/// <summary> /// Dump the contents of an array into a string builder /// </summary> static void RenderArray(Array array, StringBuilder buffer) { if (array == null) buffer.Append(SystemInfo.NullText); else { if (array.Rank != 1) buffer.Append(array.ToString()); else { buffer.Append("{"); var len = array.Length; if (len > 0) { RenderObject(array.GetValue(0), buffer); for (var i = 1; i < len; i++) { buffer.Append(", "); RenderObject(array.GetValue(i), buffer); } } buffer.Append("}"); } } }
private void speakAll() { synthesizer = new System.Speech.Synthesis.SpeechSynthesizer(); CultureInfo culture = new CultureInfo("en-US"); synthesizer.SelectVoiceByHints(System.Speech.Synthesis.VoiceGender.Female, System.Speech.Synthesis.VoiceAge.Teen, 1, culture); List <string> lis = new List <string>(174); foreach (var it in colorsArray) { lis.Add(colorsArray.ToString()); } // System.Threading.Thread.Sleep(20000); Random random = new Random(); int item = 0; int count = lis.Count; for (int i = 0; i <= count; i++) { item = random.Next(0, lis.Count); synthesizer.Speak(lis[item]); lis.Remove(lis[item]); } }
public List <Object> ObtenerContenido() { Trace.TraceInformation("Ingresa a metodo ObtenerContenido"); List <Object> lista = new List <Object>(); lista.Clear(); for (int i = 2; i < lastRow; i++) { System.Array MyValues = (System.Array)MySheet.get_Range("A" + i.ToString(), "H" + i.ToString()).Cells.Value; Trace.TraceInformation(MyValues.ToString()); lista.Add(MyValues); } Trace.TraceInformation("finaliza a metodo ObtenerContenido"); return(lista); }
/// <summary> /// Render the array argument into a string /// </summary> /// <param name="rendererMap">The map used to lookup renderers</param> /// <param name="array">the array to render</param> /// <param name="writer">The writer to render to</param> /// <remarks> /// <para> /// For a one dimensional array this is the /// array type name, an open brace, followed by a comma /// separated list of the elements (using the appropriate /// renderer), followed by a close brace. For example: /// <c>int[] {1, 2, 3}</c>. /// </para> /// <para> /// If the array is not one dimensional the /// <c>Array.ToString()</c> is returned. /// </para> /// </remarks> private void RenderArray(RendererMap rendererMap, Array array, TextWriter writer) { if (array.Rank != 1) { writer.Write(array.ToString()); } else { writer.Write(array.GetType().Name + " {"); int len = array.Length; if (len > 0) { rendererMap.FindAndRender(array.GetValue(0), writer); for(int i=1; i<len; i++) { writer.Write(", "); rendererMap.FindAndRender(array.GetValue(i), writer); } } writer.Write("}"); } }
private void CompareUnSorted(Array a, Array b) { string msg = string.Format("Failed while comparing(Array a ={0} ({1}), Array b = {2} ({3}))]", a.ToString(), a.GetType().FullName, b.ToString(), b.GetType().FullName); foreach (object item in a) { if (Array.IndexOf(b, item) < 0) //b does not contain the current item. Assert.Fail(msg); } foreach (object item in b) { if (Array.IndexOf(a, item) < 0) //a does not contain the current item. Assert.Fail(msg); } }
/// <summary> /// Render the array argument into a string /// </summary> /// <param name="rendererMap">The map used to lookup renderers</param> /// <param name="array">the array to render</param> /// <returns>the string representation of the array</returns> /// <remarks> /// <para>For a one dimensional array this is the /// array type name, an open brace, followed by a comma /// separated list of the elements (using the appropriate /// renderer), followed by a close brace. For example: /// <c>int[] {1, 2, 3}</c>.</para> /// <para>If the array is not one dimensional the /// <c>Array.ToString()</c> is returned.</para> /// </remarks> virtual protected string RenderArray(RendererMap rendererMap, Array array) { if (array.Rank != 1) { return array.ToString(); } else { StringBuilder buffer = new StringBuilder(array.GetType().Name + " {"); int len = array.Length; if (len > 0) { buffer.Append(rendererMap.FindAndRender(array.GetValue(0))); for(int i=1; i<len; i++) { buffer.Append(", ").Append(rendererMap.FindAndRender(array.GetValue(i))); } } return buffer.Append("}").ToString(); } }
