InvokeCallback() private méthode

private InvokeCallback ( bool completedSynchronously, object result ) : void
completedSynchronously bool
result object
Résultat void
 public override IAsyncResult BeginRead(byte[] array, int offset, int count, AsyncCallback asyncCallback, object asyncState) {
     IAsyncResult result2;
     this.EnsureDecompressionMode();
     if (this.asyncOperations != 0) {
         throw new InvalidOperationException("Only one asynchronous reader is allowed time at one time.");
     }
     Interlocked.Increment(ref this.asyncOperations);
     try {
         this.ValidateParameters(array, offset, count);
         DeflateStreamAsyncResult state = new DeflateStreamAsyncResult(this, asyncState, asyncCallback, array, offset, count);
         state.isWrite = false;
         int result = this.inflater.Inflate(array, offset, count);
         if (result != 0) {
             state.InvokeCallback(true, result);
             return state;
         }
         if (this.inflater.Finished()) {
             state.InvokeCallback(true, 0);
             return state;
         }
         this._stream.BeginRead(this.buffer, 0, this.buffer.Length, this.m_CallBack, state);
         state.m_CompletedSynchronously &= state.IsCompleted;
         result2 = state;
     }
     catch {
         Interlocked.Decrement(ref this.asyncOperations);
         throw;
     }
     return result2;
 }
Exemple #2
0
        // callback function for asynchrous reading on base stream
        private void ReadCallback(IAsyncResult baseStreamResult)
        {
            DeflateStreamAsyncResult outerResult = (DeflateStreamAsyncResult)baseStreamResult.AsyncState;

            outerResult.m_CompletedSynchronously &= baseStreamResult.CompletedSynchronously;
            int bytesRead = 0;

            try {
                EnsureNotDisposed();

                bytesRead = _stream.EndRead(baseStreamResult);

                if (bytesRead <= 0)
                {
                    // This indicates the base stream has received EOF
                    outerResult.InvokeCallback((object)0);
                    return;
                }

                // Feed the data from base stream into decompression engine
                inflater.SetInput(buffer, 0, bytesRead);
                bytesRead = inflater.Inflate(outerResult.buffer, outerResult.offset, outerResult.count);

                if (bytesRead == 0 && !inflater.Finished())
                {
                    // We could have read in head information and didn't get any data.
                    // Read from the base stream again.
                    // Need to solve recusion.
                    _stream.BeginRead(buffer, 0, buffer.Length, m_CallBack, outerResult);
                }
                else
                {
                    outerResult.InvokeCallback((object)bytesRead);
                }
            } catch (Exception exc) {
                // Defer throwing this until EndRead where we will likely have user code on the stack.
                outerResult.InvokeCallback(exc);
                return;
            }
        }
Exemple #3
0
        public override IAsyncResult BeginRead(byte[] array, int offset, int count, AsyncCallback asyncCallback, object asyncState)
        {
            IAsyncResult result2;

            this.EnsureDecompressionMode();
            if (this.asyncOperations != 0)
            {
                throw new InvalidOperationException(SR.GetString("InvalidBeginCall"));
            }
            Interlocked.Increment(ref this.asyncOperations);
            try
            {
                this.ValidateParameters(array, offset, count);
                DeflateStreamAsyncResult state = new DeflateStreamAsyncResult(this, asyncState, asyncCallback, array, offset, count)
                {
                    isWrite = false
                };
                int result = this.inflater.Inflate(array, offset, count);
                if (result != 0)
                {
                    state.InvokeCallback(true, result);
                    return(state);
                }
                if (this.inflater.Finished())
                {
                    state.InvokeCallback(true, 0);
                    return(state);
                }
                this._stream.BeginRead(this.buffer, 0, this.buffer.Length, this.m_CallBack, state);
                state.m_CompletedSynchronously &= state.IsCompleted;
                result2 = state;
            }
            catch
            {
                Interlocked.Decrement(ref this.asyncOperations);
                throw;
            }
            return(result2);
        }
        public override IAsyncResult BeginRead(byte[] array, int offset, int count, AsyncCallback asyncCallback, object asyncState) {
            
            EnsureDecompressionMode();

            // We use this checking order for compat to earlier versions:
            if (asyncOperations != 0)
                throw new InvalidOperationException(SR.GetString(SR.InvalidBeginCall));

            ValidateParameters(array, offset, count);
            EnsureNotDisposed();                       

            Interlocked.Increment(ref asyncOperations);

            try {                

                DeflateStreamAsyncResult userResult = new DeflateStreamAsyncResult(
                                                            this, asyncState, asyncCallback, array, offset, count);
                userResult.isWrite = false;

                // Try to read decompressed data in output buffer
                int bytesRead = inflater.Inflate(array, offset, count);
                if( bytesRead != 0) {
                    // If decompression output buffer is not empty, return immediately.
                    // 'true' means we complete synchronously.
                    userResult.InvokeCallback(true, (object) bytesRead);                      
                    return userResult;
                }

                if (inflater.Finished() ) {  
                    // end of compression stream
                    userResult.InvokeCallback(true, (object) 0);  
                    return userResult;
                }
                    
                // If there is no data on the output buffer and we are not at 
                // the end of the stream, we need to get more data from the base stream
                _stream.BeginRead(buffer, 0, buffer.Length, m_CallBack, userResult);   
                userResult.m_CompletedSynchronously &= userResult.IsCompleted;            
                
                return userResult;

            } catch {
                Interlocked.Decrement( ref asyncOperations);
                throw;
            }
        }