Exemple #1
0
        protected void SetView()
        {
            ViewMatrix = Matrix4x4.CreateLookAt(_cameraPosition, _cameraPosition + _cameraFront, _cameraUp);
            int location = OpenGL.Gl.GetUniformLocation(_currentProgram, "view");

            OpenGL.Gl.UniformMatrix4f(location, 1, false, ref ViewMatrix);
        }