public void StartGame(Arguments args) { Launch = new LaunchArguments(args); Ui.ResetAll(); Game.Settings.Save(); // Check whether the mod content is installed // TODO: The installation code has finally been beaten into shape, so we can // finally move it all into the planned "Manage Content" panel in the modchooser mod. var installData = Game.ModData.Manifest.Get<ContentInstaller>(); var installModContent = !installData.TestFiles.All(f => GlobalFileSystem.Exists(f)); var installModMusic = args != null && args.Contains("Install.Music"); if (installModContent || installModMusic) { var widgetArgs = new WidgetArgs() { { "continueLoading", () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, args)) }, }; if (installData.BackgroundWidget != null) Ui.LoadWidget(installData.BackgroundWidget, Ui.Root, widgetArgs); var menu = installModContent ? installData.MenuWidget : installData.MusicMenuWidget; Ui.OpenWindow(menu, widgetArgs); return; } // Join a server directly var connect = Launch.GetConnectAddress(); if (!string.IsNullOrEmpty(connect)) { var parts = connect.Split(':'); if (parts.Length == 2) { var host = parts[0]; var port = Exts.ParseIntegerInvariant(parts[1]); Game.LoadShellMap(); Game.RemoteDirectConnect(host, port); return; } } // Load a replay directly if (!string.IsNullOrEmpty(Launch.Replay)) { var replayMeta = ReplayMetadata.Read(Launch.Replay); if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap)) Game.JoinReplay(Launch.Replay); if (replayMeta != null) { var mod = replayMeta.GameInfo.Mod; if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod)) Game.InitializeMod(mod, args); } return; } Game.LoadShellMap(); Game.Settings.Save(); }
public Settings(string file, Arguments args) { SettingsFile = file; Sections = new Dictionary<string, object>() { {"Player", Player}, {"Game", Game}, {"Sound", Sound}, {"Graphics", Graphics}, {"Server", Server}, {"Debug", Debug}, }; // Override fieldloader to ignore invalid entries var err1 = FieldLoader.UnknownFieldAction; var err2 = FieldLoader.InvalidValueAction; FieldLoader.UnknownFieldAction = (s,f) => { Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) ); }; if (File.Exists(SettingsFile)) { var yaml = MiniYaml.DictFromFile(SettingsFile); foreach (var kv in Sections) if (yaml.ContainsKey(kv.Key)) LoadSectionYaml(yaml[kv.Key], kv.Value); } // Override with commandline args foreach (var kv in Sections) foreach (var f in kv.Value.GetType().GetFields()) if (args.Contains(kv.Key+"."+f.Name)) FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") ); FieldLoader.UnknownFieldAction = err1; FieldLoader.InvalidValueAction = err2; }
Dictionary<ConstructorInfo, IList<ParameterInfo>> GetUnmatchedArgs(IEnumerable<ConstructorInfo> constructors, Arguments args) { var result = new Dictionary<ConstructorInfo, IList<ParameterInfo>>(); foreach (var ctor in constructors) { var parameters = ctor.GetParameters().Where(p => !args.Contains(p)).ToList(); if (parameters.Count > 0) { result.Add(ctor, parameters); } } return result; }