Exemple #1
0
 /// <summary>Returns a <see cref="T:System.Drawing.RectangleF" /> structure that represents the intersection of two rectangles. If there is no intersection, and empty <see cref="T:System.Drawing.RectangleF" /> is returned.</summary>
 /// <param name="a">A rectangle to intersect. </param>
 /// <param name="b">A rectangle to intersect. </param>
 /// <returns>A third <see cref="T:System.Drawing.RectangleF" /> structure the size of which represents the overlapped area of the two specified rectangles.</returns>
 // Token: 0x0600074D RID: 1869 RVA: 0x00010DC4 File Offset: 0x0000EFC4
 public static RectangleF Intersect(RectangleF a, RectangleF b)
 {
     if (!a.IntersectsWithInclusive(b))
     {
         return(RectangleF.Empty);
     }
     return(RectangleF.FromLTRB(Math.Max(a.Left, b.Left), Math.Max(a.Top, b.Top), Math.Min(a.Right, b.Right), Math.Min(a.Bottom, b.Bottom)));
 }
Exemple #2
0
        /// <summary>
        ///	Intersect Shared Method
        /// </summary>
        ///
        /// <remarks>
        ///	Produces a new RectangleF by intersecting 2 existing
        ///	RectangleFs. Returns null if there is no intersection.
        /// </remarks>

        public static RectangleF Intersect(RectangleF a, RectangleF b)
        {
            // MS.NET returns a non-empty rectangle if the two rectangles
            // touch each other
            if (!a.IntersectsWithInclusive(b))
            {
                return(Empty);
            }

            return(FromLTRB(
                       Math.Max(a.Left, b.Left),
                       Math.Max(a.Top, b.Top),
                       Math.Min(a.Right, b.Right),
                       Math.Min(a.Bottom, b.Bottom)));
        }
Exemple #3
0
		/// <summary>
		///	Intersect Shared Method
		/// </summary>
		///
		/// <remarks>
		///	Produces a new RectangleF by intersecting 2 existing 
		///	RectangleFs. Returns null if there is no intersection.
		/// </remarks>
		
		public static RectangleF Intersect (RectangleF a, 
						    RectangleF b)
		{
			// MS.NET returns a non-empty rectangle if the two rectangles
			// touch each other
			if (!a.IntersectsWithInclusive (b))
				return Empty;

			return FromLTRB (
				Math.Max (a.Left, b.Left),
				Math.Max (a.Top, b.Top),
				Math.Min (a.Right, b.Right),
				Math.Min (a.Bottom, b.Bottom));
		}