public EnemyEmitter(Enemy enemy, Texture2D sprite)
 {
     this.enemy = enemy;
     this.sprite = sprite;
 }
 public EnemyTimeWho(Enemy enemy, TimeSpan time, int who)
 {
   this.enemy = enemy;
   this.time = time;
   this.who = who;
 }
 public void Spawn(Enemy e)
 {
   Living.Add(e);
   if (NewEnemy != null) NewEnemy(this, new EnemyArgs(e));
 }
    public void Killed(Enemy e)
    {
      if (!IsActive)
      {
        return;
      }

      Improvocity += Constants.BASE_IMPROVOCITY * e.Size;
    }