Exemple #1
0
 public void MovePartyMemberForward(PartyMember partyMember, BattleStates.Think thinkState) // first item/forward is towards middle of screen
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
     {
         movePartyMemberWithinList(partyMember, true, -1, thinkState);
     }
 }
Exemple #2
0
 public void MovePartyMemberBack(PartyMember partyMember, BattleStates.Think thinkState) // last item/back is towards edge of screen
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
     {
         movePartyMemberWithinList(partyMember, false, 1, thinkState);
     }
 }
Exemple #3
0
 public void MovePartyMemberDown(PartyMember partyMember, BattleStates.Think thinkState)
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
     {
         movePartyMemberAcrossLists(partyMember, false, 1, thinkState);
     }
 }
 public void MovePartyMemberUp(PartyMember partyMember, BattleStates.Think thinkState)
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
         movePartyMemberAcrossLists(partyMember, true, -1, thinkState);
 }
 // first item/forward is towards middle of screen
 public void MovePartyMemberForward(PartyMember partyMember, BattleStates.Think thinkState)
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
         movePartyMemberWithinList(partyMember, true, -1, thinkState);
 }
 // last item/back is towards edge of screen
 public void MovePartyMemberBack(PartyMember partyMember, BattleStates.Think thinkState)
 {
     if (!partyMember.HasStatusEffectOfType(StatusEffectType.Paralysis))
         movePartyMemberWithinList(partyMember, false, 1, thinkState);
 }