Exemple #1
0
        private void AddNewTransition(string stateName)
        {
            ModelItem stateMachineModelItem = StateContainerEditor.GetStateMachineModelItem(this.parentStateModelItem);
            ModelItem toStateModelItem      = null;

            foreach (ModelItem stateModelItem in stateMachineModelItem.Properties[StateMachineDesigner.StatesPropertyName].Collection)
            {
                if (string.Equals(stateName, stateModelItem.Properties[StateDesigner.DisplayNamePropertyName].ComputedValue as string, StringComparison.Ordinal))
                {
                    toStateModelItem = stateModelItem;
                }
            }

            if (null == toStateModelItem)
            {
                return;
            }

            Fx.Assert(toStateModelItem != null, "To state cannot be null.");

            using (EditingScope editingScope = (EditingScope)this.ModelItem.BeginEdit(SR.CreateTransition))
            {
                ModelItem triggerModelItem = this.ModelItem.Properties[TriggerPropertyName].Value;
                State     toState          = toStateModelItem.GetCurrentValue() as State;

                ModelItem newTransitionItem = this.parentStateModelItem.Properties[StateDesigner.TransitionsPropertyName].Collection.Add(new Transition()
                {
                    Trigger     = null == triggerModelItem ? null : triggerModelItem.GetCurrentValue() as Activity,
                    DisplayName = StateContainerEditor.GenerateTransitionName(stateMachineModelItem),
                    To          = toState
                });

                this.ViewStateService.StoreViewState(newTransitionItem, ExpandViewStateKey, true);

                if (null == triggerModelItem)
                {
                    PointCollection thisPointCollection = this.ViewStateService.RetrieveViewState(this.ModelItem, StateContainerEditor.ConnectorLocationViewStateKey) as PointCollection;
                    if (null != thisPointCollection && thisPointCollection.Any())
                    {
                        PointCollection newTransitionViewState = new PointCollection
                        {
                            thisPointCollection[0]     // start point
                        };

                        if (toState == this.parentStateModelItem.GetCurrentValue())
                        {
                            // add an invalid destination point for self-transition, to force a reroute of the connection point
                            newTransitionViewState.Add(new Point(0, 0));
                        }

                        this.ViewStateService.StoreViewState(newTransitionItem, StateContainerEditor.ConnectorLocationViewStateKey, newTransitionViewState);
                    }
                }

                editingScope.Complete();
            }

            this.UpdateTransitionsSharingTrigger();
        }
        // referenceTransitionModelItem is used when a connector is re-linked.
        void CreateTransition(ConnectionPoint sourceConnPoint, ConnectionPoint destConnPoint, ModelItem referenceTransitionModelItem, bool isSourceMoved)
        {
            VirtualizedContainerService.VirtualizingContainer srcDesigner = sourceConnPoint.ParentDesigner as VirtualizedContainerService.VirtualizingContainer;
            Fx.Assert(srcDesigner != null, "srcDesigner should not be null.");
            VirtualizedContainerService.VirtualizingContainer destDesigner = destConnPoint.ParentDesigner as VirtualizedContainerService.VirtualizingContainer;
            Fx.Assert(destDesigner != null, "destDesigner should not be null.");

            ModelItem srcModelItem        = srcDesigner.ModelItem;
            ModelItem destModelItem       = destDesigner.ModelItem;
            ModelItem transitionModelItem = null;

            // We are moving the connector.
            if (referenceTransitionModelItem != null && referenceTransitionModelItem.ItemType == typeof(Transition))
            {
                transitionModelItem = referenceTransitionModelItem;
                // We are moving the start of the connector. We only preserve the trigger if it is not shared.
                if (isSourceMoved)
                {
                    Transition referenceTransition = referenceTransitionModelItem.GetCurrentValue() as Transition;
                    ModelItem  stateModelItem      = GetParentStateModelItemForTransition(referenceTransitionModelItem);
                    State      state           = stateModelItem.GetCurrentValue() as State;
                    bool       isTriggerShared = false;
                    foreach (Transition transition in state.Transitions)
                    {
                        if (transition != referenceTransition && transition.Trigger == referenceTransition.Trigger)
                        {
                            isTriggerShared = true;
                            break;
                        }
                    }
                    if (isTriggerShared)
                    {
                        transitionModelItem.Properties[TransitionDesigner.TriggerPropertyName].SetValue(null);
                    }
                }
                transitionModelItem.Properties[TransitionDesigner.ToPropertyName].SetValue(destModelItem);
                srcModelItem.Properties[StateDesigner.TransitionsPropertyName].Collection.Add(transitionModelItem);
            }
            // We are creating a new connector.
            else
            {
                ModelItem  stateMachineModelItem = GetStateMachineModelItem(srcModelItem);
                Transition newTransition         = new Transition()
                {
                    DisplayName = StateContainerEditor.GenerateTransitionName(stateMachineModelItem)
                };
                newTransition.To = destModelItem.GetCurrentValue() as State;
                // Assign the shared trigger.
                if (sourceConnPoint.AttachedConnectors.Count > 0)
                {
                    Connector  connector          = sourceConnPoint.AttachedConnectors[0];
                    Transition existingTransition = StateContainerEditor.GetConnectorModelItem(connector).GetCurrentValue() as Transition;
                    newTransition.Trigger = existingTransition.Trigger;
                }
                transitionModelItem = srcModelItem.Properties[StateDesigner.TransitionsPropertyName].Collection.Add(newTransition);
            }
            if (transitionModelItem != null)
            {
                // if the transition connection is re-routed, the SrcConnPointIndex needs to be updated.
                PointCollection connectorViewState       = new PointCollection(ConnectorRouter.Route(this.panel, sourceConnPoint, destConnPoint));
                int             srcConnectionPointIndex  = StateContainerEditor.GetConnectionPoints(sourceConnPoint.ParentDesigner).IndexOf(sourceConnPoint);
                int             destConnectionPointIndex = StateContainerEditor.GetConnectionPoints(destConnPoint.ParentDesigner).IndexOf(destConnPoint);
                this.StoreConnectorLocationViewState(transitionModelItem, connectorViewState, true);
                this.ViewStateService.StoreViewStateWithUndo(transitionModelItem, SrcConnectionPointIndexStateKey, srcConnectionPointIndex);
                this.ViewStateService.StoreViewStateWithUndo(transitionModelItem, DestConnectionPointIndexStateKey, destConnectionPointIndex);
            }
        }