//------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void RadiusPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { BlurBitmapEffect target = ((BlurBitmapEffect)d); target.PropertyChanged(RadiusProperty); }
//========================================================================== public override BitmapEffect ToBitmapEffect() { BlurBitmapEffect blur_bitmap_effect = new BlurBitmapEffect(); blur_bitmap_effect.Radius = StdDeviation.ToDouble(); blur_bitmap_effect.KernelType = KernelType.Box; return blur_bitmap_effect; }
public void addEfecto() { BlurBitmapEffect myBlurEffect = new BlurBitmapEffect(); myBlurEffect.Radius = 2; myBlurEffect.KernelType = KernelType.Box; this.main.BitmapEffect = myBlurEffect; }
public void QuitarEfecto() { BlurBitmapEffect myBlurEffect = new BlurBitmapEffect(); myBlurEffect.Radius = 0; myBlurEffect.KernelType = KernelType.Box; main.BitmapEffect = myBlurEffect; }
private void applyBlurEffect() { // Initialize a new BlurBitmapEffect that will be applied // to the Button. BlurBitmapEffect myBlurEffect = new BlurBitmapEffect(); // Set the Radius property of the blur. This determines how // blurry the effect will be. The larger the radius, the more // blurring. myBlurEffect.Radius = 15; // Set the KernelType property of the blur. A KernalType of "Box" // creates less blur than the Gaussian kernal type. myBlurEffect.KernelType = KernelType.Box; // Apply the bitmap effect to the Button. gamedeskCanvas.BitmapEffect = myBlurEffect; gamedeskOpponentCanvas.BitmapEffect = myBlurEffect; //gameDeskControlParent.BitmapEffect = myBlurEffect; }
public static Se.BlurBitmapEffect ToMediaBitmapEffect(this Wg.BlurEffect input) { Se.BlurBitmapEffect output = new Se.BlurBitmapEffect(); output.Radius = input.Radius; return(output); }