internal void Prepare(ScreenComponent owner) { _owner = owner; _isExiting = false; }
internal void Prepare(ScreenComponent owner) { _owner = owner; _isExiting = false; }
internal void Prepare(ScreenComponent owner) { _owner = owner; _isExiting = false; }
internal void Prepare(ScreenComponent owner) { _owner = owner; _isExiting = false; }