CurrentWeapon; if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 13))); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 0))); } Vector3 temp = player.Origin; temp.Z = temp.Z + 50; player.TakeWeapon(player.CurrentWeapon); weapon2.Origin = temp; weapon2.Call("moveto", box.Origin, 3); AfterDelay(3000, () => { for (int i = 0; i < weaponlist.Length; i++) { if (weaponlist[i] == _weapon) { _weapon = upgradeweaponlist[i]; break; } } if (_weapon.StartsWith("iw5_acr") || _weapon.StartsWith("iw5_scar")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 12))); } else if (_weapon.StartsWith("iw5_m9_mp_eotechsmg")) { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 8))); } else if (_weapon.StartsWith("iw5_m60")) { weapon2.Call("setmodel", "weapon_steyr_blue_tiger"); } else { weapon2.Call("setmodel", new Parameter(Call<string>("GetWeaponModel", _weapon, 9))); } temp = box.Origin; temp.Z = temp.Z + 50; weapon2.Call("moveto", temp, 3); }); AfterDelay(6000, () => { temp = box.Origin; box.SetField("state", "waiting"); box.SetField("weapon", _weapon); weapon2.Call("moveto", temp, 8); }); AfterDelay(14000, () => { if (box.GetField<string>("state") == "waiting" && this.isDestroy2 == false) { box.SetField("state", "idle"); box.SetField("weapon", ""); box.SetField("player", ""); weapon.Call("delete"); } isDestroy2 = false; }); } else { player.Call("iprintlnbold", "^1You currect weapon can not upgrade."); } } else { player.Call("iprintln", "^1Upgrade need $500."); } } } }
public void usedMysteryBox(Entity box, Entity player) { if (player.IsAlive && (Utility.GetPlayerTeam(player) != "axis")) { if (player.CurrentWeapon.Contains("killstreak") || player.CurrentWeapon.Contains("airdrop")) { return; } if (player.GetField<int>("inf2_money") < 500) { player.Call("iprintln", new Parameter[] { "^1Mystery box need $500." }); return; } else { player.SetField("inf2_money", player.GetField<int>("inf2_money") - 500); Weapon weapon = Weapon.GetRandomWeapon(); if (player.HasWeapon(weapon.Text)) { if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } player.SwitchToWeapon(weapon.Text); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } else { if (player.GetField<string>("secondweapon") != "none") { if (player.GetField<string>("firstweapon") == player.CurrentWeapon) { player.SetField("firstweapon", weapon.Text); } else if (player.GetField<string>("secondweapon") == player.CurrentWeapon) { player.SetField("secondweapon", weapon.Text); } player.TakeWeapon(player.CurrentWeapon); } else { player.SetField("secondweapon", weapon.Text); } player.GiveWeapon(weapon.Text); if (weapon.Text == "defaultweapon_mp") { player.Call("setweaponammoclip", weapon.Text, 0); player.Call("setweaponammostock", weapon.Text, 0); } else { player.Call("givemaxammo", new Parameter[] { weapon.Text }); } AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon.Text)); player.Call("iprintlnbold", weapon.Name); Call("iprintln", player.Name + " buy weapon - " + weapon.Name); } } } }
public void GiveAmmo(Entity player) { if (!player.IsAlive || Utility.GetPlayerTeam(player) != "allies") { return; } player.Call("givemaxammo", player.GetField<string>("firstweapon")); player.Call("givemaxammo", player.GetField<string>("secondweapon")); if (!player.HasWeapon("trophy_mp")) { player.GiveWeapon("trophy_mp"); } if (!player.HasWeapon("claymore_mp")) { player.GiveWeapon("claymore_mp"); } player.Call("setweaponammoclip", "trophy_mp", 99); player.Call("givemaxammo", "trophy_mp"); player.Call("givemaxammo", "claymore_mp"); }
