public TimeStampPacket(TimeStamp timeStamp)
 {
     this.TimeStamp = timeStamp;
 }
Exemple #2
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        /// <summary>
        /// Sets the Player's current position to that of the TimeStampPacket,
        /// if the following is true:
        /// - The delay is >= the maximum legal delay
        /// - The Player isn't stopped
        /// </summary>
        /// <param name="timeStampPacket"></param>
        private void HandleTimeStampPacket(TimeStampPacket timeStampPacket)
        {
            #region If the Player isn't stopped, Sync the host time and the watcher's time (if delay is illegal)
            if (CurrentPlayState != PlayState.STOP)
            {
                TimeStamp hostTime = timeStampPacket.TimeStamp;
                TimeStamp watchTime = new TimeStamp(Player.Ctlcontrols.currentPositionString);

                if (Math.Abs(hostTime.TotalSeconds - watchTime.TotalSeconds) >= MaxDelay)
                {
                    Player.Ctlcontrols.currentPosition = hostTime.TotalSeconds;
                }
            }
            #endregion
        }