internal void Build(Pinion pinion, SvgSvgElement root) { SvgGroupElement helperLinesGroup = new SvgGroupElement("HelperLines"); helperLinesGroup.Style = Styles.HelperLineStyle; root.AddChild(helperLinesGroup); // Wheel pitch circle helperLinesGroup.AddChild(SvgHelper.CreateCircle(pinion.Center, pinion.PitchDiameter / 2.0)); // Wheel addendum circle helperLinesGroup.AddChild(SvgHelper.CreateCircle(pinion.Center, pinion.PitchDiameter / 2.0 + pinion.Addendum)); // Wheel dedendum circle helperLinesGroup.AddChild(SvgHelper.CreateCircle(pinion.Center, pinion.PitchDiameter / 2.0 - pinion.Dedendum)); // wheel center double halfCrossLength = 10; helperLinesGroup.AddChild(new SvgLineElement(pinion.Center.X - halfCrossLength, pinion.Center.Y, pinion.Center.X + halfCrossLength, pinion.Center.Y)); helperLinesGroup.AddChild(new SvgLineElement(pinion.Center.X, pinion.Center.Y - halfCrossLength, pinion.Center.X, pinion.Center.Y + halfCrossLength)); SvgGroupElement mainGroup = new SvgGroupElement("Main"); mainGroup.Style = Styles.MinorLineStyle; root.AddChild(mainGroup); PinionTooth[] teeth = pinion.GetTeeth(Math.PI / pinion.ToothCount); StringBuilder pathBuilder = new StringBuilder(); pathBuilder.AppendFormat(CultureInfo.InvariantCulture, "M{0},{1}", (float)teeth[0].DedendumIntersectLeft.X, (float)teeth[0].DedendumIntersectLeft.Y); for (int i = 0; i < teeth.Length; i++) { PinionTooth tooth = teeth[i]; PinionTooth nextTooth = teeth[(i + 1) % teeth.Length]; InsertToothPath(pinion, tooth, nextTooth, pathBuilder); } pathBuilder.Append(" z"); SvgPath svgPath = new SvgPath(pathBuilder.ToString()); SvgPathElement svgPathElement = new SvgPathElement(); svgPathElement.D = svgPath; mainGroup.AddChild(svgPathElement); if (pinion.CenterHoleDiameter > 0) { mainGroup.AddChild(SvgHelper.CreateCircle(pinion.Center, pinion.CenterHoleDiameter / 2.0)); } }
private void AddCenteredCircle(SvgGroupElement group, float radius) { SvgEllipseElement circleElement = new SvgEllipseElement( 0, 0, radius, radius); group.AddChild(circleElement); }
public void AddAlignmentLines() { SvgGroupElement alinmentLinesGroup = new SvgGroupElement("AlignmentLines"); alinmentLinesGroup.Style = s_AlignmentLineStyle; SvgLineElement line1 = new SvgLineElement( GetSvgLength(this.Origin.X), GetSvgLength(0), GetSvgLength(this.Origin.X), GetSvgLength(this.Page.Width)); alinmentLinesGroup.AddChild(line1); SvgLineElement line2 = new SvgLineElement( GetSvgLength(0), GetSvgLength(this.Origin.Y), GetSvgLength(this.Page.Width), GetSvgLength(this.Origin.Y)); alinmentLinesGroup.AddChild(line2); float radius = 65; SvgEllipseElement cutOutCircle = new SvgEllipseElement( GetSvgLength(this.Origin.X), GetSvgLength(this.Origin.Y), GetSvgLength(radius), GetSvgLength(radius)); alinmentLinesGroup.AddChild(cutOutCircle); this.Root.AddChild(alinmentLinesGroup); }
private void InsertSquare(SvgGroupElement group, int xIndex, int yIndex) { bool isBlack = ((xIndex + yIndex) % 2 == 0); if (!isBlack) { // nothing to draw in case of a white square return; } float x = m_UpperLeft.X + xIndex * m_SquareLength; float y = m_UpperLeft.Y + yIndex * m_SquareLength; SvgRectElement rectangle = new SvgRectElement( x, y, m_SquareLength, m_SquareLength ); rectangle.Style = s_FilledBlack; group.AddChild(rectangle); }
