Exemple #1
0
 public RandomizableFloatMonitorWidgets(string name, int flags = 0)
     : base(name, flags)
 {
     current_ = new FloatSlider(
         name, 0f, new FloatRange(0f, 5f), null,
         flags_ | FloatSlider.Disabled | FloatSlider.Constrained);
 }
Exemple #2
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        public RampDurationUI(string name, int flags = 0)
            : base(name)
        {
            timeUp_ = new FloatSlider(
                MakeText("Ramp time up"), TimeUpChanged, flags);

            timeDown_ = new FloatSlider(
                MakeText("Ramp time down"), TimeDownChanged, flags);

            min_ = new FloatSlider(
                MakeText("Minimum duration"), MinimumChanged, flags);

            max_ = new FloatSlider(
                MakeText("Maximum duration"), MaximumChanged, flags);

            hold_ = new FloatSlider(
                MakeText("Hold maximum"), HoldChanged, flags);

            rampUp_ = new Checkbox(
                MakeText("Ramp up"), RampUpChanged, flags);

            rampDown_ = new Checkbox(
                MakeText("Ramp down"), RampDownChanged, flags);

            easing_ = new FactoryStringList <EasingFactory, IEasing>(
                MakeText("Easing"), EasingChanged, flags);
        }
Exemple #3
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        public ActionStorableParameterMonitorUI()
        {
            triggerMag_ = new FloatSlider(
                "Trigger at", null, Widget.Right | Widget.Disabled);

            triggerType_        = new Label("", Widget.Right);
            actionCurrentState_ = new Label("", Widget.Right);
            actionLastState_    = new Label("", Widget.Right);
        }
Exemple #4
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 public OverlapMonitorUI(int flags = 0)
 {
     osActive_      = new Label("", flags);
     osOverlap_     = new Label("", flags);
     timeRemaining_ = new FloatSlider(
         "Time remaining (overlapper)", null, flags | Widget.Disabled);
     overlapTime_ = new FloatSlider(
         "Overlap time", null, flags | Widget.Disabled);
 }
Exemple #5
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        protected RandomizableValueMonitorWidgets(string name, int flags)
            : base(flags)
        {
            name_ = name;

            next_ = new FloatSlider(
                MakeNextLabel(-1), 0f, new FloatRange(0f, 5f), null,
                flags_ | FloatSlider.Disabled | FloatSlider.Constrained);
        }
Exemple #6
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        public EyesModifierUI(MainUI ui)
            : base(ui, Utilities.AtomHasEyes)
        {
            saccade_ = new Collapsible("Saccade", null, Widget.Right);

            saccadeTime_ = new RandomizableTimeWidgets(
                "Saccade interval", Widget.Right);

            saccadeMin_ = new FloatSlider(
                "Saccade minimum (x10)", 0, new FloatRange(0, 1),
                SaccadeMinChanged, Widget.Right);

            saccadeMax_ = new FloatSlider(
                "Saccade maximum (x10)", 0, new FloatRange(0, 1),
                SaccadeMaxChanged, Widget.Right);

            minDistance_ = new FloatSlider(
                "Minimum distance (avoids cross-eyed)", 0, new FloatRange(0, 1),
                MinDistanceChanged, Widget.Right);

            focusDurationCollapsible_ = new Collapsible(
                "Focus time", null, Widget.Right);

            focusDuration_ = new RandomizableTimeWidgets(
                "Focus time", Widget.Right);

            gaze_ = new StringList(
                "MacGruber's Gaze", GazeChanged, Widget.Right);

            blink_ = new StringList("Blink", BlinkChanged, Widget.Right);

            addTarget_ = new Button("Add target", AddTarget, Widget.Right);

            previewsEnabled_ = new Checkbox(
                "Show previews", PreviewsChanged, Widget.Right);

            previewsAlpha_ = new FloatSlider(
                "Previews alpha", 0.3f, new FloatRange(0, 1),
                PreviewsAlphaChanged, Widget.Right);

