/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            AnimatedSpriteFactory.Instance.content = Content;
            SoundManager.Instance.content = Content;
            HUD.Instance.Content = Content;
            GameStateMachine.Instance.Graphics = graphics;

            if (GamePad.GetState(PlayerIndex.One).IsConnected)
            {
                //playerTwoController = new GamePadController(this, );
            }
            //else
            //{
            playerOneController = new KeyboardController(this, Mario.Instance);
            //}
            camera = new Camera();
            base.Initialize();
        }