public override byte[] TakeBuffer(int bufferSize) { InternalBufferManager.PooledBufferManager.BufferPool bufferPool = this.FindPool(bufferSize); if (bufferPool == null) { if (TraceCore.BufferPoolAllocationIsEnabled(Fx.Trace)) { TraceCore.BufferPoolAllocation(Fx.Trace, bufferSize); } return(Fx.AllocateByteArray(bufferSize)); } else { byte[] numArray = bufferPool.Take(); if (numArray == null) { if (bufferPool.Peak == bufferPool.Limit) { InternalBufferManager.PooledBufferManager.BufferPool misses = bufferPool; misses.Misses = misses.Misses + 1; InternalBufferManager.PooledBufferManager pooledBufferManager = this; int num = pooledBufferManager.totalMisses + 1; int num1 = num; pooledBufferManager.totalMisses = num; if (num1 >= 8) { this.TuneQuotas(); } } if (TraceCore.BufferPoolAllocationIsEnabled(Fx.Trace)) { TraceCore.BufferPoolAllocation(Fx.Trace, bufferPool.BufferSize); } return(Fx.AllocateByteArray(bufferPool.BufferSize)); } else { bufferPool.DecrementCount(); return(numArray); } } }
private void ChangeQuota(ref InternalBufferManager.PooledBufferManager.BufferPool bufferPool, int delta) { if (TraceCore.BufferPoolChangeQuotaIsEnabled(Fx.Trace)) { TraceCore.BufferPoolChangeQuota(Fx.Trace, bufferPool.BufferSize, delta); } InternalBufferManager.PooledBufferManager.BufferPool bufferPool1 = bufferPool; int limit = bufferPool1.Limit + delta; InternalBufferManager.PooledBufferManager.BufferPool bufferPool2 = InternalBufferManager.PooledBufferManager.BufferPool.CreatePool(bufferPool1.BufferSize, limit); for (int i = 0; i < limit; i++) { byte[] numArray = bufferPool1.Take(); if (numArray == null) { break; } bufferPool2.Return(numArray); bufferPool2.IncrementCount(); } InternalBufferManager.PooledBufferManager bufferSize = this; bufferSize.remainingMemory = bufferSize.remainingMemory - (long)(bufferPool1.BufferSize * delta); bufferPool = bufferPool2; }