            foreach (var w in saccadeTime_.GetWidgets())
            {
                saccade_.Add(w);
            }

            saccade_.Add(saccadeMin_);
            saccade_.Add(saccadeMax_);
            saccade_.Add(new SmallSpacer(Widget.Right));

            foreach (var w in focusDuration_.GetWidgets())
            {
                focusDurationCollapsible_.Add(w);
            }

            focusDurationCollapsible_.Add(new SmallSpacer(Widget.Right));
        }
        public AudioModifierMonitor()
        {
            state_      = new Label("", Widget.Right);
            clip_       = new Label("", Widget.Right);
            sourceClip_ = new Label("", Widget.Right);

            seek_ = new FloatSlider(
                "Seek", 0, new FloatRange(0, 0), Seek, Widget.Right);

            pauseToggle_ = new Button("", PauseToggle, Widget.Right);

            UpdatePauseToggle();
        }
Exemple #8
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        public MovementMonitorWidgets(int flags)
        {
            magnitude_ = new FloatSlider(
                "Magnitude", 0f, new FloatRange(-500f, 500f), null,
                Widget.Disabled | flags);

            target_ = new FloatSlider(
                "Target", 0f, new FloatRange(-500f, 500f), null,
                Widget.Disabled | flags);

            min_ = new RandomizableFloatMonitorWidgets("Minimum", flags);
            max_ = new RandomizableFloatMonitorWidgets("Maximum", flags);
        }
Exemple #9
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        public OrderedMorphProgressionUI(int flags)
            : base(flags)
        {
            holdHalfway_ = new Checkbox(
                "Hold halfway", HoldHalfwayChanged, flags);

            overrideOverlapTime_ = new Checkbox(
                "Override global overlap time",
                OverrideOverlapTimeChanged, flags);

            overlapTime_ = new FloatSlider(
                "Overlap time", OverlapTimeChanged, flags);
        }
Exemple #10
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        public Vector3UI(string name, int flags, FloatRange range, Callback changed)
        {
            Changed = changed;

            x_ = new FloatSlider(
                MakeCaption(name, "X"), 0, new FloatRange(range),
                OnChanged, flags);

            y_ = new FloatSlider(
                MakeCaption(name, "Y"), 0, new FloatRange(range),
                OnChanged, flags);

            z_ = new FloatSlider(
                MakeCaption(name, "Z"), 0, new FloatRange(range),
                OnChanged, flags);
        }
Exemple #11
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        public RandomizableIntWidgets(string name, int flags = 0)
            : base(flags)
        {
            interval_ = new FloatSlider(
                name + " change interval", 0, new FloatRange(0, 10),
                IntervalChanged, flags);

            randomHalf_ = new Button("Randomize half", RandomizeHalf, flags);

            initial_ = new IntSlider(
                name, 0, new IntRange(0, 0),
                InitialChanged, flags);

            range_ = new IntSlider(
                name + " range", 0, new IntRange(0, 0),
                RangeChanged, flags);
        }
Exemple #12
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 public EyesModifierMonitor()
 {
     current_     = new Label("", Widget.Right);
     currentPos_  = new Label("", Widget.Right);
     head_        = new Label("", Widget.Right);
     eyes_        = new Label("", Widget.Right);
     saccade_     = new Label("", Widget.Right);
     saccadeTime_ = new RandomizableTimeMonitorWidgets(
         "Saccade", Widget.Right);
     saccadeMin_    = new FloatSlider("Saccade minimum", null, Widget.Right);
     saccadeMax_    = new FloatSlider("Saccade maximum", null, Widget.Right);
     focusDuration_ = new RandomizableTimeMonitorWidgets(
         "Focus duration", Widget.Right);
     currentfocusDuration_ = new FloatSlider(
         "Current focus duration", null, Widget.Right);
     focusDurationProgress_ = new FloatSlider(
         "Focus progress", null, Widget.Right);
     minDistance_ = new FloatSlider("Minimum distance", null, Widget.Right);
 }
Exemple #13
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        public RandomEyesTargetUI(
            EyesModifierTargetUIContainer parent, EyesTargetContainer tc)
            : base(parent, tc)
        {
            target_ = tc.Target as RandomEyesTarget;

