protected override void Start() { base.Start(); // Register task CSceneManager.Instance.OnRegisterTask(this); // Test: Check server sersion. m_ServerRequest = new CWWW(); m_ServerRequest.Get("https://www.google.com.vn", (result) => { m_ServerRequest.HandleCoroutine(HandleResourceLoader(m_ServerCheckUrl, m_Version, (x) => { this.OnLoadResourceComplete(m_VersionStr, x); }, (e) => { this.OnLoadResourceFail(m_VersionStr, e); })); }, (error) => { this.OnLoadResourceFail(m_VersionStr, error); }); }
protected override void Awake() { base.Awake(); DontDestroyOnLoad(this.gameObject); m_WWW = new CWWW(); }