/// <summary> /// Sends a chat message to the server. /// </summary> /// <param name="message">Message content to send.</param> public void SendChatMessage(string message) { ChatPackets.SendChatMessage(this, message); }
/// <summary> /// Called when the client is connecte to the remote server. /// </summary> protected override void OnConnected() { ChatPackets.SetName(this, this.Name); Console.WriteLine($"You are connected! You can start typing any message."); }