            var r = new FloatRange(0, 10);

            atom_ = new AtomList(
                "Relative atom", target_?.Atom?.uid, AtomChanged,
                null, Widget.Right);

            rel_ = new ForceReceiverList(
                "Relative receiver", target_?.RelativeTo?.name,
                ReceiverChanged, Widget.Right);

            distance_ = new FloatSlider(
                "Distance", target_.Distance, r, DistanceChanged, Widget.Right);

            centerX_ = new FloatSlider(
                "Offset X", target_.CenterX, r, CenterXChanged, Widget.Right);

            centerY_ = new FloatSlider(
                "Offset Y", target_.CenterY, r, CenterYChanged, Widget.Right);

            xRange_ = new FloatSlider(
                "Range X", target_.RangeX, r, RangeXChanged, Widget.Right);

            yRange_ = new FloatSlider(
                "Range Y", target_.RangeY, r, RangeYChanged, Widget.Right);

            avoidXRange_ = new FloatSlider(
                "Avoid range X", target_.AvoidRangeX, r,
                AvoidRangeXChanged, Widget.Right);

            avoidYRange_ = new FloatSlider(
                "Avoid range Y", target_.AvoidRangeY, r,
                AvoidRangeYChanged, Widget.Right);

            rel_.Atom = target_.Atom;
        }
Exemple #14
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        public RandomizableTimeWidgets(string name, int flags = 0)
            : base(flags)
        {
            interval_ = new FloatSlider(
                name + " change interval", 0, new FloatRange(0, 10),
                IntervalChanged, flags);

            randomHalf_ = new Button("Randomize half", RandomizeHalf, flags);

            initial_ = new FloatSlider(
                name, 0, new FloatRange(0, 0),
                InitialChanged, flags);

            range_ = new FloatSlider(
                name + " random range", 0, new FloatRange(0, 0),
                RangeChanged, flags);

            cutoff_ = new StringList(
                name + " cut-off", "",
                RandomizableTime.GetCutoffNames(), CutoffChanged, flags);
        }
Exemple #15
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        public ActionStorableParameterUI()
        {
            triggerMag_ = new FloatSlider(
                "Trigger at", TriggerMagChanged, Widget.Right);

            triggerType_ = new StringList(
                "Trigger type", TriggerTypeChanged, Widget.Right);


            triggerType_.DisplayChoices =
                ActionStorableParameter.TriggerTypeNames();


            var list = new List <string>();

            foreach (var i in ActionStorableParameter.TriggerTypes())
            {
                list.Add(i.ToString());
            }

            triggerType_.Choices = list;
        }
Exemple #16
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        public OptionsUI(int flags = 0)
        {
            collapsible_ = new Collapsible("Options and presets", null, flags);


            resetValuesOnFreeze_ = new Checkbox(
                "Reset positions on freeze", options_.ResetValuesOnFreeze,
                ResetValuesOnFreezeChanged, flags);

            resetCountersOnThaw_ = new Checkbox(
                "Reset counters on thaw", options_.ResetCountersOnThaw,
                ResetCountersOnThaw, flags);

            pickAnimatable_ = new Checkbox(
                "Pick animatable", PickAnimatableChanged, flags);

            manageAnimatable_ = new Button(
                "Manage animatables", ManageAnimatables, flags);

            overlapTime_ = new FloatSlider(
                "Global overlap time", options_.OverlapTime,
                new FloatRange(0, 1), OverlapTimeChanged, flags);

            logLevel_ = new StringList(
                "Log level", Options.LogLevelToString(options_.LogLevel),
                Options.GetLogLevelNames(), LogLevelChanged, flags);

