public static void GameLocation_sinkDebris_Postfix(GameLocation __instance, bool __result, Debris debris, Vector2 chunkTile, Vector2 chunkPosition)
        {
            try
            {
                if (__result == false || !Game1.IsMasterGame || !SwimUtils.DebrisIsAnItem(debris))
                {
                    return;
                }

                if (ModEntry.diveMaps.ContainsKey(__instance.Name) && ModEntry.diveMaps[__instance.Name].DiveLocations.Count > 0)
                {
                    Point    pos = new Point((int)chunkTile.X, (int)chunkTile.Y);
                    Location loc = new Location(pos.X, pos.Y);

                    DiveMap      dm           = ModEntry.diveMaps[__instance.Name];
                    DiveLocation diveLocation = null;
                    foreach (DiveLocation dl in dm.DiveLocations)
                    {
                        if (dl.GetRectangle().X == -1 || dl.GetRectangle().Contains(loc))
                        {
                            diveLocation = dl;
                            break;
                        }
                    }

                    if (diveLocation == null)
                    {
                        Monitor.Log($"sink debris: No dive destination for this point on this map");
                        return;
                    }

                    if (Game1.getLocationFromName(diveLocation.OtherMapName) == null)
                    {
                        Monitor.Log($"sink debris: Can't find destination map named {diveLocation.OtherMapName}", LogLevel.Warn);
                        return;
                    }


                    foreach (Chunk chunk in debris.Chunks)
                    {
                        if (chunk.position == chunkPosition)
                        {
                            Monitor.Log($"sink debris: creating copy of debris {debris.debrisType} chunk {chunk.debrisType} item {debris.item != null} on {diveLocation.OtherMapName}");

                            if (debris.debrisType != Debris.DebrisType.ARCHAEOLOGY && debris.debrisType != Debris.DebrisType.OBJECT && chunk.debrisType % 2 != 0)
                            {
                                Monitor.Log($"sink debris: non-item debris");
                                break;
                            }

                            Debris  newDebris;
                            Vector2 newTile = diveLocation.OtherMapPos == null ? chunkTile : new Vector2(diveLocation.OtherMapPos.X, diveLocation.OtherMapPos.Y);
                            Vector2 newPos  = new Vector2(newTile.X * Game1.tileSize, newTile.Y * Game1.tileSize);
                            if (debris.item != null)
                            {
                                newDebris = Game1.createItemDebris(debris.item, newPos, Game1.random.Next(4));
                                Game1.getLocationFromName(diveLocation.OtherMapName).debris.Add(newDebris);
                            }
                            else
                            {
                                Game1.createItemDebris(new StardewValley.Object(chunk.debrisType, 1), newPos, Game1.random.Next(4), Game1.getLocationFromName(diveLocation.OtherMapName));
                            }
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Monitor.Log($"Failed in {nameof(GameLocation_sinkDebris_Postfix)}:\n{ex}", LogLevel.Error);
            }
        }