Exemple #1
0
        /// <summary>
        /// Returns a TextPointer at the start of line after skipping
        /// a given number of line starts in forward or backward direction.
        /// </summary>
        /// <param name="count">
        /// Offset of the destination line.  Negative values specify preceding
        /// lines, zero specifies the current line, positive values specify
        /// following lines.
        /// </param>
        /// <param name="actualCount">
        /// The offset of the line moved to.  This value may be less than
        /// requested if the beginning or end of document is encountered.
        /// </param>
        /// <returns>
        /// TextPointer positioned at the begining of a line requested
        /// (with LogicalDirection set to Forward).
        /// If there is no sufficient lines in requested direction,
        /// returns a position at the beginning of a farthest line
        /// in this direction. In such case out parameter actualCount
        /// gets a number of lines actually skipped.
        /// Unlike the other override in this case the returned pointer is never null.
        /// </returns>
        /// <remarks>
        /// If this TextPointer is at an otherwise ambiguous position, exactly
        /// between two lines, the LogicalDirection property is used to determine
        /// current position.  So a TextPointer with backward LogicalDirection
        /// is considered to be at the end of line, and calling MoveToLineBoundary(0)
        /// would reposition it at the start of the preceding line.  Making the
        /// same call with forward LogicalDirection would leave the TextPointer
        /// positioned where it started -- at the start of the following line.
        /// </remarks>
        public TextPointer GetLineStartPosition(int count, out int actualCount)
        {
            this.ValidateLayout();

            TextPointer position = new TextPointer(this);

            if (this.HasValidLayout)
            {
                actualCount = position.MoveToLineBoundary(count);
            }
            else
            {
                actualCount = 0;
            }

            position.SetLogicalDirection(LogicalDirection.Forward);
            position.Freeze();

            return position;
        }