bytecode instruction object
Inheritance: MultiByteAction
Exemple #1
0
 /// <summary>
 /// constructor
 /// </summary>
 /// <param name="p">list of single push instructions</param>
 public ActionPushList(ActionPush[] p)
     : base(ActionCode.PushList)
 {
     pushList = p;
 }
Exemple #2
0
        /// <summary>
        /// Collaps sequence of single push actions into one multiple-push action
        /// </summary>
        private void CollapsPushActions(ArrayList actionRecord)
        {
            int i = 0;
            bool isPush;

            while (i<(actionRecord.Count-1)) {

                isPush = actionRecord[i] is ActionPush;
                if (isPush) {

                    int j = i;
                    int count = 1;

                    do {
                        i++;
                        if (i<actionRecord.Count) {
                            isPush=(actionRecord[i] is ActionPush);
                            if (isPush) count++;
                        }
                    } while ((isPush)&&(i<actionRecord.Count));

                    if (count>1) {
                        ActionPush[] pushList = new ActionPush[count];
                        actionRecord.CopyTo(j,pushList,0,count);

                        actionRecord.RemoveRange(j,count);
                        ActionPushList pl = new ActionPushList(pushList);
                        actionRecord.Insert(j,pl);

                        i=j+1;
                    }

                } else {

                    // recursively step through functions inner actions
                    ActionDefineFunction f = actionRecord[i] as ActionDefineFunction;
                    if (f!=null) CollapsPushActions(f.ActionRecord);

                    // and function2 of course
                    ActionDefineFunction2 f2 = actionRecord[i] as ActionDefineFunction2;
                    if (f2!=null) CollapsPushActions(f2.ActionRecord);
                    i++;
                }
            }
        }
Exemple #3
0
        /// <summary>
        /// Read multiply push action action as <see cref="SwfDotNet.IO.ByteCode.Actions.ActionPushList">ActionPushList</see> from swf.
        /// </summary>
        private ActionPushList ReadActionPush(BinaryReader br)
        {
            // read block length
            int len = Convert.ToInt32(br.ReadUInt16());
            int i = 0;
            ArrayList pushList = new ArrayList();

            while (i<len) {

                int pushType = Convert.ToInt32(br.ReadByte());
                i++;

                object val = new object();

                switch (pushType) {

                    case 0: string str = BinaryStringRW.ReadString(br);
                            i+=str.Length+1;
                            val = str;
                            break;

                    case 1: val = (object)br.ReadSingle();
             						i+=4;
                            break;

                    case 2: val = null;
                            break;

                    case 3: val = null;
                            break;

                    case 4: val = (object) Convert.ToInt32(br.ReadByte());
                            i++;
                            break;

                    case 5: val = (object )br.ReadBoolean();
                            i++;
                            break;

                    case 6: byte[] b0 = br.ReadBytes(4);
                            byte[] b1 = br.ReadBytes(4);
                            byte[] b = new byte[8];
                            b0.CopyTo(b,4);
                            b1.CopyTo(b,0);
                            val = (object) BitConverter.ToDouble(b,0);
             						i+=8;
                            break;

                    case 7:	val =(object) br.ReadInt32();
                            i+=4;
                            break;

                    case 8:	val = (object) Convert.ToInt32(br.ReadByte());
                            i++;
                            break;

                    case 9: val = (object) Convert.ToInt32(br.ReadUInt16());
                            i+=2;
                            break;
                }

                ActionPush p = new ActionPush(pushType,val);
                pushList.Add(p);
            }

            ActionPush[] pList = new ActionPush[pushList.Count];
            pushList.CopyTo(pList,0);
            ActionPushList a = new ActionPushList(pList);

            //a.ByteSize = len+3;
            return a;
        }