public bool MoveNext()
 {
     STORE_CATEGORY[] rgElements = new STORE_CATEGORY[1];
     uint num = this._enum.Next(1, rgElements);
     if (num == 1)
     {
         this._current = rgElements[0];
     }
     return (this._fValid = num == 1);
 }
Exemple #2
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        public bool MoveNext()
        {
            STORE_CATEGORY[] rgElements = new STORE_CATEGORY[1];
            uint             num        = this._enum.Next(1, rgElements);

            if (num == 1)
            {
                this._current = rgElements[0];
            }
            return(this._fValid = num == 1);
        }
        public bool MoveNext()
        {
            STORE_CATEGORY[] array = new STORE_CATEGORY[1];
            uint             num   = this._enum.Next(1U, array);

            if (num == 1U)
            {
                this._current = array[0];
            }
            return(this._fValid = (num == 1U));
        }
 public bool MoveNext()
 {
     STORE_CATEGORY[] next = new STORE_CATEGORY[1];
     UInt32 fetched;
     fetched=_enum.Next(1, next);
     if (fetched == 1)
         _current = next[0];
     return (_fValid = (fetched == 1));
 }