Write() public méthode

public Write ( System.Guid uuid_head ) : void
uuid_head System.Guid
Résultat void
Exemple #1
0
        /// <summary>
        /// Create a blank 'trex' for the given track id.
        /// </summary>
        /// <param name="TrackId"></param>
        public trex(int TrackId)
            : base(0, 0, "trex")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            ous.Write((UInt32)TrackId);	// Track
            ous.Write((UInt32)0);		// Default sample description index
            ous.Write((UInt32)0);		// Default sample duration
            ous.Write((UInt32)0);		// Default sample size
            ous.Write((UInt32)0);		// Default sample flags
        }
Exemple #2
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        public smhd()
            : base(0, 0, "smhd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            UInt16 balance = 0x0000; // 8.8 real; 0xFF00 == left, 0x0100 == right.
            UInt16 reserved = 0;

            ous.Write(balance);
            ous.Write(reserved);
        }
Exemple #3
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 /// <summary>
 /// Make a defaut header with just track id
 /// </summary>
 /// <param name="TrackID"></param>
 public tfhd(UInt32 TrackID)
     : base(0x00, /*Flags*/0, "tfhd")
 {
     _data = new System.IO.MemoryStream();
     BigEndianWriter ous = new BigEndianWriter(_data);
     ous.Write(TrackID);
 }
Exemple #4
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        /// <summary>
        /// Create a new Video media header
        /// </summary>
        /// <remarks>The spec says flags should be 1, with no info why.</remarks>
        public vmhd()
            : base(0, 0x0001, "vmhd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            UInt16 graphics_mode = 0; // plain ol' copy.
            UInt16 op_red = 0; // a bit odd that this is RGB when most video is Y'CrCb...
            UInt16 op_green = 0;
            UInt16 op_blue = 0;

            ous.Write(graphics_mode);
            ous.Write(op_red);
            ous.Write(op_green);
            ous.Write(op_blue);
        }
 public stsd_h264()
     : base(0, 0x0000, "stsd")
 {
     _data = new System.IO.MemoryStream();
     BigEndianWriter ous = new BigEndianWriter(_data);
     ous.Write((UInt32)0); // entry count
     /*
     // This is a VC-1 block to test 'moov' correctness.
     byte[] hard_data = new byte[] {
         0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xE5, 0x6F, 0x76, 0x63,
         0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x05, 0x00, 0x02, 0xD0, 0x00, 0x48, 0x00, 0x00,
         0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x15,
         0x15, 0x56, 0x43, 0x2D, 0x31, 0x20, 0x41, 0x64, 0x76, 0x61, 0x6E,
         0x63, 0x65, 0x64, 0x20, 0x50, 0x72, 0x6F, 0x66, 0x69, 0x6C, 0x65,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x05, 0x00, 0x00, 0xD0, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0xD0, 0x02, 0x00,
         0x00, 0xA0, 0x2B, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, 0x5B,
         0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00,
         0x00, 0x00, 0x05, 0x00, 0x00, 0xD0, 0x02, 0x00, 0x00, 0x01, 0x00,
         0x18, 0x00, 0x57, 0x56, 0x43, 0x31, 0x00, 0x30, 0x2A, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x01, 0x0F, 0xD3, 0xBE,
         0x27, 0xF1, 0x67, 0x8A, 0x27, 0xF8, 0x59, 0xE8, 0x04, 0x50, 0x82,
         0x4A, 0x56, 0xDC, 0xEC, 0xC0, 0x00, 0x00, 0x01, 0x0E, 0x5A, 0x67,
         0xF8, 0x40
     };
     ous.WriteForward(hard_data);*/
 }
Exemple #6
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        public override void Prepare()
        {
            // build the base '_data' item.
            // done here to be as late as possible.

            _data = new MemoryStream();
            BigEndianWriter d = new BigEndianWriter(_data);
            d.Write((UInt32)_frames.Count); // required field

            // frame positions and sizes
            foreach (var frame in _frames) {
                d.Write((UInt32)frame.FrameDuration); // This is in .Net ticks (100ns)
                d.Write((UInt32)frame.FrameData.Length);
                //d.Write((UInt32)frame.FramePresentationTime); // This is in .Net ticks (100ns)
            }
        }
 public stsd_mp3()
     : base(0, 0, "stsd")
 {
     _data = new System.IO.MemoryStream();
     BigEndianWriter ous = new BigEndianWriter(_data);
     ous.Write((UInt32)0); // entry count
     /*
     // This is a WMA block, used to test 'moov' correctness.
     byte[] hard_data = new byte[] {
         0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
         0x00, 0x48, 0x6F, 0x77, 0x6D, 0x61,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
         0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
         0xAC, 0x44, 0x00, 0x00, 0x62, 0x01,
         0x02, 0x00, 0x44, 0xAC, 0x00, 0x00,
         0x45, 0x1F, 0x00, 0x00, 0xCF, 0x05,
         0x10, 0x00, 0x12, 0x00, 0x10, 0x00,
         0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0xE0, 0x00, 0x42, 0xC0
     };
     ous.WriteForward(hard_data);*/
 }
Exemple #8
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        public mehd()
            : base(0x01, 0, "mehd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            ous.Write((UInt64)0); // test value
        }
Exemple #9
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        /// <summary>
        /// Creates a stts with no data (empty box)
        /// </summary>
        public stts()
            : base(0, 0, "stts")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            ous.Write((UInt32)0); // Entry count
        }
Exemple #10
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 /// <summary>
 /// Create a new header box
 /// </summary>
 public mfhd(UInt32 SequenceNumber)
     : base(0,0, "mfhd")
 {
     // I think this box is a total waste of up to 24 bytes.
     _data = new System.IO.MemoryStream();
     BigEndianWriter ous = new BigEndianWriter(_data);
     ous.Write(SequenceNumber);
     // that's it. Done...
 }
Exemple #11
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        public override void Prepare()
        {
            if (Prepared) return;
            Prepared = true;

