InternalExists() private méthode

private InternalExists ( String path ) : bool
path String
Résultat bool
        internal static bool InternalExists(String path)
        {
            Contract.Requires(path != null);
            String tempPath = Path.AddLongPathPrefix(path);

            return(File.InternalExists(tempPath));
        }
Exemple #2
0
        public override void CreateDirectory(string fullPath)
        {
            if (PathInternal.IsDirectoryTooLong(fullPath))
            {
                throw new PathTooLongException(SR.IO_PathTooLong);
            }

            // We can save a bunch of work if the directory we want to create already exists.  This also
            // saves us in the case where sub paths are inaccessible (due to ERROR_ACCESS_DENIED) but the
            // final path is accessable and the directory already exists.  For example, consider trying
            // to create c:\Foo\Bar\Baz, where everything already exists but ACLS prevent access to c:\Foo
            // and c:\Foo\Bar.  In that case, this code will think it needs to create c:\Foo, and c:\Foo\Bar
            // and fail to due so, causing an exception to be thrown.  This is not what we want.
            if (DirectoryExists(fullPath))
            {
                return;
            }

            List <string> stackDir = new List <string>();

            // Attempt to figure out which directories don't exist, and only
            // create the ones we need.  Note that InternalExists may fail due
            // to Win32 ACL's preventing us from seeing a directory, and this
            // isn't threadsafe.

            bool somepathexists = false;

            int length = fullPath.Length;

            // We need to trim the trailing slash or the code will try to create 2 directories of the same name.
            if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath))
            {
                length--;
            }

            int lengthRoot = PathInternal.GetRootLength(fullPath);

            if (length > lengthRoot)
            {
                // Special case root (fullpath = X:\\)
                int i = length - 1;
                while (i >= lengthRoot && !somepathexists)
                {
                    String dir = fullPath.Substring(0, i + 1);

                    if (!DirectoryExists(dir)) // Create only the ones missing
                    {
                        stackDir.Add(dir);
                    }
                    else
                    {
                        somepathexists = true;
                    }

                    while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i]))
                    {
                        i--;
                    }
                    i--;
                }
            }

            int count = stackDir.Count;

            // If we were passed a DirectorySecurity, convert it to a security
            // descriptor and set it in he call to CreateDirectory.
            Interop.mincore.SECURITY_ATTRIBUTES secAttrs = default(Interop.mincore.SECURITY_ATTRIBUTES);

            bool   r           = true;
            int    firstError  = 0;
            String errorString = fullPath;

            // If all the security checks succeeded create all the directories
            while (stackDir.Count > 0)
            {
                String name = stackDir[stackDir.Count - 1];
                stackDir.RemoveAt(stackDir.Count - 1);

                r = Interop.mincore.CreateDirectory(name, ref secAttrs);
                if (!r && (firstError == 0))
                {
                    int currentError = Marshal.GetLastWin32Error();
                    // While we tried to avoid creating directories that don't
                    // exist above, there are at least two cases that will
                    // cause us to see ERROR_ALREADY_EXISTS here.  InternalExists
                    // can fail because we didn't have permission to the
                    // directory.  Secondly, another thread or process could
                    // create the directory between the time we check and the
                    // time we try using the directory.  Thirdly, it could
                    // fail because the target does exist, but is a file.
                    if (currentError != Interop.mincore.Errors.ERROR_ALREADY_EXISTS)
                    {
                        firstError = currentError;
                    }
                    else
                    {
                        // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw.
                        if (File.InternalExists(name) || (!DirectoryExists(name, out currentError) && currentError == Interop.mincore.Errors.ERROR_ACCESS_DENIED))
                        {
                            firstError  = currentError;
                            errorString = name;
                        }
                    }
                }
            }

            // We need this check to mask OS differences
            // Handle CreateDirectory("X:\\") when X: doesn't exist. Similarly for n/w paths.
            if ((count == 0) && !somepathexists)
            {
                String root = Directory.InternalGetDirectoryRoot(fullPath);
                if (!DirectoryExists(root))
                {
                    throw Win32Marshal.GetExceptionForWin32Error(Interop.mincore.Errors.ERROR_PATH_NOT_FOUND, root);
                }
                return;
            }

