public virtual void Deserialize(ICustomDataInput reader) { playerCount = reader.ReadInt(); var limit = reader.ReadUShort(); monsters = new MonsterInGroupLightInformations[limit]; for (int i = 0; i < limit; i++) { monsters[i] = new MonsterInGroupLightInformations(); monsters[i].Deserialize(reader); } }
public virtual void Deserialize(ICustomDataInput reader) { this.mainCreatureLightInfos = new MonsterInGroupLightInformations(); this.mainCreatureLightInfos.Deserialize(reader); var limit = reader.ReadUShort(); this.underlings = new MonsterInGroupInformations[limit]; for (int i = 0; i < limit; i++) { (this.underlings as MonsterInGroupInformations[])[i] = new MonsterInGroupInformations(); (this.underlings as MonsterInGroupInformations[])[i].Deserialize(reader); } }
public GroupMonsterStaticInformationsWithAlternatives(MonsterInGroupLightInformations mainCreatureLightInfos, MonsterInGroupInformations[] underlings, AlternativeMonstersInGroupLightInformations[] alternatives) : base(mainCreatureLightInfos, underlings) { this.alternatives = alternatives; }
public GroupMonsterStaticInformations(MonsterInGroupLightInformations mainCreatureLightInfos, IEnumerable <MonsterInGroupInformations> underlings) { this.mainCreatureLightInfos = mainCreatureLightInfos; this.underlings = underlings; }