public static void Init() { _viewCount = 0; InitPanel(); InitDialog(); LogManager.Assert(_viewCount == ((int)E_ViewId.MAX - 1), "注册的UI数量不对"); }
public void InitData <T>(List <T> dataList) { LogManager.Assert(_itemObj != null, "预设不能为空"); if (_itemObj == null) { return; } if (_listEnhanceItems.Count <= 0) { int num = dataList.Count; for (int i = 0; i < num; i++) { GameObject go = Instantiate(_itemObj); go.transform.SetParent(transform, false); EnhanceItem item = go.GetComponent <EnhanceItem>(); item.EnhanceScrollView = this; item.ListIndex = i; item.ListCount = num; _listEnhanceItems.Add(item); if (IsVertical) { item.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -90)); } } } for (int i = 0; i < _listEnhanceItems.Count; i++) { _listEnhanceItems[i].SetData(dataList[i]); } InitView(); }
public bool GetNextTran(StateNodeBase cur_node, int action, out StateNodeBase next_node) { //find transitions of _cur_node Dictionary <int, ST_CondSet> action_trans_map; bool suc = _tran_map.TryGetValue(cur_node, out action_trans_map); if (!suc) { LogManager.Warning("transgraph[{0}] : cur_node[{1}] has no transitions", _name, cur_node._name); next_node = null; return(false); } LogManager.Assert(action_trans_map != null, "GetNextTran Error111"); //find transition of (_cur_node, action) ST_CondSet cond_set; suc = action_trans_map.TryGetValue(action, out cond_set); if (!suc) { // my.warning("_cur_node[{0}]--action[{1}] has no transition", cur_node._name, action); next_node = null; return(false); } LogManager.Assert(cond_set != null, "GetNextTran Error222"); next_node = cond_set.GetResult(); return(next_node != null); }
public void AddTran(StateTransition trans) { //step1. check conflict LogManager.Assert(!_check_conflict(trans), "new trans conflict with other trans"); //step2. add //condition a : single transition if (trans is ST_Single) { ST_Single single_tran = trans as ST_Single; _single_tran_set.Add(single_tran); _add_single_tran(single_tran); } //condition b : group transition else if (trans is ST_Group) { ST_Group group_tran = trans as ST_Group; _group_tran_set.Add(group_tran); foreach (var single_tran in group_tran.trans_list) { _add_single_tran(single_tran); } } else { LogManager.Error("AddTran : transition type [{0}] unhandled", trans.GetType()); } }
public void RemoveTran(StateTransition trans) { if (trans is ST_Single) { ST_Single single_tran = trans as ST_Single; //remove from set LogManager.Assert(_single_tran_set.Contains(single_tran), "RemoveTran Error11"); _single_tran_set.Remove(single_tran); //remove from map _remove_single_tran(single_tran); } else if (trans is ST_Group) { ST_Group group_tran = trans as ST_Group; //remove from set LogManager.Assert(_group_tran_set.Contains(group_tran), "RemoveTran Error22"); _group_tran_set.Remove(group_tran); //remove from map foreach (var st_single in group_tran.trans_list) { _remove_single_tran(st_single); } } else { LogManager.Error("Remove Tran : transition type [{0}] unhandled", trans.GetType()); } }
public static void Assert(bool condition, string message) { if (!LogManager._openSkill) { return; } LogManager.Assert(condition, message); }
public static void Assert(bool condition, string message, params object[] args) { if (!LogManager._openSkill) { return; } LogManager.Assert(condition, message, args); }
// Use this for initialization void Awake() { LogManager.Assert(_instance == null, "多次重复实例化PanelManager"); _instance = this; _mgrRoot = transform; PanelManagerConfig.Init(); _panelHistoryStack.OnOpen += _real_open; _panelHistoryStack.OnClose += _real_close; }
public override bool IsEnd() { LogManager.Assert(_shakeFunc != null, "[IsEnd] please set a shake func"); if (_shakeFunc == null) { return(true); } return(_shakeFunc.IsEnd()); }
public void _store_in_set(StateNodeBase[] state_nodes) { LogManager.Assert(_node_set.Count == 0, "StateNodeGroup duplicate init!"); foreach (var node in state_nodes) { LogManager.Assert(!_node_set.Contains(node), string.Format("duplicate node {0}", node._name)); _node_set.Add(node); } }
public void UnLoad() { _abList.Clear(); LogManager.Assert(_assetbundle != null, "AssetBundleInfo UnLoad. AssetBundle不能为空:[{0}]", _cnf.PackagePath); if (_assetbundle != null) { _assetbundle.Unload(true); } _assetbundle = null; _cnf = null; }
public TreeNode AddChild(TreeNode node) { if (_maxChildCount > 0 && _childs.Count >= _maxChildCount) { LogManager.Error("行为树节点个数已经到达最大数"); return(this); } LogManager.Assert(node._parentNode == null, "这个节点的爸爸不为空:[{0}]", node._nodeDes); node._parentNode = this; _childs.Add(node); return(this); }