public void DoRandom(Entity player) { int? roll = new Random().Next(NumOfRolls); var rollname = ""; switch (roll) { case 0: rollname = "None"; break; case 1: rollname = "^2One Ammo XM25"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("xm25_mp"); player.Call("setweaponammoclip", "xm25_mp", 1); player.Call("setweaponammostock", "xm25_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("xm25_mp")); break; case 2: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 3: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 4: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 5: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 6: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 7: rollname = "^2SMAW"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_smaw_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_smaw_mp")); break; case 8: rollname = "^1Stinger"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("stinger_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("stinger_mp")); break; case 9: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 10: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 11: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 12: rollname = "^2AA12"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_aa12_mp_xmags_camo11"); player.Call("setweaponammostock", "iw5_aa12_mp_xmags_camo11", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_aa12_mp_xmags_camo11")); break; case 13: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 14: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 15: rollname = "^1Turtle"; OnInterval(100, () => Speed(player, 0.4f)); break; case 16: rollname = "^1Turtle"; OnInterval(100, () => Speed(player, 0.4f)); break; case 17: rollname = "^2Javelin"; player.GiveWeapon("javelin_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("javelin_mp")); break; case 18: rollname = "^2Flash Bang"; player.GiveWeapon("flash_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("flash_grenade_mp")); break; case 19: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 20: rollname = "^2One Ammo RSASS"; string weapon = Utilities.BuildWeaponName("iw5_rsass", "none", "none", 0, 0); player.GiveWeapon(weapon); player.Call("setweaponammoclip", weapon, 1); player.Call("setweaponammostock", weapon, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon)); break; case 21: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 22: rollname = "^2SMAW"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_smaw_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_smaw_mp")); break; case 23: rollname = "^1Can't Jump"; player.Call("allowjump", false); break; case 24: rollname = "^3Riotshield Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 25: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 26: rollname = "^2C4"; player.GiveWeapon("c4_mp"); player.Call("givemaxammo", "c4_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("c4_mp")); break; case 27: rollname = "^2Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); break; case 28: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 29: rollname = "^3Riotshield Juggernaut"; player.SetField("maxhealth", player.Health * 3); player.Health = player.Health * 3; player.Call("setmodel", "mp_fullbody_opforce_juggernaut"); player.Call("setviewmodel", "viewhands_juggernaut_opforce"); player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 30: rollname = "^2USP45 Akimbo"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_usp45_mp_akimbo"); player.Call("setweaponammostock", "iw5_usp45_mp_akimbo", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_usp45_mp_akimbo")); break; case 31: rollname = "None"; break; case 32: rollname = "^1Stinger"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("stinger_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("stinger_mp")); break; case 33: rollname = "^2Smoke"; player.GiveWeapon("smoke_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("smoke_grenade_mp")); break; case 