/// <summary> /// Dump the contents of an array into a string builder /// </summary> private static void RenderArray(Array array, StringBuilder buffer) { if (array == null) { buffer.Append(nullText); } else { if (array.Rank != 1) { buffer.Append(array.ToString()); } else { buffer.Append("{"); int len = array.Length; if (len > 0) { RenderObject(array.GetValue(0), buffer); for (int i = 1; i < len; i++) { buffer.Append(", "); RenderObject(array.GetValue(i), buffer); } } buffer.Append("}"); } } }
/// <summary>Compare two Object Arrays. /// <param name="a">First array.</param> /// <param name="b">Second array.</param> /// <param name="Sorted">Used to indicate if both arrays are sorted.</param> /// </summary> protected bool Compare(Array a, Array b) { Assert.AreEqual(b, a); //signal that the Compare method has been called this._testCase.CompareInvoked=true; //a string that holds the description of the objects for log string ObjectData; //check if both objects are null if ( (a == null && b == null) ) { ObjectData = "Array a = null, Array b = null"; this._testCase.Success = true; //both objects are null, TestCase Succeed LogCompareResult(ObjectData); return this._testCase.Success; } //Check if one of the objects is null. //(If both were null, we wouldn't have reached here). if (a == null || b == null) { string aData = (a==null) ? "null" : "'" + a.ToString() + "' (" + a.GetType().FullName + ")"; string bData = (b==null) ? "null" : "'" +b.ToString() + "' (" + b.GetType().FullName + ")"; ObjectData = "Array a = " + aData + ", Array b = " + bData; this._testCase.Success = false; //objects are different, testCase Failed. LogCompareResult(ObjectData); return this._testCase.Success; } //check if both arrays are of the same rank. if (a.Rank != b.Rank) { this._testCase.Success = false; ObjectData = string.Format("Array a.Rank = {0}, Array b.Rank = {1}", a.Rank, b.Rank); LogCompareResult(ObjectData); return this._testCase.Success; } //Do not handle multi dimentional arrays. if (a.Rank != 1) { this._testCase.Success = false; ObjectData = "Multi-dimension array comparison is not supported"; LogCompareResult(ObjectData); return this._testCase.Success; } //Check if both arrays are of the same length. if (a.Length != b.Length) { this._testCase.Success = false; ObjectData = string.Format("Array a.Length = {0}, Array b.Length = {1}", a.Length, b.Length); LogCompareResult(ObjectData); return this._testCase.Success; } ObjectData = "Array a.ToString() = '" + a.ToString() + "'(" + a.GetType().FullName + ") Array b.ToString = '" + b.ToString() + "'(" + b.GetType().FullName + ")"; //Compare elements of the Array. int iLength = a.Length; for (int i=0; i<iLength; i++) { object aValue = a.GetValue(i); object bValue = b.GetValue(i); if (aValue == null && bValue == null) { continue; } if (aValue == null || bValue == null || !aValue.Equals(bValue) ) { string aData = (aValue==null) ? "null" : "'" + aValue.ToString() + "' (" + aValue.GetType().FullName + ")"; string bData = (bValue==null) ? "null" : "'" + bValue.ToString() + "' (" + bValue.GetType().FullName + ")"; ObjectData = string.Format("Array a[{0}] = {1}, Array b[{0}] = {2}", i, aData, bData); this._testCase.Success = false; //objects are different, testCase Failed. LogCompareResult(ObjectData); return this._testCase.Success; } } this._testCase.Success = true; LogCompareResult(ObjectData); return this._testCase.Success; }
private void CompareUnSorted(Array a, Array b) { string msg = string.Format("Failed while comparing(Array a ={0} ({1}), Array b = {2} ({3}))]", a.ToString(), a.GetType().FullName, b.ToString(), b.GetType().FullName); foreach (object item in a) { if (Array.IndexOf(b, item) < 0) //b does not contain the current item. { this.Fail(msg); return; } } foreach (object item in b) { if (Array.IndexOf(a, item) < 0) //a does not contain the current item. { this.Fail(msg); return; } } //b contains all items of a, and a contains all items of b. this.Pass(msg); }
public override string ToString() { return(m_Value.ToString()); }