private void Awake() { gameStateChanger = GetComponent <GameStateChanger>(); panelBucket = GetComponent <PanelBucket>(); sessionData = GetComponent <SessionData>(); currentInterval = interval; }
private void Awake() { cardShepherd = GetComponent <CardShepherd>(); gameRules = GetComponent <GameRules>(); panelBucket = GetComponent <PanelBucket>(); sessionData = GetComponent <SessionData>(); gameStateChanger = GetComponent <GameStateChanger>(); roundTimer = GetComponent <RoundTimer>(); }