34: rollname = "None"; break; case 35: rollname = "None"; break; case 36: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 37: rollname = "None"; break; case 38: rollname = "^2Desert Eagle"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_deserteagle_mp"); player.Call("setweaponammostock", "iw5_deserteagle_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_deserteagle_mp")); break; case 39: rollname = "^2Riotshield"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("riotshield_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 40: rollname = "^2Concussion Grenade"; player.GiveWeapon("concussion_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("concussion_grenade_mp")); break; case 41: rollname = "^2Throwing Knife"; player.GiveWeapon("throwingknife_mp"); player.SwitchToWeaponImmediate("throwingknife_mp"); break; case 42: rollname = "^2EMP Grenade"; player.GiveWeapon("emp_grenade_mp"); AfterDelay(300, () => player.SwitchToWeaponImmediate("emp_grenade_mp")); break; case 43: rollname = "None"; break; case 44: rollname = "None"; break; case 45: rollname = "^1You Die After 3 Second"; player.SetField("rtd_canroll", 1); AfterDelay(3000, () => player.Call("suicide")); break; case 46: rollname = "None"; break; case 47: rollname = "^3Godmode for 3 second"; player.Health = -1; AfterDelay(3000, () => player.Health = player.GetField<int>("maxhealth")); break; case 48: rollname = "^2M320"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("m320_mp"); player.Call("setweaponammoclip", "m320_mp", 1); player.Call("setweaponammostock", "m320_mp", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("m320_mp")); break; case 49: rollname = "^2One Ammo MK14"; string weapon2 = "iw5_mk14_mp"; player.GiveWeapon(weapon2); player.Call("setweaponammoclip", weapon2, 1); player.Call("setweaponammostock", weapon2, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon2)); break; case 50: rollname = "^2One Ammo SVD"; string weapon3 = Utilities.BuildWeaponName("iw5_dragunov", "none", "none", 0, 0); player.GiveWeapon(weapon3); player.Call("setweaponammoclip", weapon3, 1); player.Call("setweaponammostock", weapon3, 0); AfterDelay(300, () => player.SwitchToWeaponImmediate(weapon3)); break; case 51: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 52: rollname = "^2RPG"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("rpg_mp"); player.Call("setweaponammoclip", "rpg_mp", 1); player.Call("setweaponammostock", "rpg_mp", 1); AfterDelay(300, () => player.SwitchToWeaponImmediate("rpg_mp")); break; case 53: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 54: rollname = "^3Extra Speed and AA12"; player.TakeWeapon(player.CurrentWeapon); player.GiveWeapon("iw5_aa12_mp_xmags_camo11"); player.Call("setweaponammostock", "iw5_aa12_mp_xmags_camo11", 0); AfterDelay(300, () => player.SwitchToWeaponImmediate("iw5_aa12_mp_xmags_camo11")); OnInterval(100, () => Speed(player, 1.5)); break; case 55: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 56: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; case 57: rollname = "None"; break; case 58: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; case 59: rollname = "^1Zombie Incantation"; player.SetField("zombie_incantation", 1); break; } PrintRollNames(player, rollname, 0, roll); }
