Exemple #1
0
        private void DrawText(String s, Font font, Brush brush, RectangleF rect, StringFormat fmt, bool ignoreRect)
        {
            SvgTextElement txt = new SvgTextElement(s, rect.X, rect.Y);

            //GDI takes x and y as the upper left corner; svg takes them as the lower left.
            //We must therefore move the text one line down, but SVG does not understand about lines,
            //so we do as best we can, applying a downward translation before the current GDI translation.

            txt.Transform = new SvgTransformList(_transforms.Result.Clone());

            txt.Style = HandleBrush(brush);
            txt.Style += new SvgStyle(font);

            if (fmt.Alignment == StringAlignment.Center)
            {
                txt.Style.Set("text-anchor", "middle");
                txt.X = rect.X + rect.Width/2;
            }

            if (fmt.Alignment == StringAlignment.Far)
            {
                txt.Style.Set("text-anchor", "end");
                txt.X = rect.Right;
            }

            txt.Style.Set("baseline-shift", "-86%");//a guess.

            if(!ignoreRect && (fmt.FormatFlags != StringFormatFlags.NoClip))
            {
                SvgClipPathElement clipper = new SvgClipPathElement();
                clipper.Id += "_text_clipper";
                SvgRectElement rc = new SvgRectElement(rect.X, rect.Y, rect.Width, rect.Height);
                clipper.AddChild(rc);
                _defs.AddChild(clipper);

                txt.Style.Set("clip-path", new SvgUriReference(clipper));
            }

            _cur.AddChild(txt);
        }
Exemple #2
0
        private void DrawText(String s, Font font, Brush brush, RectangleF rect, StringFormat fmt, bool ignoreRect)
        {
            if (s != null && s.Contains("\n"))
                throw new SvgGdiNotImpl("DrawText multiline text");

            SvgTextElement txt = new SvgTextElement(s, rect.X, rect.Y);

            //GDI takes x and y as the upper left corner; svg takes them as the lower left.
            //We must therefore move the text one line down, but SVG does not understand about lines,
            //so we do as best we can, applying a downward translation before the current GDI translation.

            txt.Transform = new SvgTransformList(_transforms.Result.Clone());

            txt.Style = HandleBrush(brush);
            txt.Style += new SvgStyle(font);

            switch (fmt.Alignment)
            {
                case StringAlignment.Near:
                    break;

                case StringAlignment.Center:
                    {
                        if (ignoreRect)
                            throw new SvgGdiNotImpl("DrawText automatic rect");

                        txt.Style.Set("text-anchor", "middle");
                        txt.X = rect.X + rect.Width / 2;
                    }
                    break;

                case StringAlignment.Far:
                    {
                        if (ignoreRect)
                            throw new SvgGdiNotImpl("DrawText automatic rect");

                        txt.Style.Set("text-anchor", "end");
                        txt.X = rect.Right;
                    }
                    break;

                default:
                    throw new SvgGdiNotImpl("DrawText horizontal alignment");
            }

            if (!ignoreRect && ((fmt.FormatFlags & StringFormatFlags.NoClip) != StringFormatFlags.NoClip))
            {
                SvgClipPathElement clipper = new SvgClipPathElement();
                clipper.Id += "_text_clipper";
                SvgRectElement rc = new SvgRectElement(rect.X, rect.Y, rect.Width, rect.Height);
                clipper.AddChild(rc);
                _defs.AddChild(clipper);

                txt.Style.Set("clip-path", new SvgUriReference(clipper));
            }

            switch (fmt.LineAlignment)
            {
                case StringAlignment.Near:
                    {
                        // TODO: ??
                        // txt.Style.Set("baseline-shift", "-86%");//a guess.
                        var span = new SvgTspanElement(s);
                        span.DY = new SvgLength(txt.Style.Get("font-size").ToString());
                        txt.Text = null;
                        txt.AddChild(span);
                    }
                    break;

                case StringAlignment.Center:
                    {
                        if (ignoreRect)
                            throw new SvgGdiNotImpl("DrawText automatic rect");

                        txt.Y.Value = txt.Y.Value + (rect.Height / 2);
                        var span = new SvgTspanElement(s);
                        span.DY = new SvgLength(txt.Style.Get("font-size").ToString());
                        span.DY.Value = span.DY.Value * ((1 - GetFontDescentPercentage(font)) - 0.5f);
                        txt.Text = null;
                        txt.AddChild(span);
                    }
                    break;

                case StringAlignment.Far:
                    {
                        if (ignoreRect)
                            throw new SvgGdiNotImpl("DrawText automatic rect");

                        txt.Y.Value = txt.Y.Value + rect.Height;
                        // This would solve the alignment as well, but it's not supported by Internet Explorer
                        //
                        // txt.Attributes["dominant-baseline"] = "text-after-edge";
                        var span = new SvgTspanElement(s);
                        span.DY = new SvgLength(txt.Style.Get("font-size").ToString());
                        span.DY.Value = span.DY.Value * ((1 - GetFontDescentPercentage(font)) - 1);
                        txt.Text = null;
                        txt.AddChild(span);
                    }
                    break;

                default:
                    throw new SvgGdiNotImpl("DrawText vertical alignment");
            }

            _cur.AddChild(txt);
        }