public void Invoke(Action action) { // Execute now if already on the thread if (Thread.CurrentThread == _thread) { action(); } else { lock (action) { // Schedule action InvokeLater(action); // Wait for action to complete ThreadMonitor.Wait(action); } } }
public void TestComplexMonitor() { this.Test(async() => { object syncObject = new object(); bool waiting = false; List <string> log = new List <string>(); Task t1 = Task.Run(() => { Monitor.Enter(syncObject); log.Add("waiting"); waiting = true; Monitor.Wait(syncObject); log.Add("received pulse"); Monitor.Exit(syncObject); }); Task t2 = Task.Run(async() => { while (!waiting) { await Task.Delay(1); } Monitor.Enter(syncObject); Monitor.Pulse(syncObject); log.Add("pulsed"); Monitor.Exit(syncObject); }); await Task.WhenAll(t1, t2); string expected = "waiting, pulsed, received pulse"; string actual = string.Join(", ", log); Specification.Assert(expected == actual, "ControlledMonitor out of order, '{0}' instead of '{1}'", actual, expected); }, this.GetConfiguration()); }
public void DefaultTest() { var messages = 0; var warnings = 0; var exceptions = 0; var task = new Monitor(); task.Message += (sender, args) => { messages++; }; task.Exception += (sender, args) => { exceptions++; }; task.Warning += (sender, args) => { warnings++; }; task.Execute(token => { task.OnMessage("m1"); task.OnMessage("m2"); task.OnMessage("m3"); Thread.Sleep(200); task.OnWarning("w1"); task.OnWarning("w2"); task.OnException(new Exception()); }); Assert.AreEqual(true, task.IsRunning); task.Wait(); Assert.AreEqual(3, messages); Assert.AreEqual(2, warnings); Assert.AreEqual(1, exceptions); }
/// <summary> /// Releases the lock on an object and blocks the current thread until it reacquires /// the lock. If the specified time-out interval elapses, the thread enters the ready /// queue. /// </summary> /// <param name="timeout">A System.TimeSpan representing the amount of time to wait before the thread enters /// the ready queue.</param> /// <returns>True if the lock was reacquired before the specified time elapsed; false if the /// lock was reacquired after the specified time elapsed. The method does not return /// until the lock is reacquired.</returns> public virtual bool Wait(TimeSpan timeout) => SystemMonitor.Wait(this.SyncObject, timeout);
/// <summary> /// Releases the lock on an object and blocks the current thread until it reacquires /// the lock. If the specified time-out interval elapses, the thread enters the ready /// queue. /// </summary> /// <param name="millisecondsTimeout">The number of milliseconds to wait before the thread enters the ready queue.</param> /// <returns>True if the lock was reacquired before the specified time elapsed; false if the /// lock was reacquired after the specified time elapsed. The method does not return /// until the lock is reacquired.</returns> public virtual bool Wait(int millisecondsTimeout) => SystemMonitor.Wait(this.SyncObject, millisecondsTimeout);
/// <summary> /// Releases the lock on an object and blocks the current thread until it reacquires /// the lock. /// </summary> /// <returns>True if the call returned because the caller reacquired the lock for the specified /// object. This method does not return if the lock is not reacquired.</returns> public virtual bool Wait() => SystemMonitor.Wait(this.SyncObject);
/// <summary> /// Releases the lock on an object and blocks the current thread until it reacquires /// the lock. /// </summary> /// <returns>True if the call returned because the caller reacquired the lock for the specified /// object. This method does not return if the lock is not reacquired.</returns> internal virtual bool Wait() => SystemMonitor.Wait(this.SyncObject);
/// <summary> /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set, using a /// 32-bit signed integer to measure the time interval, while observing a <see /// cref="T:System.Threading.CancellationToken"/>. /// </summary> /// <param name="millisecondsTimeout">The number of milliseconds to wait, or <see /// cref="Timeout.Infinite"/>(-1) to wait indefinitely.</param> /// <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to /// observe.</param> /// <returns>true if the <see cref="System.Threading.ManualResetEventSlim"/> was set; otherwise, /// false.</returns> /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="millisecondsTimeout"/> is a /// negative number other than -1, which represents an infinite time-out.</exception> /// <exception cref="T:System.InvalidOperationException"> /// The maximum number of waiters has been exceeded. /// </exception> /// <exception cref="T:System.Threading.OperationCanceledException"><paramref /// name="cancellationToken"/> was canceled.</exception> public bool Wait(int millisecondsTimeout, CancellationToken cancellationToken) { ThrowIfDisposed(); cancellationToken.ThrowIfCancellationRequested(); // an early convenience check if (millisecondsTimeout < -1) { throw new ArgumentOutOfRangeException(nameof(millisecondsTimeout)); } if (!IsSet) { if (millisecondsTimeout == 0) { // For 0-timeouts, we just return immediately. return(false); } // We spin briefly before falling back to allocating and/or waiting on a true event. uint startTime = 0; bool bNeedTimeoutAdjustment = false; int realMillisecondsTimeout = millisecondsTimeout; //this will be adjusted if necessary. if (millisecondsTimeout != Timeout.Infinite) { // We will account for time spent spinning, so that we can decrement it from our // timeout. In most cases the time spent in this section will be negligible. But // we can't discount the possibility of our thread being switched out for a lengthy // period of time. The timeout adjustments only take effect when and if we actually // decide to block in the kernel below. startTime = TimeoutHelper.GetTime(); bNeedTimeoutAdjustment = true; } // Spin int spinCount = SpinCount; var spinner = new SpinWait(); while (spinner.Count < spinCount) { spinner.SpinOnce(sleep1Threshold: -1); if (IsSet) { return(true); } if (spinner.Count >= 100 && spinner.Count % 10 == 0) // check the cancellation token if the user passed a very large spin count { cancellationToken.ThrowIfCancellationRequested(); } } // Now enter the lock and wait. EnsureLockObjectCreated(); // We must register and unregister the token outside of the lock, to avoid deadlocks. using (cancellationToken.UnsafeRegister(s_cancellationTokenCallback, this)) { lock (m_lock) { // Loop to cope with spurious wakeups from other waits being canceled while (!IsSet) { // If our token was canceled, we must throw and exit. cancellationToken.ThrowIfCancellationRequested(); //update timeout (delays in wait commencement are due to spinning and/or spurious wakeups from other waits being canceled) if (bNeedTimeoutAdjustment) { realMillisecondsTimeout = TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout); if (realMillisecondsTimeout <= 0) { return(false); } } // There is a race condition that Set will fail to see that there are waiters as Set does not take the lock, // so after updating waiters, we must check IsSet again. // Also, we must ensure there cannot be any reordering of the assignment to Waiters and the // read from IsSet. This is guaranteed as Waiters{set;} involves an Interlocked.CompareExchange // operation which provides a full memory barrier. // If we see IsSet=false, then we are guaranteed that Set() will see that we are // waiting and will pulse the monitor correctly. Waiters = Waiters + 1; if (IsSet) //This check must occur after updating Waiters. { Waiters--; //revert the increment. return(true); } // Now finally perform the wait. try { // ** the actual wait ** if (!Monitor.Wait(m_lock, realMillisecondsTimeout)) { return(false); //return immediately if the timeout has expired. } } finally { // Clean up: we're done waiting. Waiters = Waiters - 1; } // Now just loop back around, and the right thing will happen. Either: // 1. We had a spurious wake-up due to some other wait being canceled via a different cancellationToken (rewait) // or 2. the wait was successful. (the loop will break) } } } } // automatically disposes (and unregisters) the callback return(true); //done. The wait was satisfied. }