Exemple #1
0
        public static StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position)
        {
            StandardShip ship = new StandardShip(Game);
            Texture2D texture;

            if (polarity == Ship.Polarity.Positive)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser");
            }
            else if (polarity == Ship.Polarity.Negative)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser");
            }
            else
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser");
            }

            ship.BoxDimensions.X = 40;
            ship.BoxDimensions.Y = 40;
            ship.BoxDimensions.W = 40;
            ship.BoxDimensions.Z = 40;

            ship.Initialize(texture, position);
            ship.MagneticRadius = 1000;
            ship.RepelRadius = 200;
            ship.MaxVelocity = 0.5f;
            ship.FleeVelocity = 5;
            ship.ChargeVelocity = 1;
            ship.Value = 10;
            ship.HP = 29;
            ship.SetPolarity(polarity);

            ActorManager.CheckIn(ship);

            return ship;
        }
Exemple #2
0
        public static StandardShip CreateScout(Ship.Polarity polarity, Vector2 position)
        {
            StandardShip ship = new StandardShip(Game);
            Texture2D texture;

            if (polarity == Ship.Polarity.Positive)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout");
            }
            else if (polarity == Ship.Polarity.Negative)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout");
            }
            else
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout");
            }

            ship.BoxDimensions.X = 10;
            ship.BoxDimensions.Y = 10;
            ship.BoxDimensions.W = 10;
            ship.BoxDimensions.Z = 10;

            ship.Initialize(texture, position);
            ship.MaxVelocity = 5.2f;
            ship.FleeVelocity = 6.5f;
            ship.ChargeVelocity = 5.5f;
            ship.Value = 3;
            ship.HP = 0;
            ship.AngleChangeProbability = 20;
            ship.SetPolarity(polarity);

            ActorManager.CheckIn(ship);

            return ship;
        }
Exemple #3
0
        public static StandardShip CreateShip(Ship.Polarity polarity, Vector2 position)
        {
            StandardShip ship = new StandardShip(Game);
            Texture2D texture;

            if (polarity == Ship.Polarity.Positive)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship");
            }
            else if (polarity == Ship.Polarity.Negative)
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship");
            }
            else
            {
                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
            }

            ship.Initialize(texture, position);
            ship.SetPolarity(polarity);

            ActorManager.CheckIn(ship);

            return ship;
        }