/** * @brief Initializes internal properties based on whether there is a {@link TSCollider2D} attached. **/ public void Initialize() { if (initialized) { return; } tsCollider = GetComponent <TSCollider2D>(); if (transform.parent != null) { tsParent = transform.parent.GetComponent <TSTransform2D>(); } if (!_serialized) { UpdateEditMode(); } if (tsCollider != null) { if (tsCollider.IsBodyInitialized) { tsCollider.Body.TSPosition = _position + scaledCenter; tsCollider.Body.TSOrientation = _rotation * FP.Deg2Rad; } } else { StateTracker.AddTracking(this); } initialized = true; }
internal void Update(GameObject otherGO, Physics2D.Contact c) { if (this.gameObject == null) { this.gameObject = otherGO; this.collider = this.gameObject.GetComponent <TSCollider2D>(); this.rigidbody = this.gameObject.GetComponent <TSRigidBody2D>(); this.transform = this.collider.tsTransform; } if (c != null) { if (contacts[0] == null) { contacts[0] = new TSContactPoint2D(); } TSVector2 normal; Physics2D.FixedArray2 <TSVector2> points; c.GetWorldManifold(out normal, out points); contacts[0].normal = normal; contacts[0].point = points[0]; this.relativeVelocity = c.CalculateRelativeVelocity(); } }
private static void InitializeGameObject(GameObject go, TSVector position, TSQuaternion rotation) { ICollider[] tsColliders = go.GetComponentsInChildren <ICollider>(); if (tsColliders != null) { for (int index = 0, length = tsColliders.Length; index < length; index++) { PhysicsManager.instance.AddBody(tsColliders[index]); } } TSTransform rootTSTransform = go.GetComponent <TSTransform>(); if (rootTSTransform != null) { rootTSTransform.Initialize(); rootTSTransform.position = position; rootTSTransform.rotation = rotation; } TSTransform[] tsTransforms = go.GetComponentsInChildren <TSTransform>(); if (tsTransforms != null) { for (int index = 0, length = tsTransforms.Length; index < length; index++) { TSTransform tsTransform = tsTransforms[index]; if (tsTransform != rootTSTransform) { tsTransform.Initialize(); } } } TSTransform2D rootTSTransform2D = go.GetComponent <TSTransform2D>(); if (rootTSTransform2D != null) { rootTSTransform2D.Initialize(); rootTSTransform2D.position = new TSVector2(position.x, position.y); rootTSTransform2D.rotation = rotation.ToQuaternion().eulerAngles.z; } TSTransform2D[] tsTransforms2D = go.GetComponentsInChildren <TSTransform2D>(); if (tsTransforms2D != null) { for (int index = 0, length = tsTransforms2D.Length; index < length; index++) { TSTransform2D tsTransform2D = tsTransforms2D[index]; if (tsTransform2D != rootTSTransform2D) { tsTransform2D.Initialize(); } } } }
/** * @brief Creates a new {@link TSRigidBody} when there is no one attached to this GameObject. **/ public void Awake() { tsTransform = this.GetComponent <TSTransform2D>(); tsRigidBody = this.GetComponent <TSRigidBody2D>(); if (lossyScale == TSVector.one) { lossyScale = TSVector.Abs(transform.localScale.ToTSVector()); } }