CopyTo() public méthode

public CopyTo ( byte output, int offset, int length ) : int
output byte
offset int
length int
Résultat int
Exemple #1
0
        // Copy up to length of bytes from input directly.
        // This is used for uncompressed block.
        public int CopyFrom(InputBuffer input, int length)
        {
            length = Math.Min(Math.Min(length, WindowSize - _bytesUsed), input.AvailableBytes);
            int copied;

            // We might need wrap around to copy all bytes.
            int tailLen = WindowSize - _end;

            if (length > tailLen)
            {
                // copy the first part
                copied = input.CopyTo(_window, _end, tailLen);
                if (copied == tailLen)
                {
                    // only try to copy the second part if we have enough bytes in input
                    copied += input.CopyTo(_window, 0, length - tailLen);
                }
            }
            else
            {
                // only one copy is needed if there is no wrap around.
                copied = input.CopyTo(_window, _end, length);
            }

            _end        = (_end + copied) & WindowMask;
            _bytesUsed += copied;
            return(copied);
        }
 public int CopyFrom(InputBuffer input, int length) {
     int num;
     length = Math.Min(Math.Min(length, 0x8000 - this.bytesUsed), input.AvailableBytes);
     int num2 = 0x8000 - this.end;
     if (length > num2) {
         num = input.CopyTo(this.window, this.end, num2);
         if (num == num2) {
             num += input.CopyTo(this.window, 0, length - num2);
         }
     }
     else {
         num = input.CopyTo(this.window, this.end, length);
     }
     this.end = (this.end + num) & 0x7fff;
     this.bytesUsed += num;
     return num;
 }
Exemple #3
0
        public int CopyFrom(InputBuffer input, int length)
        {
            int num;

            length = Math.Min(Math.Min(length, 0x8000 - this.bytesUsed), input.AvailableBytes);
            int num2 = 0x8000 - this.end;

            if (length > num2)
            {
                num = input.CopyTo(this.window, this.end, num2);
                if (num == num2)
                {
                    num += input.CopyTo(this.window, 0, length - num2);
                }
            }
            else
            {
                num = input.CopyTo(this.window, this.end, length);
            }
            this.end        = (this.end + num) & 0x7fff;
            this.bytesUsed += num;
            return(num);
        }
        // Copy up to length of bytes from input directly.
        // This is used for uncompressed block.
        public int CopyFrom(InputBuffer input, int length) {
            length = Math.Min(Math.Min(length, WindowSize - bytesUsed), input.AvailableBytes);
            int copied;

            // We might need wrap around to copy all bytes.
            int tailLen = WindowSize - end;
            if (length > tailLen) { 
                // copy the first part     
                copied = input.CopyTo(window, end, tailLen);
                if (copied == tailLen) {  
                    // only try to copy the second part if we have enough bytes in input
                    copied += input.CopyTo(window, 0, length - tailLen);
                }
            } 
            else {  
                // only one copy is needed if there is no wrap around.
                copied = input.CopyTo(window, end, length);
            }

            end = (end + copied) & WindowMask;
            bytesUsed += copied;
            return copied;
        }