//from + action是【因】 //to 是【果】 public ST_Single(StateNodeBase from_node, StateNodeBase to_node, int action, ST_Condition st_cond = null) { LogManager.Assert(from_node != null, "from node is null"); LogManager.Assert(to_node != null, "to node is null"); LogManager.Assert(action > 0, "action <= 0"); LogManager.Assert(!string.Equals(from_node._name, to_node._name), string.Format("same type of node: [{0}]", from_node._name)); _from_node = from_node; _to_node = to_node; _action = action; _st_cond = st_cond ?? ST_Condition.FullPass; }
public void _finish_connect(IAsyncResult ar) { if (_socket == null) { return; } lock (_socket) _socket.EndConnect(ar); LogManager.Assert(_socket.Connected, "Socket BeginConnect finish.but Socket Connected is false"); if (!_socket.Connected) { return; } NetworkEventSystem.Instance.RaiseEvent(E_NetModule.socket_connected, null); }
public ST_Group(StateNodeGroup from_group, int action, StateNodeBase to_node) { LogManager.Assert(!StateNodeGroup.IsNullOrEmpty(from_group), "from node is null or empty"); LogManager.Assert(to_node != null, "to node is null"); LogManager.Assert(action > 0, "action <= 0"); LogManager.Assert(!string.Equals(from_group._name, to_node._name), string.Format("same type of node: [{0}]", from_group._name)); _from_group = from_group; _to_node = to_node; _action = action; foreach (var node in _from_group) { trans_list.Add(new ST_Single(node, _to_node, _action)); } _st_cond = ST_Condition.FullPass; }
public void _remove_single_tran(ST_Single single_tran) { //assert from_node exist string err_msg = string.Format("Remove: trans[{0}] does not exist!", single_tran); LogManager.Assert(_tran_map.ContainsKey(single_tran._from_node), err_msg); //assert from_node + action exist Dictionary <int, ST_CondSet> action_trans_map = _tran_map[single_tran._from_node]; LogManager.Assert(action_trans_map.ContainsKey(single_tran._action), err_msg); ST_CondSet cond_set = action_trans_map[single_tran._action]; LogManager.Assert(cond_set != null, "_remove_single_tran Error"); cond_set.Remove(single_tran); }
public bool AddFrame(FrameData data) { if (data == null) { return(false); } int trunIndex = data.FrameIndex / 5; bool inTrun = trunIndex == (TrunIndex + 1); LogManager.Assert(inTrun, "当前帧回合:[{0}],逻辑回合:[{1}],两个不匹配", TrunIndex, data.FrameIndex); if (!inTrun) { return(false); } Datas.Add(data); return(true); }
private void InternalCheckInfo() { LogManager.Assert(_onLoadingRequest.Count == _onLoadingAbPackage.Count, "AssetBundleLoader OnLoading Request List!=Name List"); LogManager.Log("--------------------资源数量:[{0}]--------------------", _packageMap.Count); int length = _onLoadingRequest.Count; LogManager.Log("--------------------加载中的请求:[{0}]--------------------", length); for (int i = 0; i < length; i++) { ResLog.Log(_onLoadingRequest[i].RequestResPath); } LogManager.Assert(_waitToLoadRequest.Count == _onWaitAbPackage.Count, "OnWait Request List!=Name List"); length = _waitToLoadRequest.Count; LogManager.Log("--------------------等待中的请求:[{0}]--------------------", length); for (int i = 0; i < length; i++) { ResLog.Log(_waitToLoadRequest[i].RequestResPath); } }
public AssetBundlePackageCnf(string[] infos) { PackagePath = infos[0]; string.Intern(PackagePath); // TODO 可以优化 这块需要考虑到远程加载的问题 是加载本地的还是更新文件 FullPath = _fullPath + PackagePath; string.Intern(FullPath); for (int i = 1; i < infos.Length; i = i + 2) { bool result = _resPathMap.ContainsKey(infos[i]); LogManager.Assert(!result, "初始化AssetBundle的依赖信息失败,[{0}]", infos[i]); if (result) { continue; } _resPathMap.Add(infos[i], infos[i + 1]); _resNames.Add(infos[i + 1], infos[i]); } }
public void Play(SoundCnf info, float volumeRate = 1f, float fadeIn = 0f, float fadeOut = 0f) { LogManager.Assert(_audioSource != null, "声音缺少Source组件"); if (_audioSource == null) { return; } // 1.初始化数据 _soundInfo = info; _volumeRate = volumeRate; // 3.初始化数据 _init_sound_info(); // 2.设置淡入淡出效果 //effect.Set(_length, fade_in, fade_out); //float rate = effect.OnUpdate(0.01f); //_set_volume(rate); // 播放 _internal_play(); }
public void Add(ST_Single st_single) { LogManager.Assert(!_cond_map.ContainsKey(st_single._to_node), string.Format("duplcate add {0}", st_single)); _cond_map.Add(st_single._to_node, st_single._st_cond); }
public void Remove(ST_Single st_single) { LogManager.Assert(_cond_map.ContainsKey(st_single._to_node), string.Format("trans not exist! {0}", st_single)); _cond_map.Remove(st_single._to_node); }
public ST_Condition(Func <bool> cond_func) { LogManager.Assert(cond_func != null, "func=null"); _cond_func = cond_func; }
public StateNodeGroup(string name, params StateNodeBase[] state_nodes) { LogManager.Assert(state_nodes.Length > 0, "length of state_node <= 0"); _name = name; _store_in_set(state_nodes); }