Exemple #1
0
 private unsafe void ApplyRectangle(FastBitmap surface, Rectangle rect)
 {
     for (int y = rect.Left; y < rect.Bottom; ++y) {
         PixelData* ptr = surface.GetPointAddress (rect.Left, y);
         Apply (ptr, rect.Width);
     }
 }
Exemple #2
0
 public override void Apply(FastBitmap dst, Point dstOffset, FastBitmap src, Point srcOffset, int scanLength)
 {
     Apply (dst.GetPointAddress (dstOffset), src.GetPointAddress (srcOffset), scanLength);
 }
Exemple #3
0
        /// <summary>
        /// Provides a default implementation for performing dst = F(dst, src) or F(src) over some rectangle 
        /// of interest. May be slightly faster than calling the other multi-parameter Apply method, as less 
        /// variables are used in the implementation, thus inducing less register pressure.
        /// </summary>
        /// <param name="dst">The Surface to write pixels to, and from which pixels are read and used as the lhs parameter for calling the method <b>PixelData Apply(PixelData, PixelData)</b>.</param>
        /// <param name="dstOffset">The pixel offset that defines the upper-left of the rectangle-of-interest for the dst Surface.</param>
        /// <param name="src">The Surface to read pixels from for the rhs parameter given to the method <b>PixelData Apply(PixelData, PixelData)</b>b>.</param></param>
        /// <param name="srcOffset">The pixel offset that defines the upper-left of the rectangle-of-interest for the src Surface.</param>
        /// <param name="roiSize">The size of the rectangles-of-interest for all Surfaces.</param>
        public void ApplyBase(FastBitmap dst, Point dstOffset, FastBitmap src, Point srcOffset, Size roiSize)
        {
            // Create bounding rectangles for each Surface
            Rectangle dstRect = new Rectangle (dstOffset, roiSize);

            if (dstRect.Width == 0 || dstRect.Height == 0)
                return;

            Rectangle srcRect = new Rectangle (srcOffset, roiSize);

            if (srcRect.Width == 0 || srcRect.Height == 0)
                return;

            // Clip those rectangles to those Surface's bounding rectangles
            Rectangle dstClip = Rectangle.Intersect (dstRect, dst.GetBounds ());
            Rectangle srcClip = Rectangle.Intersect (srcRect, src.GetBounds ());

            // If any of those Rectangles actually got clipped, then throw an exception
            if (dstRect != dstClip)
                throw new ArgumentOutOfRangeException
                (
                    "roiSize",
                    "Destination roi out of bounds" +
                    string.Format (", dst.Size=({0},{1}", dst.Width, dst.Height) +
                    ", dst.Bounds=" + dst.GetBounds ().ToString () +
                    ", dstOffset=" + dstOffset.ToString () +
                    string.Format (", src.Size=({0},{1}", src.Width, src.Height) +
                    ", srcOffset=" + srcOffset.ToString () +
                    ", roiSize=" + roiSize.ToString () +
                    ", dstRect=" + dstRect.ToString () +
                    ", dstClip=" + dstClip.ToString () +
                    ", srcRect=" + srcRect.ToString () +
                    ", srcClip=" + srcClip.ToString ()
                );

            if (srcRect != srcClip)
                throw new ArgumentOutOfRangeException ("roiSize", "Source roi out of bounds");

            // Cache the width and height properties
            int width = roiSize.Width;
            int height = roiSize.Height;

            // Do the work.
            unsafe {
                for (int row = 0; row < roiSize.Height; ++row) {
                    PixelData* dstPtr = dst.GetPointAddress (dstOffset.X, dstOffset.Y + row);
                    PixelData* srcPtr = src.GetPointAddress (srcOffset.X, srcOffset.Y + row);
                    Apply (dstPtr, srcPtr, width);
                }
            }
        }