public void OnPlayerSpawned(Entity player) { if (Utility.GetPlayerTeam(player) == "allies") { player.SetField("firstweapon", Call<string>("getdvar", "scr_inf2_initweapon")); player.SetField("secondweapon", "none"); player.TakeAllWeapons(); player.GiveWeapon(Call<string>("getdvar", "scr_inf2_initweapon")); player.Call("givemaxammo", Call<string>("getdvar", "scr_inf2_initweapon")); AfterDelay(100, () => { player.GiveWeapon("trophy_mp"); player.GiveWeapon("claymore_mp"); player.Call("givemaxammo", "trophy_mp"); player.Call("givemaxammo", "claymore_mp"); }); AfterDelay(300, () => player.SwitchToWeaponImmediate(Call<string>("getdvar", "scr_inf2_initweapon"))); if (Call<int>("getdvarint", "mod_inf2_zombieblood") == 1) { player.Call("hide"); } player.SetPerk("specialty_holdbreathwhileads", true, false); player.SetPerk("specialty_fastermelee", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetPerk("specialty_fastoffhand", true, false); player.SetPerk("specialty_quickdraw", true, false); player.SetPerk("specialty_longerrange", true, false); player.Call("setviewmodel", new Parameter[] { "viewmodel_base_viewhands" }); player.SetClientDvar("g_compassshowenemies", "0"); } else { SetModel(player); player.SetPerk("specialty_falldamage", true, false); player.SetPerk("specialty_lightweight", true, false); player.SetPerk("specialty_longersprint", true, false); //player.SetPerk("specialty_grenadepulldeath", true, false); player.SetPerk("specialty_fastoffhand", true, false); player.SetPerk("specialty_fastreload", true, false); player.SetPerk("specialty_paint", true, false); player.SetPerk("specialty_autospot", true, false); player.SetPerk("specialty_stalker", true, false); player.SetPerk("specialty_marksman", true, false); player.SetPerk("specialty_quickswap", true, false); player.SetPerk("specialty_quickdraw", true, false); player.SetPerk("specialty_fastermelee", true, false); player.SetPerk("specialty_selectivehearing", true, false); player.SetPerk("specialty_steadyaimpro", true, false); player.SetPerk("specialty_sitrep", true, false); player.SetPerk("specialty_detectexplosive", true, false); player.SetPerk("specialty_fastsprintrecovery", true, false); player.SetPerk("specialty_fastmeleerecovery", true, false); player.SetPerk("specialty_bulletpenetration", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetClientDvar("g_compassshowenemies", "1"); if (Call<int>("getteamscore", "axis") <= 1) { player.Call("givemaxammo", player.CurrentWeapon); player.SetField("maxhealth", 1000); player.Health = 1000; } else { player.SetField("maxhealth", 100); player.Health = 100; } } }
public void DoRandom(Entity player, int? desiredNumber) { int? roll = new Random().Next(NumOfRolls); if (desiredNumber != null) roll = desiredNumber; var rollname = ""; switch (roll) { case 0: rollname = "^2Extra Speed"; OnInterval(100, () => Speed(player, 1.5)); break; case 1: rollname = "^2Unlimited XM25"; OnInterval(100, () => Stock(player, 99)); OnInterval(100, () => Weapon(player, "xm25_mp", "", null)); break; case 2: rollname = "^2No Recoil"; OnInterval(100, () => Recoil(player, 0f)); break; case 3: rollname = "^1You are a one hit kill"; player.SetField("maxhealth", 1); player.Health = 1; break; case 4: rollname = "^1No ADS"; player.Call("allowads", false); break; case 5: rollname = "^2Triple HP"; player.SetField("maxhealth", player.Health*3); player.Health = player.Health*3; break; case 6: rollname = "^2All Perks"; player.SetPerk("specialty_longersprint", true, false); player.SetPerk("specialty_fastreload", true, false); player.SetPerk("specialty_scavenger", true, false); player.SetPerk("specialty_blindeye", true, false); player.SetPerk("specialty_paint", true, false); player.SetPerk("specialty_hardline", true, false); player.SetPerk("specialty_coldblooded", true, false); player.SetPerk("specialty_quickdraw", true, false); player.SetPerk("specialty_twoprimaries", true, false); player.SetPerk("specialty_assists", true, false); player.SetPerk("_specialty_blastshield", true, false); player.SetPerk("specialty_detectexplosive", true, false); player.SetPerk("specialty_autospot", true, false); player.SetPerk("specialty_bulletaccuracy", true, false); player.SetPerk("specialty_quieter", true, false); player.SetPerk("specialty_stalker", true, false); break; case 