            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            if (FrameCount < 1) return;

            // First frame is [no depends, is depended on, unknown redundancy]
            ous.Write((byte)0x24);

            for (int i = 1; i < FrameCount; i++) {
                // Other frames are [dependent, (reserved), unknown redundancy] --> this is how M$ do it...
                ous.Write((byte)0x1C);
                //ous.Write((byte)0x24);
            }
        }
Exemple #12
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        /// <summary>
        /// Create a new ftyp box, assuming isom / iso2 compatibiliy
        /// </summary>
        public ftyp()
            : base("ftyp")
        {
            // Write out a string of FOURCC values.
            // There are:
            //		'Major Brand' = "avc1"
            //		'minor version' = 0
            //		'compatible brands' = {"isom", "iso2"}

            UInt32 major_brand = Box.FourCC("avc1");
            UInt32 minor_version = 0U;
            UInt32 cb_brand_1 = Box.FourCC("isom");
            UInt32 cb_brand_2 = Box.FourCC("iso2");

            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);
            ous.Write(major_brand);
            ous.Write(minor_version);
            ous.Write(cb_brand_1);
            ous.Write(cb_brand_2);
        }
        /// <summary>
        /// Create a new timing box.
        /// </summary>
        /// <param name="Offset">Start timecode of this fragment (sum of previous 'FragmentTicks')</param>
        /// <param name="FragmentTicks">Total number of .Net ticks of the fragment</param>
        public SmoothFragmentTimer(long Offset, long FragmentTicks)
            : base("uuid")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            // This is the GUID for the timing box. Taken directly from network captures
            ous.WriteForward(new byte[] {
                0x6D, 0x1D, 0x9B, 0x05, 0x42, 0xD5, 0x44, 0xE6,
                0x80, 0xE2, 0x14, 0x1D, 0xAF, 0xF7, 0x57, 0xB2 // 16 bytes of 'type'
            });

            // Don't know what this is, but it's always this data when I've seen it. Maybe flags&version?
            ous.WriteForward(new byte[] {
                0x01, 0x00, 0x00, 0x00
            });

            // This relates to the 't' field of the 'c' element in .ism files.
            ous.Write((UInt64)Offset); // This is presentation offset.

            // This relates to the 'd' field of the 'c' element in .ism files.
            ous.Write((UInt64)FragmentTicks); // This is the fragment duration.
        }
        /// <summary>
        /// Create a new SMIL container box. Please supply your own SMIL file.
        /// </summary>
        public SmoothSmil(byte[] SmilFile)
            : base("uuid")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            // I have no idea what this GUID relates to or what it means.
            // I took this value from a socket capture. Many Bothans died to bring us this information.
            //Guid uuid_head = new Guid("A5 D4 0B 30 E8 14 11 DD BA 2F 08 00 20 0C 9A 66");
            ous.WriteForward(new byte[] { 0xA5, 0xD4, 0x0B, 0x30, 0xE8, 0x14, 0x11, 0xDD, 0xBA, 0x2F, 0x08, 0x00, 0x20, 0x0C, 0x9A, 0x66 });

            UInt32 blank = 0U;
            ous.Write(blank);
            ous.WriteForward(SmilFile);
        }
Exemple #15
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        public hdlr(int Width, int Height)
            : base(0, 0, "hdlr")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            ous.Write((UInt32)0); // 'pre_defined', which seems to be the same as 'reserved'

            UInt32 handler_type = 0;
            int pixels = Width * Height;
            if (pixels > 0) handler_type = Box.FourCC("vide");
            else handler_type = Box.FourCC("soun");

            ous.Write(handler_type);

            ous.Write((UInt32)0); // a few more reserved fields...
            ous.Write((UInt32)0); // ...
            ous.Write((UInt32)0); // ..!

            ous.Write((UInt32)0); // Null-terminated user readable string. Seems only good for copyrights and secret messages.
        }
Exemple #16
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        public mdhd()
            : base(1, 0, "mdhd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            // Version = 1 means a few 64-bit values:
            UInt64 creation_time = Box.BoxDate(DateTime.Now);
            UInt64 modified_time = creation_time;
            UInt32 timescale = 10000000; // This is the .Net value. Normal MPEG might need 900000;
            UInt64 duration = 0; // This is unknown for live, and currently unused by Silverlight.

