Exemple #1
0
        /**
         *  @brief Initializes internal properties based on whether there is a {@link TSCollider2D} attached.
         **/
        public void Initialize()
        {
            if (initialized)
            {
                return;
            }

            tsCollider = GetComponent <TSCollider2D>();
            if (transform.parent != null)
            {
                tsParent = transform.parent.GetComponent <TSTransform2D>();
            }

            if (!_serialized)
            {
                UpdateEditMode();
            }

            if (tsCollider != null)
            {
                if (tsCollider.IsBodyInitialized)
                {
                    tsCollider.Body.TSPosition    = _position + scaledCenter;
                    tsCollider.Body.TSOrientation = _rotation * FP.Deg2Rad;
                }
            }
            else
            {
                StateTracker.AddTracking(this);
            }

            initialized = true;
        }
        internal void Update(GameObject otherGO, Physics2D.Contact c)
        {
            if (this.gameObject == null)
            {
                this.gameObject = otherGO;
                this.collider   = this.gameObject.GetComponent <TSCollider2D>();
                this.rigidbody  = this.gameObject.GetComponent <TSRigidBody2D>();
                this.transform  = this.collider.tsTransform;
            }

            if (c != null)
            {
                if (contacts[0] == null)
                {
                    contacts[0] = new TSContactPoint2D();
                }

                TSVector2 normal;
                Physics2D.FixedArray2 <TSVector2> points;

                c.GetWorldManifold(out normal, out points);

                contacts[0].normal = normal;
                contacts[0].point  = points[0];

                this.relativeVelocity = c.CalculateRelativeVelocity();
            }
        }
        private static void InitializeGameObject(GameObject go, TSVector position, TSQuaternion rotation)
        {
            ICollider[] tsColliders = go.GetComponentsInChildren <ICollider>();
            if (tsColliders != null)
            {
                for (int index = 0, length = tsColliders.Length; index < length; index++)
                {
                    PhysicsManager.instance.AddBody(tsColliders[index]);
                }
            }

            TSTransform rootTSTransform = go.GetComponent <TSTransform>();

            if (rootTSTransform != null)
            {
                rootTSTransform.Initialize();

                rootTSTransform.position = position;
                rootTSTransform.rotation = rotation;
            }

            TSTransform[] tsTransforms = go.GetComponentsInChildren <TSTransform>();
            if (tsTransforms != null)
            {
                for (int index = 0, length = tsTransforms.Length; index < length; index++)
                {
                    TSTransform tsTransform = tsTransforms[index];

                    if (tsTransform != rootTSTransform)
                    {
                        tsTransform.Initialize();
                    }
                }
            }

            TSTransform2D rootTSTransform2D = go.GetComponent <TSTransform2D>();

            if (rootTSTransform2D != null)
            {
                rootTSTransform2D.Initialize();

                rootTSTransform2D.position = new TSVector2(position.x, position.y);
                rootTSTransform2D.rotation = rotation.ToQuaternion().eulerAngles.z;
            }

            TSTransform2D[] tsTransforms2D = go.GetComponentsInChildren <TSTransform2D>();
            if (tsTransforms2D != null)
            {
                for (int index = 0, length = tsTransforms2D.Length; index < length; index++)
                {
                    TSTransform2D tsTransform2D = tsTransforms2D[index];

                    if (tsTransform2D != rootTSTransform2D)
                    {
                        tsTransform2D.Initialize();
                    }
                }
            }
        }
        /**
         *  @brief Creates a new {@link TSRigidBody} when there is no one attached to this GameObject.
         **/
        public void Awake()
        {
            tsTransform = this.GetComponent <TSTransform2D>();
            tsRigidBody = this.GetComponent <TSRigidBody2D>();

            if (lossyScale == TSVector.one)
            {
                lossyScale = TSVector.Abs(transform.localScale.ToTSVector());
            }
        }