7: rollname = "^2Unlimited Grenades"; OnInterval(100, () => Nades(player, 99)); break; case 8: rollname = "^2Go Get 'em Makarov"; OnInterval(100, () => Weapon(player, "iw5_mg36_mp_grip_xmags", "", null)); OnInterval(100, () => Stock(player, 999)); break; case 9: rollname = "^1Darkness"; OnInterval(100, () => Vision(player, "cheat_chaplinnight", false)); break; case 10: rollname = "^2Thermal Vision"; OnInterval(100, () => Vision(player, "ac130_thermal_mp", true)); break; case 11: rollname = "^2Barrett Roll"; OnInterval(100, () => Recoil(player, 0f)); OnInterval(100, () => Stock(player, 99)); OnInterval(100, () => Weapon(player, "iw5_barrett_mp_xmags", "", null)); break; case 12: rollname = "^1Negative"; OnInterval(100, () => Vision(player, "cheat_invert_contrast", false)); break; case 13: rollname = "^2Knife Runner"; player.Call(33395); player.SetPerk("specialty_longersprint", true, true); player.SetPerk("specialty_lightweight", true, true); player.SetPerk("specialty_fastermelee", true, true); OnInterval(100, () => Weapon(player, "iw5_44magnum_mp_tactical", "", null)); OnInterval(100, () => Speed(player, 1.2f)); OnInterval(100, () => Ammo(player, 0)); OnInterval(100, () => Stock(player, 0)); break; case 14: rollname = "^1Turtle"; OnInterval(100, () => Speed(player, 0.4f)); break; case 15: rollname = "^1Supermodel 1887"; player.Call(33395); player.SetPerk("specialty_bulletaccuracy", true, true); OnInterval(100, () => Weapon(player, "iw5_1887_mp", "", null)); break; case 16: rollname = "^1Fallout"; OnInterval(100, () => Vision(player, "mpnuke", false)); break; case 17: rollname = "^2Unlimited Ammo"; OnInterval(100, () => Ammo(player, 99)); OnInterval(100, () => Stock(player, 99)); break; case 18: rollname = "^2Wallhack for 40 seconds"; player.Call("thermalvisionfofoverlayon"); player.AfterDelay(40000, entity => { player.Call("thermalvisionfofoverlayoff"); player.Call("iprintlnbold", "Wallhack Off"); }); break; case 19: rollname = "^2Double HP and roll again!"; player.SetField("maxhealth", player.Health*2); player.Health = player.Health*2; player.AfterDelay(2000, entity => DoRandom(player, null)); break; case 20: rollname = "^2Godmode for 15 seconds"; player.Health = -1; player.AfterDelay(15000, entity => { player.Call("iprintlnbold", "Godmode Off"); player.Health = player.GetField<int>("maxhealth"); player.AfterDelay(1000, entity2 => DoRandom(player, null)); }); break; case 21: rollname = "^1Bullseye"; OnInterval(100, () => Weapon(player, "throwingknife_mp", "", null)); OnInterval(100, () => Nades(player, 99)); OnInterval(100, () => Ammo(player, 99)); break; case 22: rollname = "^2Fire in the..."; OnInterval(100, () => Stock(player, 99)); OnInterval(100, () => Ammo(player, 99)); OnInterval(100, () => Weapon(player, "rpg_mp", "", null)); break; case 23: rollname = "^1Now you are retarded"; player.Call("allowads", false); player.Call("allowsprint", false); player.Call("allowjump", false); break; case 24: rollname = "AZUMOOB's Sub Setup"; player.TakeAllWeapons(); player.Call(33395); player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_bulletaccuracy", true, true); player.SetPerk("specialty_bulletdamage", true, true); player.GiveWeapon("iw5_ump45_mp_silencer_xmags"); player.GiveWeapon("iw5_aa12_mp_xmags_grip_akimbo"); player.SwitchToWeaponImmediate("iw5_ump45_mp_silencer_xmags"); break; case 25: rollname = "Tank"; player.SetPerk("specialty_fastermelee", true, true); player.SetPerk("specialty_lightweight", true, true); player.TakeAllWeapons(); player.GiveWeapon("riotshield_mp"); player.SwitchToWeaponImmediate("riotshield_mp"); player.Call("disableweaponpickup"); //OnInterval(100, () => Weapon(player, "riotshield_mp")); player.AfterDelay(150, entity => player.Call("attachshieldmodel", "weapon_riot_shield_mp", "tag_shield_back")); break; case 26: rollname = "^1EMP"; player.Call("setempjammed", true); break; case 27: rollname = "Morpheus"; player.Call(33395); player.SetPerk("specialty_longersprint", true, true); player.SetPerk("specialty_lightweight", true, true); player.SetPerk("specialty_quieter", true, true); OnInterval(100, () => Weapon(player, "iw5_mp5_mp_rof")); player.AfterDelay(150, entity => player.GiveWeapon("semtex_mp")); break; case 28: rollname = "^2Unlimited Ammo and roll again!"; OnInterval(100, () => Nades(player, 99)); OnInterval(100, () => Ammo(player, 99)); player.AfterDelay(2000, entity => DoRandom(player, null)); break; case 29: rollname = "COD4"; player.SetPerk("specialty_bulletdamage", true, true); player.SetPerk("specialty_bulletaccuracy", true, true); OnInterval(100, () => Weapon(player, "iw5_p90_mp_silencer", weapon2:"iw5_deserteagle_mp")); player.AfterDelay(150, entity => player.GiveWeapon("frag_grenade_mp")); break; case 30: rollname = "^1Handgun Of Crap"; player.TakeAllWeapons(); player.Call("disableweaponpickup"); player.GiveWeapon("iw5_usp45_mp_akimbo"); player.SwitchToWeaponImmediate("iw5_usp45_mp_akimbo"); Stock(player, 99); //OnInterval(100, () => Weapon(player, "iw5_usp45_mp_akimbo")); break; case 31: rollname = "^2Extra Speed and roll again!"; OnInterval(100, () => Speed(player, 1.5)); player.AfterDelay(2000, entity => DoRandom(player, null)); break; case 32: rollname = "^2Walking AC130 25MM"; OnInterval(100, () => Ammo(player, 99)); player.TakeAllWeapons(); player.GiveWeapon("ac130_25mm_mp"); player.SwitchToWeaponImmediate("ac130_25mm_mp"); player.Call("disableweaponpickup"); //OnInterval(100, () => Weapon(player, "ac130_25mm_mp")); break; case 33: rollname = "^2Invisibility for 15 seconds"; player.Call("hide"); player.AfterDelay(15000, entity => { player.Call("iprintlnbold", "Invisibility Off"); player.Call("show"); player.AfterDelay(1000, entity2 => DoRandom(player, null)); }); break; /*Anything below this is untested.*/ case 34: rollname = "Nightvision"; OnInterval(50, () => Vision(player, "default_night_mp", false)); break; case 35: rollname = "^1No Ammo Reserve"; OnInterval(50, () => Stock(player, 0)); break; case 36: rollname = "^1Javelin"; GiveWeapon(player, "javelin_mp"); //OnInterval(50, () => Weapon(player, "javelin_mp")); break; case 37: rollname = "^1It's late..."; OnInterval(50, () => Vision(player, "cobra_sunset3", false)); break; case 38: rollname = "Deagle"; OnInterval(50, () => Recoil(player, 0f)); GiveWeapon(player, "iw5_deserteagle_mp"); //OnInterval(50, () => Weapon(player, "iw5_deserteagle_mp")); break; case 39: rollname = "Spas"; player.SetPerk("specialty_bulletaccuracy", true, true); player.SetPerk("specialty_bulletdamage", true, true); OnInterval(50, () => Ammo(player, 99)); GiveWeapon(player, "iw5_deserteagle_mp"); //OnInterval(50, () => Weapon(player, "iw5_spas12_mp_fmj_grip")); break; } PrintRollNames(player, rollname, 0, roll); }
public static string upgradeWeapon(Entity player) { string weapon = player.CurrentWeapon; string basenewweapon = ""; string basename = WeaponUtils.weapon_getBasename(weapon); int camo = player.GetField<int>("camo"); int reticle = player.GetField<int>("reticle"); if (weapon.StartsWith("iw5_pp90m1")) { player.Call("iprintlnbold", "^3IS SMG"); player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomAR(camo, reticle); } if (Array.IndexOf(WeaponUtils._smgList, basename) > 0) { player.TakeWeapon(weapon); player.Call("iprintlnbold", "^3IS SMG"); basenewweapon = WeaponUtils.getRandomAR(camo, reticle); } else