public Level() { Blocks = new List <Block>(); Coins = new List <Item>(); Pipes = new List <Pipe>(); Enemies = new List <Enemy>(); Flagpoles = new List <Flagpole>(); Checkpoints = new List <CheckPoint>(); Flag = new Flag(Vector2.Zero); CoinRoomPosition = Vector2.Zero; InvisibleBarrier = new InvisibleBarrier(Vector2.Zero); BackgroundItems = new List <IBackgroundItem>(); DynamicObjects = new List <IDynamicObject>(); StaticObjects = new List <IStaticObject>(); levelDictionary = GameValues.Levels; currentLevel = GameValues.StartingLevel; fileName = GameValues.LevelName1; levelData = ParseLevelCSV(fileName); BuildLevel(levelData); PowerUpState = false; IsOnePlayer = true; }
// Reloads the level and reinitializes Mario to his default state. public void Reset() { Enemies.Clear(); Blocks.Clear(); Pipes.Clear(); Coins.Clear(); Checkpoints.Clear(); Flagpoles.Clear(); levelData.Clear(); InvisibleBarrier = new InvisibleBarrier(Vector2.Zero); CoinRoomPosition = Vector2.Zero; DynamicObjects.Clear(); StaticObjects.Clear(); PowerUpState = false; Mario.Instance.ResetPlayer(); SoundManager.Instance.gameOverPlayOnce = true; levelData = ParseLevelCSV(fileName); BuildLevel(levelData); }