            logOverlap_ = new Checkbox(
                "Log overlap", LogOverlapChanged, flags);

            usePlaceholder_ = new Checkbox(
                "Save: use placeholder for atoms", null, flags);

            collapsible_.Add(resetValuesOnFreeze_);
            collapsible_.Add(resetCountersOnThaw_);
            collapsible_.Add(pickAnimatable_);
            collapsible_.Add(manageAnimatable_);
            collapsible_.Add(overlapTime_);
            collapsible_.Add(logLevel_);
            collapsible_.Add(logOverlap_);
            collapsible_.Add(new SmallSpacer(flags));

            collapsible_.Add(usePlaceholder_);

            collapsible_.Add(new Button(
                                 "Full: save", SaveFull, flags));

            collapsible_.Add(new Button(
                                 "Full: load, replace everything",
                                 () => { LoadFull(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Full: load, append steps",
                                 () => { LoadFull(Utilities.PresetAppend); },
                                 flags));

            collapsible_.Add(new SmallSpacer(flags));


            collapsible_.Add(new Button(
                                 "Step: save current", SaveStep, flags));

            collapsible_.Add(new Button(
                                 "Step: load, replace current",
                                 () => { LoadStep(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Step: load, add modifiers to current step",
                                 () => { LoadStep(Utilities.PresetMerge); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Step: load, append as new step",
                                 () => { LoadStep(Utilities.PresetAppend); },
                                 flags));

            collapsible_.Add(new SmallSpacer(flags));


            collapsible_.Add(new Button(
                                 "Modifier: save current", SaveModifier, flags));

            collapsible_.Add(new Button(
                                 "Modifier: load, replace current",
                                 () => { LoadModifier(Utilities.PresetReplace); },
                                 flags));

            collapsible_.Add(new Button(
                                 "Modifier: load, append to current step",
                                 () => { LoadModifier(Utilities.PresetAppend); },
                                 flags));


            collapsible_.Add(new SmallSpacer(flags));
        }
Exemple #17
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        public RampDurationMonitor(string name, int flags)
            : base(flags)
        {
            start_ = new FloatSlider(
                name + " start", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            end_ = new FloatSlider(
                name + " end", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeUp_ = new FloatSlider(
                name + " time up", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeDown_ = new FloatSlider(
                name + " time down", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            hold_ = new FloatSlider(
                name + " hold maximum", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            firstHalfProgress_ = new FloatSlider(
                name + " first half progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            secondHalfProgress_ = new FloatSlider(
                name + " second half progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            inFirstHalf_ = new Checkbox(
                name + " in first half", null, flags_ | Widget.Disabled);

            totalProgress_ = new FloatSlider(
                name + " total progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            inFirstHalfTotal_ = new Checkbox(
                name + " in first half total", null, flags_ | Widget.Disabled);

            firstHalfFinished_ = new Checkbox(
                name + " first half finished", null, flags_ | Widget.Disabled);

            finished_ = new Checkbox(
                name + " finished", null, flags_ | Widget.Disabled);

            timeRemaining_ = new FloatSlider(
                name + " time remaining", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            timeRemainingInHalf_ = new FloatSlider(
                name + " time remaining in half", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);


            current_ = new FloatSlider(
                name + " current", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            elapsed_ = new FloatSlider(
                name + " elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            totalElapsed_ = new FloatSlider(
                name + " total elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            progress_ = new FloatSlider(
                name + " progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            holdingProgress_ = new FloatSlider(
                name + " hold progress", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);

            holdingElapsed_ = new FloatSlider(
                name + " holding elapsed", 0, new FloatRange(0, 0), null,
                flags_ | FloatSlider.Disabled);
        }
Exemple #18
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 public FloatStorableParameterMonitorUI()
 {
     paramValue_ = new FloatSlider(
         "Parameter value", null, Widget.Right | Widget.Disabled);
 }