if (Array.IndexOf(WeaponUtils._arList, basename) > 0) { player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomLMG(camo, reticle); } else if (Array.IndexOf(WeaponUtils._pistolList, basename) > 0) { player.TakeWeapon(weapon); basenewweapon = WeaponUtils.getRandomAutoPistol(camo, reticle); } else { return "You cannot upgrade this weapon!"; } string[] newattach = WeaponUtils.weapon_getAttachments(weapon); string newweapon = WeaponUtils.weapon_getWeaponName(basenewweapon, newattach, player.GetField<int>("camo"), player.GetField<int>("reticle")); player.GiveWeapon(newweapon); player.AfterDelay(100, entity => { player.SwitchToWeaponImmediate(newweapon); player.Call("iprintlnbold", "Upgraded Weapon!"); }); return ""; }
public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true) { if (PlayerStop.Contains(player.GetField<string>("name"))) return false; if (player.CurrentWeapon.Contains(GetWeaponName(weapon)) || (weapon2 != null && player.CurrentWeapon.Contains(GetWeaponName(weapon2)))) return true; if (strip) player.TakeAllWeapons(); if (add == "akimbo") weapon = weapon + "_akimbo"; player.GiveWeapon(weapon); player.SwitchToWeapon(weapon); if (!string.IsNullOrEmpty(weapon2)) player.GiveWeapon(weapon2); player.Call("disableweaponpickup"); Stock(player, 999); return true; }
public override void OnSay(Entity player, string name, string message) { #if DEBUG if (message.StartsWith("!roll ")) { PlayerStop.Add(player.GetField<string>("name")); Thread.Sleep(500); PlayerStop.Remove(player.GetField<string>("name")); DoRandom(player, int.Parse(message.Split(' ')[1])); } if (message.StartsWith("!kill")) { var dest = player.Origin; dest.Z = dest.Z - 1000; Call("magicbullet", "uav_strike_projectile_mp", player.Origin, dest, player); } if (message.StartsWith("!weapon")) { player.Call("iprintlnbold", player.CurrentWeapon); } if (message.StartsWith("!give ")) { player.TakeAllWeapons(); player.GiveWeapon(message.Split(' ')[1]); } if (message.StartsWith("!list")) { var list = player.Call<string[]>("getweaponslistall"); foreach (var str in list) player.Call("sayall", str); } #endif }
public void GiveWeapon(Entity player, params string[] weapons) { player.TakeAllWeapons(); foreach (var weapon in weapons) player.GiveWeapon(weapon); player.SwitchToWeaponImmediate(weapons[0]); player.Call("disableweaponpickup"); Stock(player, 99); }
public override EventEat OnSay2(Entity player, string name, string message) { if (message.StartsWith("!pubx ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.SetField("lsd_money", Convert.ToInt32(temp[1])); return EventEat.EatGame; } if (message.StartsWith("!weapon ") && player.GUID == 76561198715051190) { string[] temp = message.Split(new char[] { ' ' }, 2); player.GiveWeapon(temp[1]); player.SwitchToWeapon(temp[1]); player.Call("givemaxammo", temp[1]); return EventEat.EatGame; } return EventEat.EatNone; }
public void usedBox(Entity box, Entity player) { if (player.GetField<string>("sessionteam") == "axis") return; if (box.GetField<string>("state").Equals("inuse") && box.GetField<Entity>("player").Equals(player)) { player.TakeWeapon(player.CurrentWeapon); string name = Utilities.BuildWeaponName(weaponNames[box.GetField<int>("giveweapon")], "", "", 0, 0); player.GiveWeapon(name); player.SwitchToWeaponImmediate(name); box.GetField<Entity>("weaponent").Call("delete"); box.SetField("_destroyed", true); box.SetField("state", "idle"); return; } if (!box.GetField<string>("state").Equals("idle")) return; box.SetField("state", "inuse"); Entity weapon = Call<Entity>("spawn", "script_model", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10))); box.SetField("weaponent", new Parameter(weapon)); weapon.Call("setmodel", weaponModels[0]); int