            // Only throw an exception if creating the exact directory we
            // wanted failed to work correctly.
            if (!r && (firstError != 0))
            {
                throw Win32Marshal.GetExceptionForWin32Error(firstError, errorString);
            }
        }
 internal static bool InternalExists(string path)
 {
     return(File.InternalExists(Path.AddLongPathPrefix(path)));
 }
Exemple #4
0
        internal static unsafe void InternalCreateDirectory(string fullPath, string path, object dirSecurityObj)
        {
            DirectorySecurity security = (DirectorySecurity)dirSecurityObj;
            int length = fullPath.Length;

            if ((length >= 2) && Path.IsDirectorySeparator(fullPath[length - 1]))
            {
                length--;
            }
            int rootLength = Path.GetRootLength(fullPath);

            if ((length == 2) && Path.IsDirectorySeparator(fullPath[1]))
            {
                throw new IOException(Environment.GetResourceString("IO.IO_CannotCreateDirectory", new object[] { path }));
            }
            List <string> list = new List <string>();
            bool          flag = false;

            if (length > rootLength)
            {
                for (int i = length - 1; (i >= rootLength) && !flag; i--)
                {
                    string str = fullPath.Substring(0, i + 1);
                    if (!InternalExists(str))
                    {
                        list.Add(str);
                    }
                    else
                    {
                        flag = true;
                    }
                    while (((i > rootLength) && (fullPath[i] != Path.DirectorySeparatorChar)) && (fullPath[i] != Path.AltDirectorySeparatorChar))
                    {
                        i--;
                    }
                }
            }
            int count = list.Count;

            if (list.Count != 0)
            {
                string[] array = new string[list.Count];
                list.CopyTo(array, 0);
                for (int j = 0; j < array.Length; j++)
                {
                    string[] strArray2;
                    IntPtr   ptr;
                    (strArray2 = array)[(int)(ptr = (IntPtr)j)] = strArray2[(int)ptr] + @"\.";
                }
                AccessControlActions control = (security == null) ? AccessControlActions.None : AccessControlActions.Change;
                new FileIOPermission(FileIOPermissionAccess.Write, control, array, false, false).Demand();
            }
            Win32Native.SECURITY_ATTRIBUTES structure = null;
            if (security != null)
            {
                structure = new Win32Native.SECURITY_ATTRIBUTES {
                    nLength = Marshal.SizeOf(structure)
                };
                byte[] securityDescriptorBinaryForm = security.GetSecurityDescriptorBinaryForm();
                byte * pDest = stackalloc byte[(IntPtr)securityDescriptorBinaryForm.Length];
                Buffer.memcpy(securityDescriptorBinaryForm, 0, pDest, 0, securityDescriptorBinaryForm.Length);
                structure.pSecurityDescriptor = pDest;
            }
            bool   flag2         = true;
            int    errorCode     = 0;
            string maybeFullPath = path;

            while (list.Count > 0)
            {
                string str3 = list[list.Count - 1];
                list.RemoveAt(list.Count - 1);
                if (str3.Length >= 0xf8)
                {
                    throw new PathTooLongException(Environment.GetResourceString("IO.PathTooLong"));
                }
                flag2 = Win32Native.CreateDirectory(str3, structure);
                if (!flag2 && (errorCode == 0))
                {
                    int lastError = Marshal.GetLastWin32Error();
                    if (lastError != 0xb7)
                    {
                        errorCode = lastError;
                    }
                    else if (File.InternalExists(str3) || (!InternalExists(str3, out lastError) && (lastError == 5)))
                    {
                        errorCode = lastError;
                        try
                        {
                            new FileIOPermission(FileIOPermissionAccess.PathDiscovery, GetDemandDir(str3, true)).Demand();
                            maybeFullPath = str3;
                            continue;
                        }
                        catch (SecurityException)
                        {
                            continue;
                        }
                    }
                }
            }
            if ((count == 0) && !flag)
            {
                if (!InternalExists(InternalGetDirectoryRoot(fullPath)))
                {
                    __Error.WinIOError(3, InternalGetDirectoryRoot(path));
                }
            }
            else if (!flag2 && (errorCode != 0))
            {
                __Error.WinIOError(errorCode, maybeFullPath);
            }
        }