Exchange() private méthode

private Exchange ( int &location1, int value ) : int
location1 int
value int
Résultat int
Exemple #1
0
 public override AbstractEdgeMap <T> Put(int key, T value)
 {
     if (key >= minIndex && key <= maxIndex)
     {
         T existing = Interlocked.Exchange(ref arrayData[key - minIndex], value);
         if (existing == null && value != null)
         {
             Interlocked.Increment(ref size);
         }
         else
         {
             if (existing != null && value == null)
             {
                 Interlocked.Decrement(ref size);
             }
         }
     }
     return(this);
 }
Exemple #2
0
        /// <summary>
        /// Invoke the Canceled event.
        /// </summary>
        /// <remarks>
        /// The handlers are invoked synchronously in LIFO order.
        /// </remarks>
        private void ExecuteCallbackHandlers(bool throwOnFirstException)
        {
            Contract.Assert(IsCancellationRequested, "ExecuteCallbackHandlers should only be called after setting IsCancellationRequested->true");
            Contract.Assert(ThreadIDExecutingCallbacks != -1, "ThreadIDExecutingCallbacks should have been set.");

            // Design decision: call the delegates in LIFO order so that callbacks fire 'deepest first'.
            // This is intended to help with nesting scenarios so that child enlisters cancel before their parents.
            List <Exception> exceptionList = null;

            SparselyPopulatedArray <CancellationCallbackInfo>[] callbackLists = m_registeredCallbacksLists;

            // If there are no callbacks to run, we can safely exit.  Any races to lazy initialize it
            // will see IsCancellationRequested and will then run the callback themselves.
            if (callbackLists == null)
            {
                Interlocked.Exchange(ref m_state, NOTIFYINGCOMPLETE);
                return;
            }

            try
            {
                for (int index = 0; index < callbackLists.Length; index++)
                {
                    SparselyPopulatedArray <CancellationCallbackInfo> list = callbackLists[index];
                    if (list != null)
                    {
                        SparselyPopulatedArrayFragment <CancellationCallbackInfo> currArrayFragment = list.Tail;

                        while (currArrayFragment != null)
                        {
                            for (int i = currArrayFragment.Length - 1; i >= 0; i--)
                            {
                                // 1a. publish the indended callback, to ensure ctr.Dipose can tell if a wait is necessary.
                                // 1b. transition to the target syncContext and continue there..
                                //  On the target SyncContext.
                                //   2. actually remove the callback
                                //   3. execute the callback
                                // re:#2 we do the remove on the syncCtx so that we can be sure we have control of the syncCtx before
                                //        grabbing the callback.  This prevents a deadlock if ctr.Dispose() might run on the syncCtx too.
                                m_executingCallback = currArrayFragment[i];
                                if (m_executingCallback != null)
                                {
                                    //Transition to the target sync context (if necessary), and continue our work there.
                                    CancellationCallbackCoreWorkArguments args = new CancellationCallbackCoreWorkArguments(currArrayFragment, i);

                                    // marshal exceptions: either aggregate or perform an immediate rethrow
                                    // We assume that syncCtx.Send() has forwarded on user exceptions when appropriate.
                                    try
                                    {
                                        if (m_executingCallback.TargetSyncContext != null)
                                        {
#pragma warning disable 0618    // This API isn't available in Metro, but we never run in metro.
                                            m_executingCallback.TargetSyncContext.Send(CancellationCallbackCoreWork_OnSyncContext, args);
#pragma warning restore 0618
                                            // CancellationCallbackCoreWork_OnSyncContext may have altered ThreadIDExecutingCallbacks, so reset it.
                                            ThreadIDExecutingCallbacks = Thread.CurrentThread.ManagedThreadId;
                                        }
                                        else
                                        {
                                            CancellationCallbackCoreWork_OnSyncContext(args);
                                        }
                                    }
                                    catch (Exception ex)
                                    {
                                        if (throwOnFirstException)
                                        {
                                            throw;
                                        }

                                        // Otherwise, log it and proceed.
                                        if (exceptionList == null)
                                        {
                                            exceptionList = new List <Exception>();
                                        }
                                        exceptionList.Add(ex);
                                    }
                                }
                            }

                            currArrayFragment = currArrayFragment.Prev;
                        }
                    }
                }
            }
            finally
            {
                m_state             = NOTIFYINGCOMPLETE;
                m_executingCallback = null;
                Thread.MemoryBarrier(); // for safety, prevent reorderings crossing this point and seeing inconsistent state.
            }

            if (exceptionList != null)
            {
                Contract.Assert(exceptionList.Count > 0, "Expected exception count > 0");
                throw new AggregateException(exceptionList);
            }
        }
        private static int MakeForCurrentThread()
        {
            //
            // Get the current thread handle.  We need to use DuplicateHandle, because GetCurrentThread returns a pseudo-handle
            // that cannot be used outside of this thread.
            //
            IntPtr thisNativeThreadHandle;

