Exemple #1
0
		public static void DrawGroupBox (Graphics g, Rectangle bounds, string groupBoxText, Font font, Color textColor, TextFormatFlags flags, GroupBoxState state)
		{
			Size font_size = TextRenderer.MeasureText (groupBoxText, font);

			if (Application.RenderWithVisualStyles || always_use_visual_styles == true) {
				VisualStyleRenderer vsr;
				Rectangle new_bounds;

				switch (state) {
					case GroupBoxState.Normal:
					default:
						vsr = new VisualStyleRenderer (VisualStyleElement.Button.GroupBox.Normal);
						new_bounds = new Rectangle (bounds.Left, bounds.Top + (int)(font_size.Height / 2) - 1, bounds.Width, bounds.Height - (int)(font_size.Height / 2) + 1);
						break;
					case GroupBoxState.Disabled:
						vsr = new VisualStyleRenderer (VisualStyleElement.Button.GroupBox.Disabled);
						new_bounds = new Rectangle (bounds.Left, bounds.Top + (int)(font_size.Height / 2) - 2, bounds.Width, bounds.Height - (int)(font_size.Height / 2) + 2);
						break;
				}

				if (groupBoxText == String.Empty)
					vsr.DrawBackground (g, bounds);
				else
					vsr.DrawBackgroundExcludingArea (g, new_bounds, new Rectangle (bounds.Left + 9, bounds.Top, font_size.Width - 3, font_size.Height));

				if (textColor == Color.Empty)
					textColor = vsr.GetColor (ColorProperty.TextColor);

				if (groupBoxText != String.Empty)
					TextRenderer.DrawText (g, groupBoxText, font, new Point (bounds.Left + 8, bounds.Top), textColor, flags);
			}
			else {
				// MS has a pretty big bug when rendering the non-visual styles group box.  Instead of using the height
				// part of the bounds as height, they use it as the bottom, so the boxes are drawn in completely different
				// places.  Rather than emulate this bug, we do it correctly.  After googling for a while, I don't think
				// anyone has ever actually used this class for anything, so it should be fine.  :)
				Rectangle new_bounds = new Rectangle (bounds.Left, bounds.Top + (int)(font_size.Height / 2), bounds.Width, bounds.Height - (int)(font_size.Height / 2));
				
				// Don't paint over the background where we are going to put the text
				Region old_clip = g.Clip;
				g.SetClip (new Rectangle (bounds.Left + 9, bounds.Top, font_size.Width - 3, font_size.Height), System.Drawing.Drawing2D.CombineMode.Exclude);
				
				ControlPaint.DrawBorder3D (g, new_bounds, Border3DStyle.Etched);
				
				g.Clip = old_clip;

				if (groupBoxText != String.Empty) {
					if (textColor == Color.Empty)
						textColor = state == GroupBoxState.Normal ? SystemColors.ControlText :
							SystemColors.GrayText;
					TextRenderer.DrawText (g, groupBoxText, font, new Point (bounds.Left + 8, bounds.Top), textColor, flags);
				}
			}
		}