public void AddSquares(float yOffset, float xOffset, float sideLength, int xCount, int yCount) { SvgGroupElement squaresGroup = new SvgGroupElement("Squares"); squaresGroup.Style = s_NormalLineStyle; float xStart = this.Origin.X + xOffset - xCount / 2.0F * sideLength; float yStart = this.Origin.Y + yOffset; for (int i = 0; i < xCount; i++) { for (int j = 0; j < yCount; j++) { SvgRectElement rectElement = new SvgRectElement( GetSvgLength(xStart + i * sideLength), GetSvgLength(yStart + j * sideLength), GetSvgLength(sideLength), GetSvgLength(sideLength)); squaresGroup.AddChild(rectElement); } } this.Root.AddChild(squaresGroup); }
private void AddGuideLines(SvgGroupElement group, float radius) { SvgLineElement verticalLineElement = new SvgLineElement( 0, radius, 0, -radius); group.AddChild(verticalLineElement); SvgLineElement horizontalLineElement = new SvgLineElement( -radius, 0, radius, 0); group.AddChild(horizontalLineElement); }
private void AddSlice(SvgGroupElement group, double radius, double angle, double angularWidth) { PointF firstPointOnCircle = GetPointOnCircle(radius, angle - angularWidth / 2.0); PointF secondPointOnCircle = GetPointOnCircle(radius, angle + angularWidth / 2.0); // for an explanation of the arc syntax see: http://www.codestore.net/store.nsf/unid/EPSD-5DTT4L string path = String.Format( CultureInfo.InvariantCulture, "M0,0 L{0},{1} A{2},{2} 0 0,1 {3},{4} z", firstPointOnCircle.X, firstPointOnCircle.Y, (float)radius, secondPointOnCircle.X, secondPointOnCircle.Y); SvgPath svgPath = new SvgPath(path); SvgPathElement svgPathElement = new SvgPathElement(); svgPathElement.D = svgPath; group.AddChild(svgPathElement); }
private void InsertStyledElements(SvgGroupElement linesGroup, IEnumerable<SvgStyledTransformedElement> styledElements) { SvgGroupElement minorGroup = new SvgGroupElement("MinorLines"); minorGroup.Style = s_MinorLineStyle; linesGroup.AddChild(minorGroup); SvgGroupElement normalGroup = new SvgGroupElement("NormalLines"); normalGroup.Style = s_NormalLineStyle; linesGroup.AddChild(normalGroup); SvgGroupElement majorGroup = new SvgGroupElement("MajorLines"); majorGroup.Style = s_MajorLineStyle; linesGroup.AddChild(majorGroup); int i = -1; foreach (SvgStyledTransformedElement styledElement in styledElements) { i++; if (i % 10 == 0) { majorGroup.AddChild(styledElement); continue; } if (i % 2 == 0) { normalGroup.AddChild(styledElement); continue; } minorGroup.AddChild(styledElement); } }
private void AddCenteredTriangle(SvgGroupElement group, float sideLength, float radius) { float middleLineLength = sideLength * (float)Math.Cos(30 / 180.0 * Math.PI); float centerToBase = middleLineLength - radius; SvgLineElement sideLineElement1 = new SvgLineElement( -sideLength/2f, -centerToBase, sideLength/2f, -centerToBase); group.AddChild(sideLineElement1); SvgLineElement sideLineElement2 = new SvgLineElement( sideLength/2f, -centerToBase, 0, middleLineLength - centerToBase); group.AddChild(sideLineElement2); SvgLineElement sideLineElement3 = new SvgLineElement( 0, middleLineLength - centerToBase, -sideLength/2f, -centerToBase); group.AddChild(sideLineElement3); }
private void AddRays(SvgGroupElement group, float radius) { double[] angles = { 90, 150, 210, 270, 330, 30 }; //, 120, 180, 240, 300 }; foreach (double angle in angles) { SvgLineElement rayElement = new SvgLineElement( 0, 0, radius * (float)Math.Cos(angle * Math.PI / 180), radius * (float)Math.Sin(angle * Math.PI / 180)); group.AddChild(rayElement); } }