            Interop.mincore.DuplicateHandle(
                Interop.mincore.GetCurrentProcess(),
                Interop.mincore.GetCurrentThread(),
                Interop.mincore.GetCurrentProcess(),
                out thisNativeThreadHandle,
                0,
                false,
                (uint)Interop.Constants.DuplicateSameAccess);

            //
            // First, search for a dead thread, so we can reuse its thread ID
            //
            for (ManagedThreadId current = s_list; current != null; current = current._next)
            {
                //
                // Try to take the lock on this ID.  If another thread already has it, just move on to the next ID.
                //
                if (Interlocked.Exchange(ref current._lock, 1) != 0)
                {
                    continue;
                }

                try
                {
                    //
                    // Does the ID currently belong to a dead thread?
                    //
                    if (LowLevelThread.WaitForSingleObject(current._nativeThreadHandle, 0) == (uint)Interop.Constants.WaitObject0)
                    {
                        //
                        // The thread is dead.  We can claim this ID by swapping in our own thread handle.
                        //
                        Interop.mincore.CloseHandle(current._nativeThreadHandle);
                        current._nativeThreadHandle = thisNativeThreadHandle;

                        t_currentManagedThreadId = current._managedThreadId;
                        return(current._managedThreadId);
                    }
                }
                finally
                {
                    //
                    // Release the lock.
                    //
                    current._lock = 0;
                }
            }

            //
            // We couldn't find a dead thread, so we can't reuse a thread ID.  Create a new one.
            //
            ManagedThreadId newManagedThreadId = new ManagedThreadId(Interlocked.Increment(ref s_nextThreadId));

            newManagedThreadId._nativeThreadHandle = thisNativeThreadHandle;
            while (true)
            {
                ManagedThreadId oldList = s_list;
                newManagedThreadId._next = oldList;
                if (Interlocked.CompareExchange(ref s_list, newManagedThreadId, oldList) == oldList)
                {
                    t_currentManagedThreadId = newManagedThreadId._managedThreadId;
                    return(newManagedThreadId._managedThreadId);
                }
            }
        }
Exemple #4
0
 private static AutoResetEvent RentEvent() =>
 Interlocked.Exchange(ref s_cachedEvent, null) ??
 new AutoResetEvent(false);
        private static unsafe Win32ThreadPoolNativeOverlapped *AllocateNew()
        {
            IntPtr freePtr;
            Win32ThreadPoolNativeOverlapped *overlapped;
            OverlappedData data;

            // Find a free Overlapped
            while ((freePtr = Volatile.Read(ref s_freeList)) != IntPtr.Zero)
            {
                overlapped = (Win32ThreadPoolNativeOverlapped *)freePtr;

                if (Interlocked.CompareExchange(ref s_freeList, overlapped->_nextFree, freePtr) != freePtr)
                {
                    continue;
                }

                overlapped->_nextFree = IntPtr.Zero;
                return(overlapped);
            }

            // None are free; allocate a new one.
            overlapped = (Win32ThreadPoolNativeOverlapped *)Interop.MemAlloc((UIntPtr)sizeof(Win32ThreadPoolNativeOverlapped));
            *overlapped = default(Win32ThreadPoolNativeOverlapped);

            // Allocate a OverlappedData object, and an index at which to store it in _dataArray.
            data = new OverlappedData();
            int dataIndex = Interlocked.Increment(ref s_dataCount) - 1;

            // Make sure we didn't wrap around.
            if (dataIndex < 0)
            {
                Environment.FailFast("Too many outstanding Win32ThreadPoolNativeOverlapped instances");
            }

            while (true)
            {
                OverlappedData[] dataArray = Volatile.Read(ref s_dataArray);
                int currentLength          = dataArray == null ? 0 : dataArray.Length;

                // If the current array is too small, create a new, larger one.
                if (currentLength <= dataIndex)
                {
                    int newLength = currentLength;
                    if (newLength == 0)
                    {
                        newLength = 128;
                    }
                    while (newLength <= dataIndex)
                    {
                        newLength = (newLength * 3) / 2;
                    }

                    OverlappedData[] newDataArray = dataArray;
                    Array.Resize(ref newDataArray, newLength);

                    if (Interlocked.CompareExchange(ref s_dataArray, newDataArray, dataArray) != dataArray)
                    {
                        continue; // Someone else got the free one, try again
                    }
                    dataArray = newDataArray;
                }

                // If we haven't stored this object in the array yet, do so now.  Then we need to make another pass through
                // the loop, in case another thread resized the array before we made this update.
                if (s_dataArray[dataIndex] == null)
                {
                    // Full fence so this write can't move past subsequent reads.
                    Interlocked.Exchange(ref dataArray[dataIndex], data);
                    continue;
                }

                // We're already in the array, so we're done.
                Debug.Assert(dataArray[dataIndex] == data);
                overlapped->_dataIndex = dataIndex;
                return(overlapped);
            }
        }