Exemple #1
0
        /// <summary>
        /// Set the new runspace state.
        /// </summary>
        /// <param name="state">the new state</param>
        /// <param name="reason">An exception indicating the state change is the 
        /// result of an error, otherwise; null.
        /// </param>
        /// <remarks>
        /// Sets the internal runspace state information member variable. It also 
        /// adds RunspaceStateInfo to a queue. 
        /// RaiseRunspaceStateEvents raises event for each item in this queue.
        /// </remarks>        
        protected void SetRunspaceState(RunspaceState state, Exception reason)
        {
            lock (SyncRoot)
            {
                if (state != RunspaceState)
                {
                    _runspaceStateInfo = new RunspaceStateInfo(state, reason);

                    //Add _runspaceStateInfo to _runspaceEventQueue.
                    //RaiseRunspaceStateEvents will raise event for each item
                    //in this queue.
                    //Note:We are doing clone here instead of passing the member 
                    //_runspaceStateInfo because we donot want outside
                    //to change our runspace state.
                    RunspaceAvailability previousAvailability = _runspaceAvailability;

                    this.UpdateRunspaceAvailability(_runspaceStateInfo.State, false);

                    _runspaceEventQueue.Enqueue(
                        new RunspaceEventQueueItem(
                            _runspaceStateInfo.Clone(),
                            previousAvailability,
                            _runspaceAvailability));
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Set the new runspace state.
        /// </summary>
        /// <param name="state">the new state</param>
        /// <param name="reason">An exception indicating the state change is the 
        /// result of an error, otherwise; null.
        /// </param>
        /// <returns>Previous runspace state</returns>
        /// <remarks>
        /// Sets the internal runspace state information member variable. It also 
        /// adds RunspaceStateInfo to a queue. 
        /// RaiseRunspaceStateEvents raises event for each item in this queue.
        /// </remarks>
        private RunspaceState SetRunspaceState(RunspaceState state, Exception reason)
        {
            RunspaceState prevState;

            lock (_syncRoot)
            {
                prevState = _runspaceStateInfo.State;
                if (state != prevState)
                {
                    _runspaceStateInfo = new RunspaceStateInfo(state, reason);

                    //Add _runspaceStateInfo to _runspaceEventQueue. 
                    //RaiseRunspaceStateEvents will raise event for each item
                    //in this queue.
                    //Note:We are doing clone here instead of passing the member 
                    //_runspaceStateInfo because we donot want outside
                    //to change our runspace state.
                    RunspaceAvailability previousAvailability = _runspaceAvailability;

                    this.UpdateRunspaceAvailability(_runspaceStateInfo.State, false);

                    _runspaceEventQueue.Enqueue(
                        new RunspaceEventQueueItem(
                            _runspaceStateInfo.Clone(),
                            previousAvailability,
                            _runspaceAvailability));

                    PSEtwLog.LogOperationalVerbose(PSEventId.RunspaceStateChange, PSOpcode.Open,
                                PSTask.CreateRunspace, PSKeyword.UseAlwaysOperational,
                                state.ToString());
                }
            }

            return prevState;
        }