            ous.Write(creation_time);
            ous.Write(modified_time);
            ous.Write(timescale);
            ous.Write(duration);

            UInt16 language = 0x55C4; // this is both the 1 bit pad and the 5 bit x 3 char code for 'und';
            ous.Write(language);

            ous.Write((UInt16)0); // Why have 'language' so crushed, and yet have this waste?
        }
Exemple #17
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        /// <summary>
        /// Output the header data for this Box.
        /// Override this to add extra data if your sub-class adds extra fields
        /// </summary>
        /// <returns></returns>
        protected virtual byte[] selfData()
        {
            ulong size = deepSize();
            MemoryStream ms = new MemoryStream();

            BigEndianWriter ous = new BigEndianWriter(ms);

            if (size >= UInt32.MaxValue) {
                ous.Write((UInt32)1U);
                ous.Write((UInt32)_fourCC);
                ous.Write((UInt64)size);
            } else {
                ous.Write((UInt32)size);
                ous.Write((UInt32)_fourCC);
            }
            if (_flags != null) ous.WriteForward(_flags);
            return ms.ToArray();
        }
Exemple #18
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        /// <summary>
        /// Create a new track header
        /// </summary>
        public tkhd(int Width, int Height, int TrackId)
            : base(0x01, 0x0007, "tkhd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            // Version = 1 means a few 64-bit values:
            UInt64 creation_time = Box.BoxDate(DateTime.Now);
            UInt64 modified_time = creation_time;
            UInt32 track_id = (UInt32)TrackId;
            UInt32 reserved_1 = 0;
            UInt64 duration = 0; // This is unknown for live, and currently unused by Silverlight.
            UInt64 reserved_2 = 0; // spec has this as UInt32[2]

            ous.Write(creation_time);
            ous.Write(modified_time);
            ous.Write(track_id);
            ous.Write(reserved_1);
            ous.Write(duration);
            ous.Write(reserved_2);

            // These all seem pointless:
            Int16 layer = 0;
            Int16 alternate_group = 0;
            int pixels = Width * Height;
            Int16 volume = (pixels > 0) ? ((Int16)0x0000) : ((Int16)0x0100); // spec says this should be 0 for video, 0x0100 for audio.
            Int16 reserved_3 = 0;

            ous.Write(layer);
            ous.Write(alternate_group);
            ous.Write(volume);
            ous.Write(reserved_3);

            // Unity matrix: (a waste of 36 bytes that was already wasted in mvhd)
            ous.Write((Int32)0x00010000); ous.Write((Int32)0x00000000); ous.Write((Int32)0x00000000);
            ous.Write((Int32)0x00000000); ous.Write((Int32)0x00010000); ous.Write((Int32)0x00000000);
            ous.Write((Int32)0x00000000); ous.Write((Int32)0x00000000); ous.Write((Int32)0x40000000);

            UInt32 fx_width = (UInt32)((Width & 0xFFFF) << 16);
            UInt32 fx_height = (UInt32)((Height & 0xFFFF) << 16);

            ous.Write(fx_width);
            ous.Write(fx_height);
        }
Exemple #19
0
        public mvhd()
            : base(0x01, 0, "mvhd")
        {
            _data = new System.IO.MemoryStream();
            BigEndianWriter ous = new BigEndianWriter(_data);

            // Version = 1 means a few 64-bit values:
            UInt64 creation_time = Box.BoxDate(DateTime.Now);
            UInt64 modified_time = creation_time;
            UInt32 timescale = 10000000; // I think Silverlight ignores this.
            UInt64 duration = 0; // This is unknown for live, and currently unused by Silverlight.

            ous.Write(creation_time);
            ous.Write(modified_time);
            ous.Write(timescale);
            ous.Write(duration);

            // These are all constants for now:
            Int32 DisplayRate = 0x00010000; // Fixed point value = 1.0f -> normal playback, forward.
            Int16 Volume = 0x0100; // 100% volume
            Int16 Reserved_1 = 0;
            UInt64 Reserved_2 = 0; // spec has this as Int32[2].

            ous.Write(DisplayRate);
            ous.Write(Volume);
            ous.Write(Reserved_1);
            ous.Write(Reserved_2);

            // Unity matrix: (another waste of 36 bytes)
            ous.Write((Int32)0x00010000); ous.Write((Int32)0x00000000); ous.Write((Int32)0x00000000);
            ous.Write((Int32)0x00000000); ous.Write((Int32)0x00010000); ous.Write((Int32)0x00000000);
            ous.Write((Int32)0x00000000); ous.Write((Int32)0x00000000); ous.Write((Int32)0x40000000);

            // Big chunk of zeros for no know reason:
            for (int i = 0; i < 6; i++) {
                ous.Write((Int32)0x00000000); // why have both version numbers *AND* reserved values?
            }

            // Weird value: "next_track_id";
            // This is meant to be the next, non-zero id that isn't currently used in the file.
            // Thankfully if we set it to 0xFFFFFFFF, it signals that a search should be used.
            ous.Write((UInt32)0xFFFFFFFFu);
        }