Validate() public méthode

public Validate ( ) : bool
Résultat bool
 /// <include file='doc\ContainerControl.uex' path='docs/doc[@for="ContainerControl.Validate"]/*' />
 /// <devdoc>
 ///    <para>Validates the last unvalidated control and its ancestors up through, but not including the current control.</para>
 /// </devdoc>
 public bool Validate()
 {
     if (unvalidatedControl == null)
     {
         if (focusedControl is ContainerControl && focusedControl.CausesValidation)
         {
             ContainerControl c = (ContainerControl)focusedControl;
             c.Validate();
         }
         else
         {
             unvalidatedControl = focusedControl;
         }
     }
     return(ValidateThroughAncestor(null));
 }
Exemple #2
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 /// <include file='doc\Button.uex' path='docs/doc[@for="Button.PerformClick"]/*' />
 /// <devdoc>
 ///    <para>
 ///       Generates a <see cref='System.Windows.Forms.Control.Click'/> event for a
 ///       button.
 ///    </para>
 /// </devdoc>
 public void PerformClick()
 {
     if (CanSelect)
     {
         bool fireOnClick = true;
         // Fix 139438
         // Determine the common container between this button and the focused control
         IContainerControl c = GetContainerControlInternal();
         if (c != null)
         {
             ContainerControl container = c as ContainerControl;
             if (container != null)
             {
                 while (container.ActiveControl == null)
                 {
                     ContainerControl cc;
                     Control          parent = container.ParentInternal;
                     if (parent != null)
                     {
                         cc = parent.GetContainerControlInternal() as ContainerControl;
                         if (cc != null)
                         {
                             container = cc;
                         }
                         else
                         {
                             break;
                         }
                     }
                     else
                     {
                         break;
                     }
                 }
                 fireOnClick = container.Validate();
             }
         }
         if (fireOnClick && !ValidationCancelled)
         {
             //Paint in raised state...
             //
             ResetFlagsandPaint();
             OnClick(EventArgs.Empty);
         }
     }
 }