private readonly Collections.Stack<Integer> _path; // Eulerian path; null if no suh path #endregion Fields #region Constructors /// <summary> /// Computes an Eulerian path in the specified digraph, if one exists. /// </summary> /// <param name="g">g the digraph</param> public DirectedEulerianPath(Digraph g) { // find vertex from which to start potential Eulerian path: // a vertex v with outdegree(v) > indegree(v) if it exits; // otherwise a vertex with outdegree(v) > 0 var deficit = 0; var s = NonIsolatedVertex(g); for (var v = 0; v < g.V; v++) { if (g.Outdegree(v) > g.Indegree(v)) { deficit += (g.Outdegree(v) - g.Indegree(v)); s = v; } } // digraph can't have an Eulerian path // (this condition is needed) if (deficit > 1) return; // special case for digraph with zero edges (has a degenerate Eulerian path) if (s == -1) s = 0; // create local view of adjacency lists, to iterate one vertex at a time var adj = new IEnumerator<Integer>[g.V]; for (var v = 0; v < g.V; v++) adj[v] = g.Adj(v).GetEnumerator(); // greedily add to cycle, depth-first search style var stack = new Collections.Stack<Integer>(); stack.Push(s); _path = new Collections.Stack<Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (adj[v].MoveNext()) { stack.Push(v); v = adj[v].Current; } // push vertex with no more available edges to path _path.Push(v); } // check if all edges have been used if (_path.Size() != g.E + 1) _path = null; //assert check(G); }
private readonly Collections.Stack<Integer> _path; // Eulerian path; null if no suh path #endregion Fields #region Constructors /// <summary> /// Computes an Eulerian path in the specified graph, if one exists. /// </summary> /// <param name="g">g the graph</param> public EulerianPath(Graph g) { // find vertex from which to start potential Eulerian path: // a vertex v with odd degree(v) if it exits; // otherwise a vertex with degree(v) > 0 var oddDegreeVertices = 0; var s = NonIsolatedVertex(g); for (var v = 0; v < g.V; v++) { if (g.Degree(v) % 2 != 0) { oddDegreeVertices++; s = v; } } // graph can't have an Eulerian path // (this condition is needed for correctness) if (oddDegreeVertices > 2) return; // special case for graph with zero edges (has a degenerate Eulerian path) if (s == -1) s = 0; // create local view of adjacency lists, to iterate one vertex at a time // the helper Edge data type is used to avoid exploring both copies of an edge v-w var adj = new Collections.Queue<EdgeW>[g.V]; for (var v = 0; v < g.V; v++) adj[v] = new Collections.Queue<EdgeW>(); for (var v = 0; v < g.V; v++) { var selfLoops = 0; foreach (int w in g.Adj(v)) { // careful with self loops if (v == w) { if (selfLoops % 2 == 0) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } selfLoops++; } else if (v < w) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } } } // initialize stack with any non-isolated vertex var stack = new Collections.Stack<Integer>(); stack.Push(s); // greedily search through edges in iterative DFS style _path = new Collections.Stack<Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (!adj[v].IsEmpty()) { var edge = adj[v].Dequeue(); if (edge.IsUsed) continue; edge.IsUsed = true; stack.Push(v); v = edge.Other(v); } // push vertex with no more leaving edges to path _path.Push(v); } // check if all edges are used if (_path.Size() != g.E + 1) _path = null; //assert certifySolution(G); }
private readonly Collections.Stack<Integer> _cycle = new Collections.Stack<Integer>(); // Eulerian cycle; null if no such cycle #endregion Fields #region Constructors /// <summary> /// Computes an Eulerian cycle in the specified graph, if one exists. /// </summary> /// <param name="g">g the graph</param> public EulerianCycle(Graph g) { // must have at least one EdgeW if (g.E == 0) return; // necessary condition: all vertices have even degree // (this test is needed or it might find an Eulerian path instead of cycle) for (var v = 0; v < g.V; v++) if (g.Degree(v) % 2 != 0) return; // create local view of adjacency lists, to iterate one vertex at a time // the helper EdgeW data type is used to avoid exploring both copies of an EdgeW v-w var adj = new Collections.Queue<EdgeW>[g.V]; for (var v = 0; v < g.V; v++) adj[v] = new Collections.Queue<EdgeW>(); for (var v = 0; v < g.V; v++) { var selfLoops = 0; foreach (int w in g.Adj(v)) { // careful with self loops if (v == w) { if (selfLoops % 2 == 0) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } selfLoops++; } else if (v < w) { var e = new EdgeW(v, w, 0); adj[v].Enqueue(e); adj[w].Enqueue(e); } } } // initialize Collections.Stack with any non-isolated vertex var s = NonIsolatedVertex(g); var stack = new Collections.Stack<Integer>(); stack.Push(s); // greedily search through EdgeWs in iterative DFS style _cycle = new Collections.Stack<Integer>(); while (!stack.IsEmpty()) { int v = stack.Pop(); while (!adj[v].IsEmpty()) { var edgeW = adj[v].Dequeue(); if (edgeW.IsUsed) continue; edgeW.IsUsed = true; stack.Push(v); v = edgeW.Other(v); } // push vertex with no more leaving EdgeWs to cycle _cycle.Push(v); } // check if all EdgeWs are used if (_cycle.Size() != g.E + 1) _cycle = null; //assert certifySolution(G); }