private static void AddRange(List <TextChangeRange> list, TextChangeRange range)
        {
            if (list.Count > 0)
            {
                var last = list[list.Count - 1];
                if (last.Span.End == range.Span.Start)
                {
                    // merge changes together if they are adjacent
                    list[list.Count - 1] = new TextChangeRange(new TextSpan(last.Span.Start, last.Span.Length + range.Span.Length),
                                                               last.NewLength + range.NewLength);
                    return;
                }

                Debug.Assert(range.Span.Start > last.Span.End);
            }

            list.Add(range);
        }
        private static ImmutableArray <TextChangeRange> Merge(ImmutableArray <TextChangeRange> oldChanges,
                                                              ImmutableArray <TextChangeRange> newChanges)
        {
            var list     = new List <TextChangeRange>(oldChanges.Length + newChanges.Length);
            int oldIndex = 0;
            int newIndex = 0;
            int oldDelta = 0;

nextNewChange:
            if (newIndex < newChanges.Length)
            {
                var newChange = newChanges[newIndex];
nextOldChange:
                if (oldIndex < oldChanges.Length)
                {
                    var oldChange = oldChanges[oldIndex];
tryAgain:
                    if (oldChange.Span.Length == 0 && oldChange.NewLength == 0)
                    {
                        // old change is a non-change, just ignore it and move on
                        oldIndex++;
                        goto nextOldChange;
                    }

                    if (newChange.Span.Length == 0 && newChange.NewLength == 0)
                    {
                        // new change is a non-change, just ignore it and move on
                        newIndex++;
                        goto nextNewChange;
                    }

                    if (newChange.Span.End < oldChange.Span.Start + oldDelta)
                    {
                        // new change occurs entirely before old change
                        var adjustedNewChange = new TextChangeRange(new TextSpan(newChange.Span.Start - oldDelta, newChange.Span.Length),
                                                                    newChange.NewLength);
                        AddRange(list, adjustedNewChange);
                        newIndex++;
                        goto nextNewChange;
                    }

                    if (newChange.Span.Start > oldChange.Span.Start + oldDelta + oldChange.NewLength)
                    {
                        // new change occurs entirely after old change
                        AddRange(list, oldChange);
                        oldDelta = oldDelta - oldChange.Span.Length + oldChange.NewLength;
                        oldIndex++;
                        goto nextOldChange;
                    }

                    if (newChange.Span.Start < oldChange.Span.Start + oldDelta)
                    {
                        // new change starts before old change, but overlaps
                        // add as much of new change deletion as possible and try again
                        var newChangeLeadingDeletion = oldChange.Span.Start + oldDelta - newChange.Span.Start;
                        AddRange(list, new TextChangeRange(new TextSpan(newChange.Span.Start - oldDelta, newChangeLeadingDeletion), 0));
                        newChange = new TextChangeRange(
                            new TextSpan(oldChange.Span.Start + oldDelta, newChange.Span.Length - newChangeLeadingDeletion),
                            newChange.NewLength);
                        goto tryAgain;
                    }

                    if (newChange.Span.Start > oldChange.Span.Start + oldDelta)
                    {
                        // new change starts after old change, but overlaps
                        // add as much of the old change as possible and try again
                        var oldChangeLeadingInsertion = newChange.Span.Start - (oldChange.Span.Start + oldDelta);
                        AddRange(list, new TextChangeRange(oldChange.Span, oldChangeLeadingInsertion));
                        oldDelta  = oldDelta - oldChange.Span.Length + oldChangeLeadingInsertion;
                        oldChange = new TextChangeRange(new TextSpan(oldChange.Span.Start, 0),
                                                        oldChange.NewLength - oldChangeLeadingInsertion);
                        newChange = new TextChangeRange(new TextSpan(oldChange.Span.Start + oldDelta, newChange.Span.Length),
                                                        newChange.NewLength);
                        goto tryAgain;
                    }

                    if (newChange.Span.Start == oldChange.Span.Start + oldDelta)
                    {
                        // new change and old change start at same position
                        if (oldChange.NewLength == 0)
                        {
                            // old change is just a deletion, go ahead and old change now and deal with new change separately
                            AddRange(list, oldChange);
                            oldDelta = oldDelta - oldChange.Span.Length + oldChange.NewLength;
                            oldIndex++;
                            goto nextOldChange;
                        }

                        if (newChange.Span.Length == 0)
                        {
                            // new change is just an insertion, go ahead and tack it on with old change
                            AddRange(list, new TextChangeRange(oldChange.Span, oldChange.NewLength + newChange.NewLength));
                            oldDelta = oldDelta - oldChange.Span.Length + oldChange.NewLength;
                            oldIndex++;
                            newIndex++;
                            goto nextNewChange;
                        }

                        // delete as much from old change as new change can
                        // a new change deletion is a reduction in the old change insertion
                        var oldChangeReduction = Math.Min(oldChange.NewLength, newChange.Span.Length);
                        AddRange(list, new TextChangeRange(oldChange.Span, oldChange.NewLength - oldChangeReduction));
                        oldDelta = oldDelta - oldChange.Span.Length + (oldChange.NewLength - oldChangeReduction);
                        oldIndex++;

                        // deduct the amount removed from oldChange from newChange's deletion span (since its already been applied)
                        newChange = new TextChangeRange(
                            new TextSpan(oldChange.Span.Start + oldDelta, newChange.Span.Length - oldChangeReduction),
                            newChange.NewLength);
                        goto nextOldChange;
                    }
                }
                else
                {
                    // no more old changes, just add adjusted new change
                    var adjustedNewChange = new TextChangeRange(new TextSpan(newChange.Span.Start - oldDelta, newChange.Span.Length),
                                                                newChange.NewLength);
                    AddRange(list, adjustedNewChange);
                    newIndex++;
                    goto nextNewChange;
                }
            }
            else
            {
                // no more new changes, just add remaining old changes
                while (oldIndex < oldChanges.Length)
                {
                    AddRange(list, oldChanges[oldIndex]);
                    oldIndex++;
                }
            }

            return(list.ToImmutableArray());
        }