Exemple #1
0
        void OnCollisionEnter(Collision other)
        {
//			foreach (ContactPoint contact in other.contacts)
//			{
//				Debug.DrawRay(contact.point, contact.normal, Color.white);
//			}
            if (hitTargetSum < 1)
            {
                enemyGO = other.collider.gameObject;
                if ("ZomBear".Equals(enemyGO.tag) || "ZomBunny".Equals(enemyGO.tag) || "Hellephant".Equals(enemyGO.tag))
                {
                    skillEntity.PlaySkillAudio();

                    enemyGO.GetComponent <EnemyHealth> ().TakeDamage(skillEntity.skillInfo.intHP);

                    enemyGO.GetComponent <EnemyMovement> ().FreezeEnemyForSeconds(2f);

                    hitTargetSum++;

                    SkillManager.GetInstance().StopParticle(skillEntity.skillInfo.releasingParticle);

                    skillEntity.HitTarget();
                    skillEntity.Complete();
                }
            }
        }
Exemple #2
0
        // Use this for initialization
        void Start()
        {
            playerHealth = transform.gameObject.GetComponent <PlayerHealth> ();

            if (skillEntity.skillInfo.duration > 0 && playerHealth != null)
            {
                skillEntity.PlaySkillAudio();
                OpenDivineShield(skillEntity.skillInfo.duration);
            }
        }