Inheritance: InteriorNode
Exemple #1
0
        public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
        {
            SyntaxTreeNode node = null;

            foreach (int num in this.GetResolvedSymbols(symbols))
            {
                if (symbols.GetParticle(num) != this.particle)
                {
                    symbols.IsUpaEnforced = false;
                }
                LeafNode node2 = new LeafNode(positions.Add(num, this.particle));
                if (node == null)
                {
                    node = node2;
                }
                else
                {
                    InteriorNode node3 = new ChoiceNode {
                        LeftChild  = node,
                        RightChild = node2
                    };
                    node = node3;
                }
            }
            if (parent.LeftChild == this)
            {
                parent.LeftChild = node;
            }
            else
            {
                parent.RightChild = node;
            }
        }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
 {
     SyntaxTreeNode node = null;
     foreach (int num in this.GetResolvedSymbols(symbols))
     {
         if (symbols.GetParticle(num) != this.particle)
         {
             symbols.IsUpaEnforced = false;
         }
         LeafNode node2 = new LeafNode(positions.Add(num, this.particle));
         if (node == null)
         {
             node = node2;
         }
         else
         {
             InteriorNode node3 = new ChoiceNode {
                 LeftChild = node,
                 RightChild = node2
             };
             node = node3;
         }
     }
     if (parent.LeftChild == this)
     {
         parent.LeftChild = node;
     }
     else
     {
         parent.RightChild = node;
     }
 }
 public void AddChoice()
 {
     SyntaxTreeNode node = (SyntaxTreeNode) this.stack.Pop();
     InteriorNode node2 = new ChoiceNode {
         LeftChild = node
     };
     this.stack.Push(node2);
 }
Exemple #4
0
        public void AddChoice()
        {
            SyntaxTreeNode node  = (SyntaxTreeNode)this.stack.Pop();
            InteriorNode   node2 = new ChoiceNode {
                LeftChild = node
            };

            this.stack.Push(node2);
        }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
     SyntaxTreeNode replacementNode = null;
     foreach(int symbol in GetResolvedSymbols(symbols)) {
         if (symbols.GetParticle(symbol) != particle) {
             symbols.IsUpaEnforced = false;
         }
         LeafNode node = new LeafNode(positions.Add(symbol, particle));
         if (replacementNode == null) {
             replacementNode = node;
         }
         else {
             InteriorNode choice = new ChoiceNode();
             choice.LeftChild = replacementNode;
             choice.RightChild = node;
             replacementNode = choice;
         }
     }
     if (parent.LeftChild == this) {
         parent.LeftChild = replacementNode;
     }
     else {
         parent.RightChild = replacementNode;
     }
 }
 public void AddChoice() {
     SyntaxTreeNode node = (SyntaxTreeNode)stack.Pop();
     InteriorNode choice = new ChoiceNode();
     choice.LeftChild = node;
     stack.Push(choice);
 }