internal Player() { Hub = GetComponent <ReferenceHub>(); Scp106Controller = new Scp106Controller(this); Scp079Controller = new Scp079Controller(this); Scp096Controller = new Scp096Controller(this); Scp173Controller = new Scp173Controller(this); Jail = new Jail(this); ActiveBroadcasts = new BroadcastList(this); Inventory = new PlayerInventory(this); GrenadeManager = GetComponent <Grenades.GrenadeManager>(); GameConsoleTransmission = this.GetComponent <GameConsoleTransmission>(); MicroHID = GetComponent <MicroHID>(); }
internal Player() { Hub = GetComponent <ReferenceHub>(); Scp106Controller = new Scp106Controller(this); Scp079Controller = new Scp079Controller(this); Scp096Controller = new Scp096Controller(this); Scp173Controller = new Scp173Controller(); Jail = new Jail(this); ActiveBroadcasts = new BroadcastList(this); Inventory = new PlayerInventory(this); GameConsoleTransmission = GetComponent <GameConsoleTransmission>(); DissonanceUserSetup = GetComponent <Assets._Scripts.Dissonance.DissonanceUserSetup>(); Radio = GetComponent <Radio>(); Escape = GetComponent <Escape>(); AmmoBox = new PlayerAmmoBox(this); }