public EnemyEmitter(Enemy enemy, Texture2D sprite) { this.enemy = enemy; this.sprite = sprite; }
public EnemyTimeWho(Enemy enemy, TimeSpan time, int who) { this.enemy = enemy; this.time = time; this.who = who; }
public void Spawn(Enemy e) { Living.Add(e); if (NewEnemy != null) NewEnemy(this, new EnemyArgs(e)); }
public void Killed(Enemy e) { if (!IsActive) { return; } Improvocity += Constants.BASE_IMPROVOCITY * e.Size; }