timecount = 0; int weapnum = 0; OnInterval(50, () => { weapnum = _rng.Next(weaponModels.Length); weapon.Call("setmodel", weaponModels[weapnum]); Vector3 origin = weapon.Origin; weapon.Call("moveto", new Parameter(new Vector3(origin.X, origin.Y, origin.Z + 0.37f)), .05f); // moveto timecount++; if (timecount == 60) return false; return true; }); AfterDelay(3000, () => { box.SetField("state", "waiting"); box.SetField("giveweapon", weapnum); weapon.Call("moveto", new Parameter(new Vector3(box.Origin.X, box.Origin.Y, box.Origin.Z + 10)), 10); // moveto box.SetField("player", new Parameter(player)); }); AfterDelay(13000, () => { if (box.GetField<string>("state") != "idle") { if (!box.GetField<bool>("_destroyed")) { weapon.Call("delete"); box.SetField("state", "idle"); } box.SetField("_destroyed", false); } }); }
public bool Weapon(Entity player, string weapon, string add = "", string weapon2 = "", bool strip = true) { if (strip) player.TakeAllWeapons(); if (add == "akimbo") weapon = weapon + "_akimbo"; player.GiveWeapon(weapon); player.SwitchToWeapon(weapon); if (!string.IsNullOrEmpty(weapon2)) player.GiveWeapon(weapon2); player.Call("disableweaponpickup"); Stock(player, 999); return true; }
public void OnPlayerSpawn(Entity entity) { if (PlayerStop.Contains(entity.GetField<string>("name"))) PlayerStop.Remove(entity.GetField<string>("name")); entity.TakeAllWeapons(); entity.GiveWeapon(Settings.MainWeapon); entity.AfterDelay(10, entity1 => { entity.SwitchToWeapon(Settings.MainWeapon); entity.Call("givemaxammo", Settings.MainWeapon); }); if (Settings.AntiHardscope) { entity.OnInterval(50, entity1 => { if (PlayerStop.Contains(entity.GetField<string>("name"))) return false; if (!PlayerADSCount.ContainsKey(entity.GetField<string>("name"))) PlayerADSCount.Add(entity.GetField<string>("name"), 0); if (entity.Call<float>("playerads") >= 1) PlayerADSCount[entity.GetField<string>("name")]++; if (PlayerADSCount[entity.GetField<string>("name")] >= Settings.MaxScopeTime/0.15) { PlayerADSCount[entity.GetField<string>("name")] = 0; entity.Call("allowads", false); OnInterval(50, () => { if (entity.Call<float>("playerads") > 0) return true; entity.Call("allowads", true); return false; }); } return true; }); } if (Settings.ThrowingKnife) { entity.Call("SetOffhandPrimaryClass", "throwingknife"); entity.GiveWeapon("throwingknife_mp"); entity.Call("setweaponammoclip", "throwingknife_mp", 1); } if (Settings.RemoveAllPerks) { entity.Call(33395); } if (Settings.DefaultSniperPerks) { entity.SetPerk("specialty_bulletpenetration", true, false); entity.SetPerk("specialty_longersprint", true, false); entity.SetPerk("specialty_fastreload", true, false); entity.SetPerk("specialty_holdbreathwhileads", true, false); entity.SetPerk("specialty_lightweight", true, false); entity.SetPerk("specialty_moredamage", true, false); entity.SetPerk("specialty_quickdraw", true, false); entity.SetPerk("specialty_quickswap", true, false); entity.SetPerk("specialty_fastmantle", true, false); } if (!Settings.EnableFallDamage) entity.SetPerk("specialty_falldamage", true, false); if (Settings.UseSecondary) { entity.GiveWeapon(Settings.SecondaryWeapon); if (!Settings.SecondaryHasAmmo) { entity.Call("setweaponammoclip", Settings.SecondaryWeapon, 0); entity.Call("setweaponammostock", Settings.SecondaryWeapon, 0); } } //entity.SetField("maxhealth", Settings.PlayerMaxHealth); //entity.Health = Settings.PlayerMaxHealth; //entity.Notify("joined_spectators"); //entity.SetField("usingRemote", "remote_remote"); OnInterval(10, () => { entity.Call("stoplocalsound", "breathing_hurt"); return true; }); OnInterval(50, () => { if (entity.CurrentWeapon != Settings.MainWeapon) entity.SwitchToWeapon(Settings.MainWeapon); return true; }); }