public SvgSvgElement(SvgLength x, SvgLength y, SvgLength width, SvgLength height, SvgNumList vport)
 {
     X=x;
     Y=y;
     Width=width;
     Height=height;
     ViewBox=vport;
 }
Exemple #2
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 public void FromString(string s)
 {
     try
     {
         float[] array  = SvgNumList.String2Floats(s);
         float[] array2 = array;
         for (int i = 0; i < array2.Length; i++)
         {
             float num = array2[i];
             this._pts.Add(num);
         }
     }
     catch (Exception)
     {
         throw new SvgException("Invalid SvgNumList", s);
     }
 }
Exemple #3
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        /// <summary>
        /// The standard boils down to a list of numbers in any format separated by any amount of wsp and commas;
        /// in other words it looks the same as a SvgNumList
        /// </summary>
        /// <param name="s"></param>
        public void FromString(string s)
        {
            try {
                var fa = SvgNumList.String2Floats(s);
                foreach (float f in fa)
                {
                    _pts.Add(f);
                }
            } catch (Exception) {
                throw new SvgException("Invalid SvgPoints", s);
            }

            if (_pts.Count % 2 != 0)
            {
                throw new SvgException("Invalid SvgPoints", s);
            }
        }
 public SvgPatternElement(SvgLength width, SvgLength height, SvgNumList vport)
 {
     Width=width;
     Height=height;
     ViewBox=vport;
 }
Exemple #5
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        public void FromString(string s)
        {
            this._m = new Matrix();
            int num = s.IndexOf("(");

            if (num != -1)
            {
                string text = s.Substring(0, num).Trim();
                int    num2 = s.IndexOf(")");
                if (num2 != -1)
                {
                    string  s2    = s.Substring(num + 1, num2 - num - 1);
                    float[] array = SvgNumList.String2Floats(s2);
                    if (text.IndexOf("matrix") != -1)
                    {
                        if (array.Length == 6)
                        {
                            this._m = new Matrix(array[0], array[1], array[2], array[3], array[4], array[5]);
                            return;
                        }
                    }
                    else if (text.IndexOf("translate") != -1)
                    {
                        if (array.Length == 1)
                        {
                            this._m.Translate(array[0], 0f);
                            return;
                        }
                        if (array.Length == 2)
                        {
                            this._m.Translate(array[0], array[1]);
                            return;
                        }
                    }
                    else if (text.IndexOf("scale") != -1)
                    {
                        if (array.Length == 1)
                        {
                            this._m.Scale(array[0], 0f);
                            return;
                        }
                        if (array.Length == 2)
                        {
                            this._m.Scale(array[0], array[1]);
                            return;
                        }
                    }
                    else if (text.IndexOf("rotate") != -1)
                    {
                        if (array.Length == 1)
                        {
                            this._m.Rotate(array[0]);
                            return;
                        }
                        if (array.Length == 3)
                        {
                            this._m.Translate(array[1], array[2]);
                            this._m.Rotate(array[0]);
                            this._m.Translate(array[1] * -1f, array[2] * -1f);
                            return;
                        }
                    }
                    else if (text.IndexOf("skewX") != -1)
                    {
                        if (array.Length == 1)
                        {
                            this._m.Shear(array[0], 0f);
                            return;
                        }
                    }
                    else if (text.IndexOf("skewY") != -1)
                    {
                        if (array.Length == 1)
                        {
                            this._m.Shear(0f, array[0]);
                            return;
                        }
                    }
                }
            }
            throw new SvgException("Invalid SvgTransformation", s);
        }
Exemple #6
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        /// <summary>
        /// Parse a transformation according to the SVG standard.  This is complex enough that it makes
        /// me wish it was worth using a real parser, but antlr is so unwieldy.
        /// </summary>
        public void FromString(string s)
        {
            _m = new Matrix();

            string name, args;

            int idx = s.IndexOf("(");

            if (idx != -1)
            {
                name = s.Substring(0, idx).Trim();

                int idx2 = s.IndexOf(")");

                if (idx2 != -1)
                {
                    args = s.Substring(idx + 1, (idx2 - idx) - 1);
                    float[] points = SvgNumList.String2Floats(args);

                    if (name.IndexOf("matrix") != -1)
                    {
                        if (points.Length == 6)
                        {
                            _m = new Matrix(points[0], points[1], points[2], points[3], points[4], points[5]);
                            return;
                        }
                    }
                    else if (name.IndexOf("translate") != -1)
                    {
                        if (points.Length == 1)
                        {
                            _m.Translate(points[0], 0);
                            return;
                        }
                        if (points.Length == 2)
                        {
                            _m.Translate(points[0], points[1]);
                            return;
                        }
                    }
                    else if (name.IndexOf("scale") != -1)
                    {
                        if (points.Length == 1)
                        {
                            _m.Scale(points[0], 0);
                            return;
                        }
                        if (points.Length == 2)
                        {
                            _m.Scale(points[0], points[1]);
                            return;
                        }
                    }
                    else if (name.IndexOf("rotate") != -1)
                    {
                        if (points.Length == 1)
                        {
                            _m.Rotate(points[0]);
                            return;
                        }
                        else if (points.Length == 3)
                        {
                            _m.Translate(points[1], points[2]);
                            _m.Rotate(points[0]);
                            _m.Translate(points[1] * -1, points[2] * -1);
                            return;
                        }
                    }
                    else if (name.IndexOf("skewX") != -1)
                    {
                        if (points.Length == 1)
                        {
                            _m.Shear(points[0], 0);
                            return;
                        }
                    }
                    else if (name.IndexOf("skewY") != -1)
                    {
                        if (points.Length == 1)
                        {
                            _m.Shear(0, points[0]);
                            return;
                        }
                    }
                }
            }

            throw new SvgException("Invalid SvgTransformation", s);
        }