public ChunkData GenerateNewChunk(int x, int y)
        {
            var flatChunk = new ChunkData(x, y, new byte[16 * 16 * 128]);
            for (int tx = 0; tx < 16; tx++) {
                for (int tz = 0; tz < 16; tz++) {

                    for (int ty = 0; ty < 5; ty++) {
                        flatChunk.SetBlock(tx, ty, tz, (int)BlockType.Grass);
                    }
                    for (int ty = 5; ty < 128; ty++) {
                        flatChunk.SkyLight.SetValue(tx, ty, tz, 15);
                    }
                }
            }

            lighting.RecalculateLighting(flatChunk);

            return flatChunk;
        }
Exemple #2
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        public ChunkData Load(int x, int y)
        {
            var rand = new Random(seed + x + y * 1024);
            var chunk = new ChunkData(x, y, new byte[16 * 16 * 128]);
            for (int tx = 0; tx < 16; tx++) {
                for (int tz = 0; tz < 16; tz++) {
                    for (int ty = 0; ty < 1; ty++) {
                        chunk.SetBlock(tx, ty, tz, 1);
                    }
                    for (int ty = 1; ty < 3; ty++) {
                        if (rand.Next(10) <= 7) {
                            chunk.SetBlock(tx, ty, tz, 10);
                        } else {
                            chunk.SetBlock(tx, ty, tz, 1);
                        }
                    }

                    if (rand.Next(20) < 1) {
                        for (int ty = 0; ty < 128; ty++) {
                            chunk.SetBlock(tx, ty, tz, 8);
                        }
                    } else {
                        for (int ty = 64; ty < 100; ty++) {
                            chunk.SetBlock(tx, ty, tz, 8);
                        }
                    }

                    for (int ty = 100; ty < 101; ty++) {
                        if (rand.Next(10) <= 7)
                            chunk.SetBlock(tx, ty, tz, 2);
                    }

                    for (int ty = 0; ty < 128; ty++) {
                        var t = chunk.GetBlock(tx, ty, tz);
                        if (t == 0 || t == 10 || t == 8)
                            chunk.SkyLight.SetValue(tx, ty, tz, 15);
                        if (t == 10)
                            chunk.BlockLight.SetValue(tx, ty, tz, 15);
                    }
                }
            }
            return chunk;
        }