RegisterWaitForSingleObject() public static méthode

public static RegisterWaitForSingleObject ( System waitObject, System callBack, object state, System timeout, bool executeOnlyOnce ) : System.Threading.RegisteredWaitHandle
waitObject System
callBack System
state object
timeout System
executeOnlyOnce bool
Résultat System.Threading.RegisteredWaitHandle
        public static Task WaitAsync(this SemaphoreSlim semaphore)
        {
            if (semaphore.Wait(0))
            {
                return(TaskEx.TaskCompleted);
            }
            var tcs = new TaskCompletionSource <bool>();
            WaitOrTimerCallback waitOrTimerCallback = null;

            waitOrTimerCallback = (state, timedOut) =>
            {
                if (semaphore.Wait(0))
                {
                    tcs.TrySetResult(true);
                    return;
                }
                ThreadPool.RegisterWaitForSingleObject(semaphore.AvailableWaitHandle, waitOrTimerCallback, null, Timeout.Infinite, true);
            };
            waitOrTimerCallback(null, false);
            return(tcs.Task);
        }
Exemple #2
0
        public static RegisteredWaitHandle RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, uint millisecondsTimeOutInterval, bool executeOnlyOnce)
        {
            StackCrawlMark stackMark = StackCrawlMark.LookForMyCaller;

            return(ThreadPool.RegisterWaitForSingleObject(waitObject, callBack, state, millisecondsTimeOutInterval, executeOnlyOnce, ref stackMark, true));
        }
 public static RegisteredWaitHandle RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, uint millisecondsTimeOutInterval, bool executeOnlyOnce)
 {
     return(ThreadPool.RegisterWaitForSingleObject(waitObject, callBack, state, (long)((ulong)millisecondsTimeOutInterval), executeOnlyOnce));
 }
 /// <summary>Registers a delegate to wait for a <see cref="T:System.Threading.WaitHandle" />, specifying a <see cref="T:System.TimeSpan" /> value for the time-out.</summary>
 /// <returns>The <see cref="T:System.Threading.RegisteredWaitHandle" /> that encapsulates the native handle.</returns>
 /// <param name="waitObject">The <see cref="T:System.Threading.WaitHandle" /> to register. Use a <see cref="T:System.Threading.WaitHandle" /> other than <see cref="T:System.Threading.Mutex" />.</param>
 /// <param name="callBack">The <see cref="T:System.Threading.WaitOrTimerCallback" /> delegate to call when the <paramref name="waitObject" /> parameter is signaled. </param>
 /// <param name="state">The object passed to the delegate. </param>
 /// <param name="timeout">The time-out represented by a <see cref="T:System.TimeSpan" />. If <paramref name="timeout" /> is 0 (zero), the function tests the object's state and returns immediately. If <paramref name="timeout" /> is -1, the function's time-out interval never elapses. </param>
 /// <param name="executeOnlyOnce">true to indicate that the thread will no longer wait on the <paramref name="waitObject" /> parameter after the delegate has been called; false to indicate that the timer is reset every time the wait operation completes until the wait is unregistered. </param>
 /// <exception cref="T:System.ArgumentOutOfRangeException">The <paramref name="timeout" /> parameter is less than -1. </exception>
 /// <exception cref="T:System.NotSupportedException">The <paramref name="timeout" /> parameter is greater than <see cref="F:System.Int32.MaxValue" />. </exception>
 /// <filterpriority>1</filterpriority>
 public static RegisteredWaitHandle RegisterWaitForSingleObject(WaitHandle waitObject, WaitOrTimerCallback callBack, object state, TimeSpan timeout, bool executeOnlyOnce)
 {
     return(ThreadPool.RegisterWaitForSingleObject(waitObject, callBack, state, (long)timeout.TotalMilliseconds, executeOnlyOnce));
 }