SimpleFixtureMaterialFactory(SimpleFixture simpleFixture)
            {
                _simpleFixture = simpleFixture;

                //create a default material
                var descriptor = new MaterialDescriptor();

                descriptor.ToDefault();
                this.CreateMaterial(descriptor);
            }
 public SimpleFixtureShapeFactory(SimpleFixture simpleFixture)
 {
     _simpleFixture = simpleFixture;
 }
 public SimpleFixtureShapeFactory(SimpleFixture simpleFixture)
 {
     _simpleFixture = simpleFixture;
 }