void Awake() { animator = gameObject.GetComponentInChildren<Animator>(); moveControl = GetComponent<NavMeshAgent>(); supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); gui = GameObject.FindGameObjectWithTag("GUI").GetComponent<GUI>(); // Find selection collider colliders = GetComponentsInChildren<Collider>(); foreach (Collider collider in colliders) { if (collider.gameObject.tag == "Interactor") { selectionCollider = collider; break; } } }
static void Main(string[] args) { string input = Console.ReadLine(); Supermarket market = new Supermarket(); StringBuilder result = new StringBuilder(); while (input != "End") { string[] command = input.Split(' '); switch (command[0]) { case "Append": result.AppendLine(market.Append(command[1])); break; case "Serve": result.AppendLine(market.Serve(int.Parse(command[1]))); break; case "Insert": result.AppendLine(market.Insert(int.Parse(command[1]), command[2])); break; case "Find": result.AppendLine(market.Find(command[1])); break; } input = Console.ReadLine(); } Console.WriteLine(result.ToString()); }
public StaffState(Staff staff) { supermarket = staff.Supermarket; moveControl = staff.MoveControl; animator = staff.Animator; this.staff = staff; }
static void Main(string[] args) { var market = new Supermarket(); var commandExecutor = new CommandExecutor(market); commandExecutor.ExecuteAllCommands(); Console.WriteLine(commandExecutor.ResultMessages.ToString()); }
void Awake() { supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); staffManager = GameObject.FindGameObjectWithTag("Staff Manager").GetComponent<StaffManager>(); shelfGUI = transform.Find("ShelfGUI").GetComponent<ShelfGUI>(); customerGUI = transform.Find("CustomerGUI").GetComponent<CustomerGUI>(); }
void Awake() { listeners = new List<IStaffManagerListener>(); supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); hand = GameObject.FindGameObjectWithTag("Hand").GetComponent<Hand>(); pool = new ObjectPool<Staff>(staffPrefab, 20); hirePool = new List<Staff>(); FillHirePool(); }
/// <summary> /// Конструктор эксперимента /// </summary> /// <param name="workingTime">длительность эксперимента</param> /// <param name="cashDeskCount">число касс</param> /// <param name="density">плотность прихода посетителей</param> /// <param name="lambda"></param> /// <param name="distribute">распределение по часам</param> public Experiment(float workingTime, int cashDeskCount, float density, float lambda, bool distribute) { this.workingTime = workingTime; this.cashDeskCount = cashDeskCount; this.density = density; this.lambda = lambda; supermarket = new Supermarket(DistributionType.Normal, density, distribute); }
static void Main(string[] args) { BreadMediator br_mediator = new BreadMediator(); CandiesMediator candy_mediator = new CandiesMediator(); СerealsMediator cereal_mediator = new СerealsMediator(); Colleague smarket; Colleague kyivbread = new KyivBreadColleague(br_mediator); Colleague flashbake = new FlashBakeColleague(br_mediator); Colleague roshen = new RoshenColleague(candy_mediator); Colleague avk = new AVKColleague(candy_mediator); Colleague svitoch = new SvitochColleague(candy_mediator); Colleague cerealUk = new CerealUkraineColleague(cereal_mediator); Colleague teppa = new TeppaColleague(cereal_mediator); br_mediator.KyivBread = kyivbread; br_mediator.FlashBake = flashbake; candy_mediator.Roshen = roshen; candy_mediator.AVK = avk; candy_mediator.Svitoch = svitoch; cereal_mediator.CerealUkraine = cerealUk; cereal_mediator.Teppa = teppa; Console.WriteLine(""); smarket = new Supermarket(br_mediator); smarket.Notify(100); br_mediator.Send(70, kyivbread); br_mediator.Send(30, flashbake); Console.WriteLine(""); smarket = new Supermarket(candy_mediator); smarket.Notify(50); candy_mediator.Send(30, roshen); candy_mediator.Send(10, svitoch); candy_mediator.Send(10, avk); Console.WriteLine(""); smarket = new Supermarket(cereal_mediator); smarket.Notify(150); cereal_mediator.Send(100, cerealUk); cereal_mediator.Send(50, teppa); Console.WriteLine(""); // Console.Read(); }
public CommandExecutor(Supermarket market) { this.market = market; this.ResultMessages = new StringBuilder(); this.separators = new char[] { ' ' }; }
void Awake() { thought = GetComponentInChildren<Thought>(); moveControl = GetComponent<NavMeshAgent>(); moveControl.avoidancePriority = Random.Range(1, 100); supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); spawner = GameObject.FindGameObjectWithTag("Entrance").GetComponent<Spawner>(); gui = GameObject.FindGameObjectWithTag("GUI").GetComponent<GUI>(); listeners = new List<ICustomerStateListener>(); // Find selectionCollider colliders = GetComponentsInChildren<Collider>(); foreach (Collider collider in colliders) { if (collider.tag == "Interactor") { selectionCollider = collider; break; } } }
public CustomerState(Customer customer) { supermarket = customer.Supermarket; moveControl = customer.MoveControl; this.customer = customer; }
void Awake() { supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); interaction = GetComponent<Interactable>(); selectionCollider = GetComponent<Collider>(); }
/// <summary> /// Конструктор эксперимента /// </summary> public Experiment() { supermarket = new Supermarket(DistributionType.Normal, 10, true); }
void Awake() { spawnZones = GetComponent<Interactable>(); supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); pool = new ObjectPool<MonoBehaviour>(Prefab, InitialObjectPoolSize); }
void Start() { // Get supermarket that contains this shelf supermarket = GameObject.FindGameObjectWithTag("Supermarket").GetComponent<Supermarket>(); AddListener(supermarket); // Supermarket listens for empty shelves. // Fill shelf with random products and quantities //int nProducts = Random.Range(1, supermarket.Catalogue.Count); //for (int i = 0; i < nProducts; i++) //{ // Product product = supermarket.RandomProduct(); // Add(product); //} foreach (Product product in supermarket.Catalogue.Values) { if (Random.Range(0, 2) == 0) { Product productToAdd = product.Split(); productToAdd.Quantity = Random.Range(1, 50); Add(productToAdd); } } }